Displaying 9 results from an estimated 9 matches for "r16f".
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2014 May 20
2
RFC: Fixing nv30 fbo attachments
Hello,
I attempted doing this a while back, before I really understood what
was going on. I got some advice that went totally over my head, and I
dropped the issue. I think I'm much better-prepared to tackle the
issue this time around.
To recap, nv30 (and nv40) hw can't handle certain color/depth format
combinations. Specifically, a 16-bit color format must be paired with
a 16-bit depth
2014 May 20
0
[Mesa-dev] RFC: Fixing nv30 fbo attachments
...forth on every draw seems
> _really_ wasteful... anything I can do about that?
You can do that in set_framebuffer_state. When binding, blit to a
depth buffer which matches the colorbuffer format. When unbinding,
blit back.
You can also drop support for 16-bit formats.
What about rendering to R16F, RG16F, and RGBA16F? Does R16F have to be
coupled with a 16-bit depth buffer too?
Marek
2014 May 20
2
[Mesa-dev] RFC: Fixing nv30 fbo attachments
...g about blitting wihle rendering?
>
> You can also drop support for 16-bit formats.
I assumed that these were required by some GL version... I also
presume that it's faster to use these. BTW, when I say 16-bit, I mean
like B5G6R5 or B5G5R5X1, not R16*.
>
> What about rendering to R16F, RG16F, and RGBA16F? Does R16F have to be
> coupled with a 16-bit depth buffer too?
Gooood question. I assume they want a 32-bit depth buffer. Although I
believe those are actually disabled for now (aka forever, unless
someone cares enough to turn them on), even though it does look like
there...
2010 Jul 16
0
Wine release 1.2
.../fragment programs. These
allow SM3 support with the ARB vertex/fragment program shader
backend.
- EXT_texture_compression_rgtc. This adds support for the ATI2N
(also known as 3Dc) compressed texture format.
- ARB_texture_rg. This allows for more efficient support of the
R16F, G16R16F, R32F and G32R32F texture formats.
- ARB_framebuffer_object. This is mostly the same as the existing
support for EXT_framebuffer_object, but improves rendering with a
depth/stencil buffer larger than the color buffer(s). It helps
(among others) Splinter Cell,
- ARB_s...
2007 Aug 24
0
Wine release 0.9.44
...stateblock before destroying the swapchain.
wined3d: Reinstall the internal reference on the current index buffer.
wined3d: Fix WINED3DFMT_A4L4.
wined3d: Enable WINED3DSAMP_BORDERCOLOR.
wined3d: Simplify IWineD3DBaseTextureImpl_ApplyStateChanges.
wined3d: Fix R32F and R16F.
wined3d: Catch transformed position data that appears at offset 0.
wined3d: GL_SRC_ALPHA_SATURATE is supported as src blend param only.
wined3d: Remove a debug hack.
wined3d: FIX D3DBLEND_BOTHSRCALPHA and BLEND_BOTHINVSRCALPHA.
wined3d: Fix some alpha channels in form...
2007 Sep 14
0
Wine release 0.9.45
...wined3d: Read the old streamsource from the correct stateblock.
wined3d: Hold an internal reference on pixel and vertex shaders.
wined3d: Fix the spot light falloff == 0.0 case.
wined3d: Use 0/0/0 as normal if no normal is supplied.
wined3d: Clear unused channels on R32F and R16F textures on readback.
wined3d: Reject opengl accelerated blits with system memory surfaces.
wined3d: Accept rendering to sublevels with backbuffer orm.
wined3d: Tidy up the vbo removal from the strided data.
d3d: Add a test for double surface locking.
wined3d: Take the...
2008 Dec 05
0
Wine release 1.1.10
...e vs and ps impl structures.
wined3d: Add the ability to duplicate GL pixel shaders.
wined3d: Enable blue = 1.0 fixup for D3DFMT_V8U8.
wined3d: Put the ps compile parameters into the glsl program hashmap.
d3d9: Document a Microsoft header bug.
wined3d: Fix D3DFMT_R32F, R16F, G16R16F, ... in the pixel shader.
Vincent Pelletier (1):
wined3d: Add detection for NVIDIA's GTX 280.
Vincent Povirk (18):
gdiplus: Implement CachedBitmap based on Image.
setupapi: Implement FLG_PROFITEM_GROUP.
gdiplus: Add parameter checking to GdipGetRegionHRgn....
2008 Mar 07
0
Wine release 0.9.57
...plus: Implement GdipDrawLinesI based on GdipDrawLines.
Stefan D?singer (33):
d3d9: Add a non-shader reversed fog test.
d3d9: ATI drivers do not handle D3DUSAGE_QUERY_LEGACYBUMPMAP properly.
d3d9: Fix a ok line.
wined3d: General cross format blitting infrastrucutre, R32F->R16F blits.
wined3d: Add GL_APPLE_float_pixels.
wined3d: Move shader model private data into its own structure.
wined3d: Move the dummy texture creation to the device.
wined3d: Mark a vertex buffer dirty after VBO creation.
wined3d: Remove VBFLAG_LOAD.
wined3d: Subcla...
2008 Dec 20
0
Wine release 1.1.11
...wordpad: Fix German translation.
winhlp32: Fix German translation.
comdlg32: Fix German translation.
Roderick Colenbrander (4):
wined3d: Add GL_ARB_texture_rg / GL_EXT_texture_swizzle support. These extensions are needed for more efficient R32F/RG32F support.
wined3d: Add R16F using ARB_texture_rg.
wined3d: Add R32F using ARB_texture_rg.
wined3d: Add GL_RG16F / GL_RG32F support using ARB_texture_rg.
Rok Mandeljc (12):
regedit: Updated Slovenian translation.
serialui: Added Slovenian translation.
start: Updated Slovenian translation.
w...