search for: out_nr

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2014 Feb 04
2
[PATCH 1/3] nv50: rework primid logic
...;out[n].si == fp->in[i].si) break; - if (i == fp->gp.primid) { + switch (fp->in[i].sn) { + case TGSI_SEMANTIC_PRIMID: primid = m; + break; } m = nv50_vec4_map(map, m, lin, &fp->in[i], (n < vp->out_nr) ? &vp->out[n] : &dummy); -- 1.8.3.2
2014 Jan 13
20
[PATCH 00/19] nv50: add sampler2DMS/GP support to get OpenGL 3.2
OK, so there's a bunch of stuff in here. The geometry stuff is based on the work started by Bryan Cain and Christoph Bumiller. Patches 01-12: Add support for geometry shaders and fix related issues Patches 13-14: Make it possible for fb clears to operate on texture attachments with an explicit layer set (as is allowed in gl 3.2). Patches 15-17: Make ARB_texture_multisample work