Displaying 20 results from an estimated 60 matches for "oggfiles".
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2006 Mar 10
1
oggfile, skeleton and vorbis tools
----- Original Message -----
From: "Ian Malone" <ibmalone@gmail.com>
To: "ogg-dev" <ogg-dev@xiph.org>
Sent: Friday, March 10, 2006 5:24 PM
Subject: Re: [ogg-dev] oggfile, skeleton and vorbis tools
>> This is something we might want to extend skeleton to support, i know
>> we've talked about this kind of thing before. So that skeleton can
2006 Mar 01
3
oggfile, skeleton and vorbis tools
(w. quotes from the xiphmeet:
<http://westfish.xiph.org/~giles/200603_meeting.txt>, I've tried to
strip it down to relevant stuff)
<xiphmont> "Is there any interest in extending vcedit/libvorbisfile to
do basic handling of Vorbis streams from concurrently multiplexed Ogg?"
< xiphmont> Yes, but that work was *also* tied to OggFile from way back
when, and one
2006 Mar 07
0
oggfile, skeleton and vorbis tools
On Wed, Mar 01, 2006 at 10:36:38PM +0000, Ian Malone wrote:
> I assume what this all means is there's no desire for any kind of stop-
> gap libvorbisfile that does the "vorbis out of any otherwise valid Ogg
> stream"[1], and that anything along these lines will wait until Oggfile.
Well, vorbis-only vorbisfile is what we're talking about. What Sylvia
mentioned was that
2006 Mar 09
3
oggfile, skeleton and vorbis tools
----- Original Message -----
From: "Ian Malone" <ibmalone@gmail.com>
To: <ogg-dev@xiph.org>
Sent: Friday, March 10, 2006 8:42 AM
Subject: Re: [ogg-dev] oggfile, skeleton and vorbis tools
> Re-reading Monty's email: when you talk about vorbis-only vorbisfile and
> the concurrent vorbis stream case do you mean vorbisfile will need to be
> able to choose?
2006 Mar 07
2
oggfile, skeleton and vorbis tools
On Tue, Mar 07, 2006 at 12:10:57PM -0500, Monty wrote:
> On Wed, Mar 01, 2006 at 10:36:38PM +0000, Ian Malone wrote:
> > I assume what this all means is there's no desire for any kind of stop-
> > gap libvorbisfile that does the "vorbis out of any otherwise valid Ogg
> > stream"[1], and that anything along these lines will wait until Oggfile.
>
> Well,
2006 Mar 09
0
oggfile, skeleton and vorbis tools
Conrad Parker wrote:
> On Tue, Mar 07, 2006 at 12:10:57PM -0500, Monty wrote:
>
>>On Wed, Mar 01, 2006 at 10:36:38PM +0000, Ian Malone wrote:
>>
>>>I assume what this all means is there's no desire for any kind of stop-
>>>gap libvorbisfile that does the "vorbis out of any otherwise valid Ogg
>>>stream"[1], and that anything along these
2006 Mar 10
0
oggfile, skeleton and vorbis tools
illiminable wrote:
>
> ----- Original Message ----- From: "Ian Malone" <ibmalone@gmail.com>
> To: <ogg-dev@xiph.org>
> Sent: Friday, March 10, 2006 8:42 AM
> Subject: Re: [ogg-dev] oggfile, skeleton and vorbis tools
>
>
>> Re-reading Monty's email: when you talk about vorbis-only vorbisfile and
>> the concurrent vorbis stream case do
2005 Nov 07
0
work on OggFile/OggStream
I've rehashed the model for the libogg2 convience library, seperating it into
two libraries in the effort to allow 3rd party media frameworks to more directly
utilize the functions provided by OggFile, while still providing VorbisFile-like
convience for the most common uses of Ogg encoders/decoders.
In this new model, liboggstream provides the functionality of "codec plugins",
2002 Apr 07
1
Trying to figure out the library...
I'm new to this list so... Hello everyone :)
Anyway, I want to use Ogg in my Windows-based game but am having trouble
figureing out how to get the library to work. I downloaded the "Windows
SDK" snapshot and included all the relevant files in my MSVC++ 6.0 project
on Windows 2000, but the examples do not run due to memory overruns. Here
is some code I tried to run, which is, as
2004 Nov 22
1
Editing comments in Vorbis files...
