Displaying 7 results from an estimated 7 matches for "pedriana".
2000 Oct 04
2
RE: FhG $15k minimum and games...
...all
future titles. This assumes that it works as well
as anticipated. Other subdivisions of Electronic
Arts are looking at it as well. The day Vorbis
is ready with a decent level of first-cut
optimization is the day I start incorporating it
into our apps, with SimCity 4000 being the first.
Paul Pedriana
Senior Software Engineer
Maxis
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2000 Nov 09
1
MP3 Conversion
>>You shouldn't do that. Converting mp3 to
>>vorbis can ONLY decrease the quality.
No doubt the people who want to do this have the
sound file in no other usable format. They have
no choice. Since MP3 has legal issues, they may
very well stand to benefit from such a conversion
when there are no alternatives. No need to
criticize them for being in this predicament.
2000 Aug 11
2
Vorbis optimizations...
I was wondering about what the near and longer term future
directions for optimization of Vorbis decompression are.
I am interested in using it as a replacement for MP3. But it
seems at this point (not certain about this) that Vorbis doesn't
really have much optimization implemented yet. By this I
mean, for example, implementing something like MMX x86
optimzations in order to speed up the
2000 Oct 26
8
Vorbis licensing...
We spent a little time here taking a look at
the Vorbis licensing scheme and ran into some
possible issues. In particular, the Vorbis
FAQ page here says that the LGPL license applies
to Vorbis libraries and GPL applies to source
code (at least that's what I gather).
http://www.vorbis.com/faq.html#flic
http://www.fsf.org/copyleft/lesser.html
Reading the text of these Gnu
2000 Oct 26
0
RE: Maxis/Vorbis
>>What Paul wants to do is kosher. If Maxis
>>decides the LGPL is in the way, we'll remove
>>it. (although i honestly think in his
>>circumstances things are kosher under the license).
I really doubt there are going to be any issues. What we (Maxis) want to do
with Vorbis really isn't any different than what any other company would
want to do with it.
2000 Oct 05
1
Games...
>>As a fellow "lead programmer at a" [not-so-major]
>>"game comapy" I understand your predicament. But
>>instead of waiting for some volunteer to do it
>>for free, why don't you convince EA to put someone
>>on the task? I realize that good optimizers are
>>expensive, but surely EA is looking at way more
2000 Aug 07
1
Starting at square one with Vorbis...
I want to use Vorbis to stream music off the HD in my
DirectX app. Currently, we have a generic streamer that
writes raw digital sound data into the primary sound
buffer. We plug sound sources (e.g. wav files, PCM files)
into this streamer by having the sound sources have
an interface something like this:
class SourceDataSourceInterface{
virtual bool Init(char* pSource) = 0;