Displaying 2 results from an estimated 2 matches for "out_nr".
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out_nd
2014 Feb 04
2
[PATCH 1/3] nv50: rework primid logic
...;out[n].si == fp->in[i].si)
break;
- if (i == fp->gp.primid) {
+ switch (fp->in[i].sn) {
+ case TGSI_SEMANTIC_PRIMID:
primid = m;
+ break;
}
m = nv50_vec4_map(map, m, lin,
&fp->in[i], (n < vp->out_nr) ? &vp->out[n] : &dummy);
--
1.8.3.2
2014 Jan 13
20
[PATCH 00/19] nv50: add sampler2DMS/GP support to get OpenGL 3.2
OK, so there's a bunch of stuff in here. The geometry stuff is based on the
work started by Bryan Cain and Christoph Bumiller.
Patches 01-12: Add support for geometry shaders and fix related issues
Patches 13-14: Make it possible for fb clears to operate on texture attachments
with an explicit layer set (as is allowed in gl 3.2).
Patches 15-17: Make ARB_texture_multisample work