I tryed this piece of code to write a second file with the same comments
in it but the program always crash on vcedit_write()... I'm unable to
figure out why it is crashing. Compiled under Visual Stucio .NET 2003
with ogg.dll and vorbis.dll linked dynamically! vcomment doesn't crash
linked dynamically with ogg.dll and vorbis.dll
#include <stdio.h>
#include <stdlib.h>
2003 Jul 31
3
using vcut on split ogg files
...enc and
cronolog.
because the broadcast is continuous and to not lose any data, I split up
the recorded stream into a file for every 30 minutes using cronolog
(http://www.cronolog.org).
o the chain looks like the following:
ecasound | oggenc | cronolog
the problem is the following, because the oggfiles are split, they lack
a proper header and have become unuseable.
for example, t1059667200.ogg is an oggfile for one 30 minute segment:
[mh@signal tmp]$ oggdec t1059667200.ogg
OggDec 1.0
ERROR: Failed to open input as vorbis
or:
[mh@signal tmp]$ vcut t1059667200.ogg 1.ogg 2.ogg 2
WARNING: vcut i...
2004 Jun 20
16
Extension proposal - partly serious
Alright folks, here's the solution.
1) Keep extensions to 3 letters for audio & video. Except for special
situations where the user might be doing a codec specific name. Since the
official extensions are 3 letters, those can always be used on any 8.3
device.
2) introduce a new extension .OGV for ogg container video. With a strong
preference for Xiph only codecs. (If you want 3rd
2004 Apr 05
2
Massive Problems on Windows XP pro with Libvorbis[Vorbisfile]1.0.1
Hey there
I'm using CodeWarrior8 for development on the windows platform and
have been trying for some time now to add .ogg support to my engine
project.
First i had the problem quite a lot had out there with a crashing/freezing
call to ov_open which i solved by recompiling those libs against the
single-threaded variant of the core libs using VC++ 6
But now i have another problem.
now every
2004 Sep 10
2
converting flac to ogg/flac?
how can i convert a flac file to an ogg/flac file without decoding/encoding?
2003 May 13
0
convert midi directly to Vorbis (Unix users enjoy)
Just thought soome of you all may be interested in this. It is a small
simple Bash script that will convert a midi file to Ogg Vorbis at the
quality you specify using TiMidity++ and oggenc.
If you have any suggestions, feel free to either implement them or send
them to me either on or off list. If you decide to implement a suggestion
yourself, I would like a copy of your modified version of the
2006 Sep 01
1
Problem in devloping basic ogg streaming player for windows-Please help
Hi,
I am a newbie and devloping a basic ogg player. I have taken help from this
turorial:
http://www.devmaster.net/articles/openal-tutorials/lesson8.php
Thanks to jesse.
It is using openAL and ogg sdk. I am able to compile and execute this sample
perfactly fine. And ogg file on disk is playing perfactly fine. This
tutorial is using 2 buffers for streaming.
My requirement is to play file through
2006 Sep 01
1
Problem in devloping basic ogg streaming player for windows-Please help
Hi,
I am a newbie and devloping a basic ogg player. I have taken help from this
turorial:
http://www.devmaster.net/articles/openal-tutorials/lesson8.php
Thanks to jesse.
It is using openAL and ogg sdk. I am able to compile and execute this sample
perfactly fine. And ogg file on disk is playing perfactly fine. This
tutorial is using 2 buffers for streaming.
My requirement is to play file through
2003 Dec 15
1
Yet another vf question...
Should I ov_clear a failed ov_open/test/test_open call?
The xmms plugin does an fclose on failure, and that seems to work, but I
thought I ought to know for certain.
(An observation: I think the quantity of questions and bugs raised along the
lines of "I did open file, ov_open, ov_read, close file, open another file,
ov_read, and it exploded", or "I tried to make vorbisfile go
2004 Jan 01
1
Proposal for Bitrate peeling.
Hi all,
First up, this is not a proposal on how to do it, but rather on how to
get it done.
In the latest thread it was mentioned that it was most likely that
either Monty or Segher would be the most likely people to implement
this code. It was also stated that this is not their priority at the
moment. I can only see two solutions to this problem:
1. Find someone else with the knowledge and
2004 Feb 21
2
lib-multiogg
As ogg gains more codecs, moving forward into the brave new world of
multi-codec streams, the cutting edge cannot press forward effectively
without a way to abstract out many of the parts of dealing with
multi-codec ogg streams. It's tricky to get these things right. Every
program that uses ogg needs a reliable way to find out when chained
streams begin and end, which codecs a given stream