Displaying 2 results from an estimated 2 matches for "nv50_cb_aux_siz".
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nv50_cb_aux_size
2014 May 10
2
[PATCH] nv50: fix setting of texture ms info to be per-stage
...t output MS level */
-#define NV50_CB_AUX_SAMPLE_OFFSET 0x980
+#define NV50_CB_AUX_SAMPLE_OFFSET 0x300
#define NV50_CB_AUX_SAMPLE_OFFSET_SIZE (4 * 8 * 2)
-/* next spot: 0x9c0 */
+/* next spot: 0x340 */
/* 4 32-bit floats for the vertex runout, put at the end */
#define NV50_CB_AUX_RUNOUT_OFFSET (NV50_CB_AUX_SIZE - 0x10)
diff --git a/src/gallium/drivers/nouveau/nv50/nv50_tex.c b/src/gallium/drivers/nouveau/nv50/nv50_tex.c
index 5cfce3a..0d2604e 100644
--- a/src/gallium/drivers/nouveau/nv50/nv50_tex.c
+++ b/src/gallium/drivers/nouveau/nv50/nv50_tex.c
@@ -286,7 +286,7 @@ nv50_validate_tic(struct nv50_conte...
2014 Jan 13
20
[PATCH 00/19] nv50: add sampler2DMS/GP support to get OpenGL 3.2
OK, so there's a bunch of stuff in here. The geometry stuff is based on the
work started by Bryan Cain and Christoph Bumiller.
Patches 01-12: Add support for geometry shaders and fix related issues
Patches 13-14: Make it possible for fb clears to operate on texture attachments
with an explicit layer set (as is allowed in gl 3.2).
Patches 15-17: Make ARB_texture_multisample work