Displaying 2 results from an estimated 2 matches for "num_nv04_overlay_attributes".
2018 Feb 04
0
[PATCH 2/2] nv50/xv: add support for depth 30 xv output
...rectColor}, {16, DirectColor}, {24, DirectColor}
};
+#define NUM_FORMATS_NV50 8
+XF86VideoFormatRec NV50Formats[NUM_FORMATS_NV50] =
+{
+ {15, TrueColor}, {16, TrueColor}, {24, TrueColor}, {30, TrueColor},
+ {15, DirectColor}, {16, DirectColor}, {24, DirectColor}, {30, DirectColor}
+};
+
#define NUM_NV04_OVERLAY_ATTRIBUTES 4
XF86AttributeRec NV04OverlayAttributes[NUM_NV04_OVERLAY_ATTRIBUTES] =
{
@@ -2042,8 +2049,8 @@ NV50SetupTexturedVideo (ScreenPtr pScreen)
adapt->name = "Nouveau GeForce 8/9 Textured Video";
adapt->nEncodings = 1;
adapt->pEncodings = &DummyEncodingNV50;
- adapt->n...
2018 Feb 04
1
[PATCH 1/2] dri3: remove bogus condition for creating pixmap
Not clear what the depth % 8 was trying to protect against, but it was
breaking 30bpp visuals with DRI3. Add it in to ensure that bitsPerPixel
% 8 is 0, since there is plenty of bpp/8 math in the driver.
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
src/nouveau_dri2.c | 5 ++++-
1 file changed, 4 insertions(+), 1 deletion(-)
diff --git a/src/nouveau_dri2.c b/src/nouveau_dri2.c