search for: nv50_cb_aux_size

Displaying 2 results from an estimated 2 matches for "nv50_cb_aux_size".

2014 May 10
2
[PATCH] nv50: fix setting of texture ms info to be per-stage
...t output MS level */ -#define NV50_CB_AUX_SAMPLE_OFFSET 0x980 +#define NV50_CB_AUX_SAMPLE_OFFSET 0x300 #define NV50_CB_AUX_SAMPLE_OFFSET_SIZE (4 * 8 * 2) -/* next spot: 0x9c0 */ +/* next spot: 0x340 */ /* 4 32-bit floats for the vertex runout, put at the end */ #define NV50_CB_AUX_RUNOUT_OFFSET (NV50_CB_AUX_SIZE - 0x10) diff --git a/src/gallium/drivers/nouveau/nv50/nv50_tex.c b/src/gallium/drivers/nouveau/nv50/nv50_tex.c index 5cfce3a..0d2604e 100644 --- a/src/gallium/drivers/nouveau/nv50/nv50_tex.c +++ b/src/gallium/drivers/nouveau/nv50/nv50_tex.c @@ -286,7 +286,7 @@ nv50_validate_tic(struct nv50_contex...
2014 Jan 13
20
[PATCH 00/19] nv50: add sampler2DMS/GP support to get OpenGL 3.2
OK, so there's a bunch of stuff in here. The geometry stuff is based on the work started by Bryan Cain and Christoph Bumiller. Patches 01-12: Add support for geometry shaders and fix related issues Patches 13-14: Make it possible for fb clears to operate on texture attachments with an explicit layer set (as is allowed in gl 3.2). Patches 15-17: Make ARB_texture_multisample work