search for: read_from_framebuffer

Displaying 14 results from an estimated 14 matches for "read_from_framebuffer".

2009 Jan 30
3
NFS Undercover & WINE
Hi, i'm will play NFS Undercover under Ubuntu 8.10. System: Intel Core 2 Quad Q6600 4GB RAM ATI Radeon 3800 HD NFS doesn't start. LOG: Code: wine .wine/drive_c/Programme/EA\ Games/Need\ for\ Speed\ Undercover/nfs.exe fixme:ntdll:NtQueryInformationProcess (0xffffffff,info_class=34,0x236aa0c,0x00000004,0x236aa08) Unknown information class fixme:ntdll:NtQuerySystemInformation
2013 Dec 06
0
Wine release 1.7.8
...wined3d: Don't set SFLAG_INSYSMEM in surface_download_data. wined3d: Use the pointer returned by map in wined3d_surface_getdc. wined3d: Don't store PBO pointers in allocatedMemory. wined3d: Add a function to retrieve surface data. wined3d: Use surface_get_memory in read_from_framebuffer. wined3d: Remove redundant state restoration from read_from_framebuffer. wined3d: Don't pass the pitch to read_from_framebuffer. wined3d: Remove a useless comment. ddraw/tests: Port test_set_surface_desc to other versions. ddraw: SetSurfaceDesc is not allowed on ma...
2015 Feb 20
0
Wine release 1.7.37
...Add a test for POSITIONi shader input/outputs. wined3d: Call glReadBuffer() through the appropriate function pointer. wined3d: Use GL_CLAMP_TO_EDGE instead of GL_CLAMP. wined3d: Use unsigned short for the bitfields in struct color_fixup_desc. wined3d: Use the proper pitch in read_from_framebuffer(). opengl32: Introduce wrappers for glGetIntegerv and glGetStringi. (v3). d3d9/tests: Allow more alternative results in the ATI1N test. d3d8/tests: Allow more alternative results in the ATI1N test. wined3d: Set the surface pitch for user-memory surfaces. wined3d: Rejec...
2016 Apr 15
0
Wine release 1.9.8
...eturn a wined3d_texture_sub_resource structure from wined3d_texture_get_sub_resource(). wined3d: Use the texture dimension helpers in surface_download_data(). wined3d: Use the texture dimension helpers in surface_upload_from_surface(). wined3d: Use the texture dimension helpers in read_from_framebuffer(). wined3d: Use the texture dimension helpers in surface_load_fb_texture(). wined3d: Use the texture dimension helpers in fb_copy_to_texture_direct(). wined3d: Recognise Intel Ivybridge on MacOS. wined3d: Explicitly pass a wined3d_state structure to context_apply_clear_state...
2018 Mar 16
0
Wine release 3.4
...wined3d: Pass a texture and sub-resource index to surface_blt_fbo(). wined3d: Pass a texture and sub-resource index to surface_download_data(). wined3d: Pass a texture and sub-resource index to surface_upload_from_surface(). wined3d: Pass a texture and sub-resource index to read_from_framebuffer(). wined3d: Pass a texture and sub-resource index to surface_load_fb_texture(). wined3d: Pass a texture and sub-resource index to fb_copy_to_texture_direct(). wined3d: Pass a texture and sub-resource index to fb_copy_to_texture_hwstretch(). wined3d: Pass a texture and sub-re...
2016 Apr 01
0
Wine release 1.9.7
...rmine node type. webservices: Add support for text field mappings in WsReadType. webservices/tests: Add more structure type tests. webservices: Add support for repeating element field mappings in WsReadType. Henri Verbeet (50): wined3d: Get resource info from the texture in read_from_framebuffer(). wined3d: Get resource info from the texture in surface_load_fb_texture(). wined3d: Get resource info from the texture in surface_prepare_rb(). wined3d: Get resource info from the texture in fb_copy_to_texture_direct(). wined3d: Get resource info from the texture in fb_cop...
2015 Oct 16
0
Wine release 1.7.53
...(13): d3d9/tests: Port test_flip to d3d9. d3d8/tests: Port test_flip to d3d8. wined3d: Pass a context to surface_load_sysmem. d3d8: Call IDirect3DSwapChain8::Present in IDirect3DDevice8::Present. wined3d: Remove wined3d_device_present. wined3d: Pass a context to read_from_framebuffer. wined3d: Pass a context to surface_blt_to_drawable. wined3d: Pass a context to surface_load_drawable. wined3d: Pass a context to surface_blt_fbo. wined3d: Pass a context to surface_multisample_resolve. wined3d: Pass a context to surface_load_texture. wined3d: Pa...
