Displaying 20 results from an estimated 6339 matches for "materially".
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material
2010 Jul 05
0
Left 4 Dead 2 Dropping Audio Bug/Issue
So I've been an avid user of Left 4 Dead 1 and 2. This problem only seems to arise in L4D2, where the audio will cut out. Now, not completely, some things will drop but some stay, for instance, I can hear the noise my gun makes, the shots fired but I don't hear characters talking anymore or any special infected sounds. Another instance is I'll see my gun firing but I'll hear the
2008 Jul 14
0
Problem with vampire: bloodlines
Hello, i've ubuntu 8.04 (32bit) with wine 1.0-rc5.
I've installed without problem vampire: bloodlines and it works fine in the menu, but when the game starts the audio works well but the video is all "orange".
As graphic card i've a ati moblitiy x1600 with official driver (installed using envyNG) and before start the game i've used compiz-switch to disable compiz.
the
2005 Feb 16
2
problem with se.contrast()
I am having trouble getting standard errors for contrasts using se.contrast() in
what appears to be a simple case to me. The following test example illustrates
my problem:
Lab <- factor(rep(c("1","2","3"),each=12))
Material <- factor(rep(c("A","B","C","D"),each=3,times=3))
Measurement <-
2008 Mar 07
1
Finding Interaction and main effects contrasts for two-way ANOVA
I've tried without success to calculate interaction and main effects
contrasts using R. I've found the functions C(), contrasts(),
se.contrasts() and fit.contrasts() in package gmodels. Given the url
for a small dataset and the two-way anova model below, I'd like to
reproduce the results from appended SAS code. Thanks. --Dale.
## the dataset (from Montgomery)
twoway <-
2006 Feb 20
4
Obtaining the ID of a newly saved model object
Hi,
I''m struggling with this and I''m not sure if it is obvious or dumb (or both).
I have a basic create method like so:
def creatematerial
@material = Material.new(params[:material])
if @material.save
flash[:notice] = "Material successfully created."
end
Ok so far, but now I want to retrieve that object that was just saved so that it can be used in the
2008 Apr 18
2
[LLVMdev] Function materializing in Java
Hi everyone,
I would like to apply the following patch (java-materialize.patch) in
order to materialize Java functions in vmkit. The current implementation
is not satisfactory because the materializeFunction of a module provider
is not supposed to do anything but read the bitcode, which is not the
case in Java. In Java, materializing a function Foo can possibly trigger
class loading (hence
2006 Aug 16
1
update entry in a has_many relation
Hello all,
I want to upate a entry in a one to many relation, but is doesn''t work.
I can add or delete a specific entry, but I can''t update it.
Can anyone help me?
Here is the code:
class Person < ActiveRecord::Base
has_many :materials
end
class Material < ActiveRecord::Base
belongs_to: person
end
class PersonController < ApplicationController
def update
2008 Apr 20
0
[LLVMdev] Function materializing in Java
On Apr 18, 2008, at 1:40 PM, Nicolas Geoffray wrote:
> Hi everyone,
>
> I would like to apply the following patch (java-materialize.patch)
> in order to materialize Java functions in vmkit. The current
> implementation is not satisfactory because the materializeFunction
> of a module provider is not supposed to do anything but read the
> bitcode, which is not the case
2007 Jan 20
1
aov y lme
Dear R user,
I am trying to reproduce the results in Montgomery D.C (2001, chap 13,
example 13-1).
Briefly, there are three suppliers, four batches nested within suppliers
and three determinations of purity (response variable) on each batch. It is
a two stage nested design, where suppliers are fixed and batches are random.
y_ijk=mu+tau_i+beta_j(nested in tau_i)+epsilon_ijk
Here are the
2012 Jun 09
2
Help getting Torchlight 2 Beta running (Mac)
Hey everybody, I'm VERY new at using Wine, so forgive me if this is a foolish question! Recently I've been trying to run the Torchlight 2 Beta under Wine? the game itself runs flawlessly, but in order to get it to run past the beta expiration date I have to run another application (I'm not entirely sure what it is, my belief is that it emulates a server of some sort to play on). No
2017 Jun 28
2
About the concept of "materialization"
OK. About the error it’s a long story, so it’s probably better to pin some source code here. Below is a piece of code related to my problem, clipped from lib/Transforms/Utils/ValueMapper.cpp. I was wondering what “materialized” means here.
