search for: num_nv04_overlay_attribut

Displaying 2 results from an estimated 2 matches for "num_nv04_overlay_attribut".

2018 Feb 04
0
[PATCH 2/2] nv50/xv: add support for depth 30 xv output
...rectColor}, {16, DirectColor}, {24, DirectColor} }; +#define NUM_FORMATS_NV50 8 +XF86VideoFormatRec NV50Formats[NUM_FORMATS_NV50] = +{ + {15, TrueColor}, {16, TrueColor}, {24, TrueColor}, {30, TrueColor}, + {15, DirectColor}, {16, DirectColor}, {24, DirectColor}, {30, DirectColor} +}; + #define NUM_NV04_OVERLAY_ATTRIBUTES 4 XF86AttributeRec NV04OverlayAttributes[NUM_NV04_OVERLAY_ATTRIBUTES] = { @@ -2042,8 +2049,8 @@ NV50SetupTexturedVideo (ScreenPtr pScreen) adapt->name = "Nouveau GeForce 8/9 Textured Video"; adapt->nEncodings = 1; adapt->pEncodings = &DummyEncodingNV50; - adapt-&gt...
2018 Feb 04
1
[PATCH 1/2] dri3: remove bogus condition for creating pixmap
Not clear what the depth % 8 was trying to protect against, but it was breaking 30bpp visuals with DRI3. Add it in to ensure that bitsPerPixel % 8 is 0, since there is plenty of bpp/8 math in the driver. Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> --- src/nouveau_dri2.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/nouveau_dri2.c b/src/nouveau_dri2.c