2018 Mar 02
0
Wine release 3.3
...Explicitly calculate the sub-resource level in surface_upload_from_surface(). usp10/tests: Cleanup test_ScriptStringXtoCP_CPtoX(). wined3d: Explicitly calculate the sub-resource level in surface_set_compatible_renderbuffer(). wined3d: Explicitly calculate the sub-resource level in read_from_framebuffer(). wined3d: Explicitly calculate the sub-resource level in surface_load_fb_texture(). wined3d: Explicitly calculate the sub-resource level in fb_copy_to_texture_direct(). usp10/tests: Cleanup test_ScriptGetFontFunctions(). wined3d: Explicitly calculate the sub-resource level...
2016 Feb 19
0
Wine release 1.9.4
...reate_dib_section(). wined3d: Use wined3d_texture_get_pitch() in surface_download_data(). wined3d: Use wined3d_texture_get_pitch() in surface_upload_from_surface(). wined3d: Use wined3d_texture_get_pitch() in wined3d_surface_map(). wined3d: Use wined3d_texture_get_pitch() in read_from_framebuffer(). wined3d: Use wined3d_texture_get_pitch() in surface_load_texture(). ddraw: Use wined3d_texture_get_pitch() in ddraw_surface_init(). wined3d: Get rid of the surface parameter to wined3d_device_parent_ops.surface_created(). wined3d: Ignore wined3d_sampler_desc.srgb_decode i...
2009 Jan 02
0
Wine release 1.1.12
...39;t cast the return value of PF[CD]I_ALLOC; those are void pointers. dnsapi/tests: Remove superfluous casts. Mike Ruprecht (1): wininet/tests: Add test for FtpFindFirstFile. Nick Burns (3): wined3d: Fix a couple of typos in wined3d_gl.h wined3d: Fix glReadPixels call from read_from_framebuffer. ddraw: Fix surface version setting. Nikolay Sivov (4): ole32: Fix return value for IDataObject_GetData. gdiplus: Stub for GdipResetPenTransform. gdiplus: Stub for GdipScalePenTransform. gdiplus: Stub for GdipRotateLineTransform. Paul TBBle Hampson (4): winhttp...
2008 Feb 22
0
Wine release 0.9.56
...ter count passed into RegEnumKeyExW in get_local_monitors. gdi32: Optimise StretchBlt for the case where no stretching is being done and the whole image is being set. winex11.drv: Optimise getting the bits of a DIB after calling SetDIBits. Roderick Colenbrander (17): wined3d: Add read_from_framebuffer_texture which combines code from read_from_framebuffer (drawpixels) and LoadLocation. wined3d: Add SURFACE_BUSY support to *_Blt. wined3d: Add SURFACE_BUSY support to *_BltFast. wined3d: Add separate alpha blend support. gdi32: GetPaletteEntries should not filter peFlags (te...
2008 Mar 21
0
Wine release 0.9.58
...---------------------------------------------------------------- Changes since 0.9.57: Alexander Dorofeyev (3): wined3d: Get rid of spurious err when locking with WINED3DLOCK_DISCARD. d3d8/tests: Cover one more case in p8_texture_test. wined3d: Use primary_render_target_is_p8 in read_from_framebuffer. Alexandre Julliard (36): msvcrt/tests: The new string functions don't have to exist. gdi32: Properly handle SetDIBits failure in StretchDIBits. winex11: Added an exception handler to catch bad pointers in X11DRV_SetImageBits. winex11: Add support for merging redundant...
2008 Apr 04
0
Wine release 0.9.59
.../tests: Test executebuffer triangle instruction with zero count. d3d8/tests: Test DrawIndexedPrimitiveUP with primitive count zero. ddraw: Fix vertex processing. wined3d: Fix comment. ddraw/tests: Add test for ddraw 8-bit mode. wined3d: Don't use device palettes in read_from_framebuffer. wined3d: Don't use device palettes in GetDC. wined3d: Don't use device palettes in RealizePalette. wined3d: Don't store primary surface palette in device palettes. wined3d: Make device palettes dynamically allocated. d3d9/tests: Test that GOURAUD and PHONG...
2008 Oct 24
0
Wine release 1.1.7
...EAVE_GL instead of the caller. wined3d: arbfp_blit_unset should call ENTER_GL/LEAVE_GL instead of the caller. wined3d: Add ENTER_GL/LEAVE_GL to gen_yuv_shader. wined3d: Prevent a recursive ENTER_GL before calling blitter->free_private. wined3d: Fix a recursive ENTER_GL in read_from_framebuffer. wined3d: Fix recursive ENTER_GL in LoadLocation. wined3d: ActivateContext caused a lot of recursive ENTER_GL calls while it is especially dangerous in here as this function can indirectly trigger GDI calls. wined3d: Fix recursive ENTER_GL in UpdateSurface. wined3d: Protect...