search for: nva3_clk_info

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Did you mean: nva3_clock_info
2014 Aug 21
9
NVA3 clock tree improvements
Following a series of patches to improve nouveaus clock tree parsing. Reclocking these engines (all but memory) is pretty stable on the cards I've tested. Please review and merge when approved. These patches do not solve the problem that core/shader engine doesn't like to be clocked up too far without fb following, with visible corruption as a result. I suspect this problem is unrelated
2014 Aug 21
0
[PATCH 2/7] clock/nva3: Set PLL refclk
...11c..b9ab90a 100644 --- a/drivers/gpu/drm/nouveau/core/subdev/clock/nva3.c +++ b/drivers/gpu/drm/nouveau/core/subdev/clock/nva3.c @@ -163,17 +163,12 @@ nva3_clock_read(struct nouveau_clock *clk, enum nv_clk_src src) } int -nva3_clock_info(struct nouveau_clock *clock, int clk, u32 pll, u32 khz, +nva3_clk_info(struct nouveau_clock *clock, int clk, u32 khz, struct nva3_clock_info *info) { - struct nouveau_bios *bios = nouveau_bios(clock); struct nva3_clock_priv *priv = (void *)clock; - struct nvbios_pll limits; - u32 oclk, sclk, sdiv; - int P, N, M, diff; - int ret; + u32 oclk, sclk, sdiv, diff; -...