search for: offsethigh

Displaying 4 results from an estimated 4 matches for "offsethigh".

Did you mean: offset_high
2020 Jun 02
0
Wine release 5.0.1
...The Bat! (64bit) crashes right after start 48706 Wineconsole freezes when restoring from minimized to maximized window 48723 Torchlight - Loading times are excessively long 48735 Wine builtin services.exe process_send_command: OVERLAPPED struct for control pipe has uninitialized Offset and OffsetHigh fields 48846 msvcr90/tests/msvcr90.c: error: variadic functions must use the base AAPCS variant ---------------------------------------------------------------- Changes since 5.0: Aaro Altonen (3): kernel32/tests: Add tests for SetConsoleScreenBufferInfoEx(). kernelbase: Implement...
2004 Nov 21
3
win32-file, overlapped added
Hi all, I''ve got overlapped and offset support in both nread and nwrite. The only thing left before I want to release this (as 0.4.0) is to get NO_BUFFERING to work. Unfortunately, I can''t get it to work. Park, I looked at that site you sent (and borrowed some code from it), but I don''t see anything special happening for NO_BUFFERING. I thought it required
2020 Mar 13
0
Wine release 5.4
...48706 Wineconsole freezes when restoring from minimized to maximized window 48719 wow bat launcher doesn't work 48723 Torchlight - Loading times are excessively long 48735 Wine builtin services.exe process_send_command: OVERLAPPED struct for control pipe has uninitialized Offset and OffsetHigh fields 48742 ntdll: get_modref: Conditional jump or move depends on uninitialised value(s) ---------------------------------------------------------------- Changes since 5.3: Aaro Altonen (3): kernel32/tests: Add tests for SetConsoleScreenBufferInfoEx(). kernelbase: Implement SetC...
2020 Aug 20
15
[PATCH nbdkit 0/13] Port to Windows without using a separate library.
Also available here: https://github.com/rwmjones/nbdkit/tree/2020-windows-mingw-nolib After a lot of work I have made the port to Windows work without using a separate library. Instead, on Windows only, we build an "import library" (library of stubs) which resolves references to nbdkit_* functions in the main program and fixes up the plugin, basically the first technique outlined in