search for: r16f

Displaying 9 results from an estimated 9 matches for "r16f".

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2014 May 20
2
RFC: Fixing nv30 fbo attachments
Hello, I attempted doing this a while back, before I really understood what was going on. I got some advice that went totally over my head, and I dropped the issue. I think I'm much better-prepared to tackle the issue this time around. To recap, nv30 (and nv40) hw can't handle certain color/depth format combinations. Specifically, a 16-bit color format must be paired with a 16-bit depth
2014 May 20
0
[Mesa-dev] RFC: Fixing nv30 fbo attachments
...forth on every draw seems > _really_ wasteful... anything I can do about that? You can do that in set_framebuffer_state. When binding, blit to a depth buffer which matches the colorbuffer format. When unbinding, blit back. You can also drop support for 16-bit formats. What about rendering to R16F, RG16F, and RGBA16F? Does R16F have to be coupled with a 16-bit depth buffer too? Marek
2014 May 20
2
[Mesa-dev] RFC: Fixing nv30 fbo attachments
...g about blitting wihle rendering? > > You can also drop support for 16-bit formats. I assumed that these were required by some GL version... I also presume that it's faster to use these. BTW, when I say 16-bit, I mean like B5G6R5 or B5G5R5X1, not R16*. > > What about rendering to R16F, RG16F, and RGBA16F? Does R16F have to be > coupled with a 16-bit depth buffer too? Gooood question. I assume they want a 32-bit depth buffer. Although I believe those are actually disabled for now (aka forever, unless someone cares enough to turn them on), even though it does look like there...
2010 Jul 16
0
Wine release 1.2
.../fragment programs. These allow SM3 support with the ARB vertex/fragment program shader backend. - EXT_texture_compression_rgtc. This adds support for the ATI2N (also known as 3Dc) compressed texture format. - ARB_texture_rg. This allows for more efficient support of the R16F, G16R16F, R32F and G32R32F texture formats. - ARB_framebuffer_object. This is mostly the same as the existing support for EXT_framebuffer_object, but improves rendering with a depth/stencil buffer larger than the color buffer(s). It helps (among others) Splinter Cell, - ARB_s...
2007 Aug 24
0
Wine release 0.9.44
...stateblock before destroying the swapchain. wined3d: Reinstall the internal reference on the current index buffer. wined3d: Fix WINED3DFMT_A4L4. wined3d: Enable WINED3DSAMP_BORDERCOLOR. wined3d: Simplify IWineD3DBaseTextureImpl_ApplyStateChanges. wined3d: Fix R32F and R16F. wined3d: Catch transformed position data that appears at offset 0. wined3d: GL_SRC_ALPHA_SATURATE is supported as src blend param only. wined3d: Remove a debug hack. wined3d: FIX D3DBLEND_BOTHSRCALPHA and BLEND_BOTHINVSRCALPHA. wined3d: Fix some alpha channels in form...
2007 Sep 14
0
Wine release 0.9.45
...wined3d: Read the old streamsource from the correct stateblock. wined3d: Hold an internal reference on pixel and vertex shaders. wined3d: Fix the spot light falloff == 0.0 case. wined3d: Use 0/0/0 as normal if no normal is supplied. wined3d: Clear unused channels on R32F and R16F textures on readback. wined3d: Reject opengl accelerated blits with system memory surfaces. wined3d: Accept rendering to sublevels with backbuffer orm. wined3d: Tidy up the vbo removal from the strided data. d3d: Add a test for double surface locking. wined3d: Take the...
2008 Dec 05
0
Wine release 1.1.10
...e vs and ps impl structures. wined3d: Add the ability to duplicate GL pixel shaders. wined3d: Enable blue = 1.0 fixup for D3DFMT_V8U8. wined3d: Put the ps compile parameters into the glsl program hashmap. d3d9: Document a Microsoft header bug. wined3d: Fix D3DFMT_R32F, R16F, G16R16F, ... in the pixel shader. Vincent Pelletier (1): wined3d: Add detection for NVIDIA's GTX 280. Vincent Povirk (18): gdiplus: Implement CachedBitmap based on Image. setupapi: Implement FLG_PROFITEM_GROUP. gdiplus: Add parameter checking to GdipGetRegionHRgn....
2008 Mar 07
0
Wine release 0.9.57
...plus: Implement GdipDrawLinesI based on GdipDrawLines. Stefan D?singer (33): d3d9: Add a non-shader reversed fog test. d3d9: ATI drivers do not handle D3DUSAGE_QUERY_LEGACYBUMPMAP properly. d3d9: Fix a ok line. wined3d: General cross format blitting infrastrucutre, R32F->R16F blits. wined3d: Add GL_APPLE_float_pixels. wined3d: Move shader model private data into its own structure. wined3d: Move the dummy texture creation to the device. wined3d: Mark a vertex buffer dirty after VBO creation. wined3d: Remove VBFLAG_LOAD. wined3d: Subcla...
2008 Dec 20
0
Wine release 1.1.11
...wordpad: Fix German translation. winhlp32: Fix German translation. comdlg32: Fix German translation. Roderick Colenbrander (4): wined3d: Add GL_ARB_texture_rg / GL_EXT_texture_swizzle support. These extensions are needed for more efficient R32F/RG32F support. wined3d: Add R16F using ARB_texture_rg. wined3d: Add R32F using ARB_texture_rg. wined3d: Add GL_RG16F / GL_RG32F support using ARB_texture_rg. Rok Mandeljc (12): regedit: Updated Slovenian translation. serialui: Added Slovenian translation. start: Updated Slovenian translation. w...