Value *Mapper::mapBlockAddress(const BlockAddress &BA) {
Function *F = cast<Function>(mapValue(BA.getFunction()));
// F may not have
2016 Jul 28
2
[ThinLTO] assert(GS != DefinedGlobals.end()) failed in FunctionImport.cpp
Encountered “assert(GS != DefinedGlobals.end())” failure while running ThinLTO. The assertion statement is in MustPreserveGV lambda function in llvm::thinLTOInternalizeModule (lib/Transforms/IPO/FunctionImport.cpp).
It seems that the assertion fails because it fails to recover the "original name" of the global value. ModuleSummaryIndex::getOriginalNameBeforePromote attempts to get the
2017 Jun 28
2
About the concept of "materialization"
Bruce,
Thanks for the explanation. But based on my inspection on the source code, it seems that materialization is related to lazily reading LLVM objects (Module, Function, etc.) into the memory from bitcode files, which is possibly useful during LTO. I’m not sure though.
Pei
From: <bruce.hoult at gmail.com> on behalf of Bruce Hoult <bruce at hoult.org>
Date: Wednesday, June 28,
2016 Jul 29
2
[ThinLTO] assert(GS != DefinedGlobals.end()) failed in FunctionImport.cpp
Hello Teresa,
Thank you for your analysis. One thing to note is that the global materializer materializes the value as a function declaration, not a function definition. As I pasted on my first email,
; Materializable
; Function Attrs: nounwind uwtable
define weak_odr void @foo(%1*) unnamed_addr #7 comdat($comdat1) align 2 personality i32 (...)* @__gxx_personality_v0 {}
is materialized to
;
2017 Jun 26
2
About the concept of "materialization"
I’m current debugging one of my LLVM passes which utilized inline assembly. I constantly encounter crashes related to “value materialization”, according to the error messages I received. It seems a big concept in LLVM (or maybe generally in compilation), but I cannot find any document that is comprehensive enough to help me understand what exactly materialization is for. Could someone offer some
2016 Jul 29
3
[ThinLTO] assert(GS != DefinedGlobals.end()) failed in FunctionImport.cpp
Hello Teresa,
Thank you for your reply. I’m trying to create a small repro but find it hard to nail down because originally it is a big build. This happens with gold linker.
Thanks,
Taewook
From: Teresa Johnson <tejohnson at google.com>
Date: Thursday, July 28, 2016 at 5:08 PM
To: Taewook Oh <twoh at fb.com>
Cc: via llvm-dev <llvm-dev at lists.llvm.org>
Subject: Re: [llvm-dev]
2008 Sep 28
2
best material for programmers?
Hello,
What is the best material(book, pdfs, ...) for programmers, who have
extensive experience in other programming languages, to learn R
programming? I think there are many materials on how to use R for
specific statistical jobs, but I haven't seen any material
particularly designed for R programming.
Thanks.
2016 Jul 29
0
[ThinLTO] assert(GS != DefinedGlobals.end()) failed in FunctionImport.cpp
On Thu, Jul 28, 2016 at 5:18 PM, Taewook Oh <twoh at fb.com> wrote:
> Hello Teresa,
>
>
>
> Thank you for your reply. I’m trying to create a small repro but find it
> hard to nail down because originally it is a big build. This happens with
> gold linker.
>
I think I need to see a smaller test case, looking through the code I'm not
sure how we ended up in this
2016 Jul 29
0
[ThinLTO] assert(GS != DefinedGlobals.end()) failed in FunctionImport.cpp
On Fri, Jul 29, 2016 at 2:25 PM, Taewook Oh <twoh at fb.com> wrote:
> Hello Teresa,
>
>
>
> Thank you for your analysis. One thing to note is that the global
> materializer materializes the value as a function declaration, not a
> function definition. As I pasted on my first email,
>
>
>
> ; Materializable
>
> ; Function Attrs: nounwind uwtable
>
2016 Apr 20
2
Lazily Loaded Modules and Linker::LinkOnlyNeeded
TL;DR - when linking from a lazily loaded module and using
Linker::LinkOnlyNeeded, bodies of used functions aren't being copied
during linking.
Previously on one of our products, we would lazily load our runtime
module (around 9000 functions), and link some user module into this
(which is in all practical use cases much smaller). Then, post linking,
we have a pass that runs over the