search for: iwined3ddevice

Displaying 20 results from an estimated 20 matches for "iwined3ddevice".

2010 Jul 25
1
App asks for multiple back buffers, but
...wine isn't there yet. I think it only allocates one buffer, and my debug output indicates this is causing a problem. I got 15,000+ lines of output, and I am sure we don't want to put them on this database. However, here are the last few lines: err:ddraw:IDirectDrawImpl_CreateNewSurface IWineD3DDevice::CreateSurface failed. hr = 8876017c err:ddraw:IDirectDrawImpl_CreateSurface IDirectDrawImpl_CreateNewSurface failed with 8876017c err:d3d:resource_init Out of adapter memory err:ddraw:IDirectDrawImpl_CreateNewSurface IWineD3DDevice::CreateSurface failed. hr = 8876017c err:ddraw:IDirectDrawImpl_Cre...
2009 May 20
3
Running 3D in Virtual Desktop Mode freezes Nvidia hardware
...rawBuffers() @ context.c / 1464 fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank (0x1379e8)->(1,(nil)): Stub fixme:quartz:AVISplitter_InitializeStreams stream 1: frames found: 406272, frames meant to be found: 203136 err:d3d:resource_init Out of memory! err:ddraw:IDirectDrawImpl_CreateNewSurface IWineD3DDevice::CreateSurface failed. hr = 8876017c err:ddraw:IDirectDrawImpl_CreateSurface IDirectDrawImpl_CreateNewSurface failed with 8876017c err:d3d:resource_init Out of memory! err:ddraw:IDirectDrawImpl_CreateNewSurface IWineD3DDevice::CreateSurface failed. hr = 8876017c err:ddraw:IDirectDrawImpl_CreateSurf...
2008 May 02
12
Carrara 6 on wine in Ubuntu Hardy...
I am new and trying to get Daz Carrara 6 Pro going on Ubuntu Hardy. I am on a Core 2 Quad Q6600 Dell Inspiron 530 using an ATI X1650 pro card. I am using the Ubuntu Add/Remove ATI drivers and Wines. Carrara 6 pro 6.1. and I just updated to 6.1.1. I did not load the C++ and I have turned off windows management in WINE. If I change the interactive rendering settings and click OK, Carrara
2007 Feb 20
1
Problems running some games that used to work before
...to be related to nvidia driver problems. I went through and checked my drivers but they seem to be running fine and other, native apps, that use them work fine. I then decided to try running another game, black and white, to see what would happen. This time I get the following error: fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x168ff0) : stub, simulating 64MB for now, returning 64MB left fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x1da078)->((nil),00000008) fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE fixm...
2007 Sep 13
0
Sanitarium on Wine
...mes\Sanitarium\sntrm.exe abnormal program termination" the debug is: "err:d3d_surface:IWineD3DSurfaceImpl_GetDC CreateDIBSection failed! err:d3d_surface:IWineGDISurfaceImpl_PrivateSetup (0x1f105900) IWineD3DSurface::GetDC failed with hr 80070008 err:ddraw:IDirectDrawImpl_CreateNewSurface IWineD3DDevice::CreateSurface failed. hr = 80070008 err:ddraw:IDirectDrawImpl_CreateSurface IDirectDrawImpl_CreateNewSurface failed with 80070008 Unable to create graphic (you may be out of swap file space) The game will be terminated." Do you have any idea of how to fix it? How can I add more swap space...
2011 Sep 07
2
Problems with this Harry Potter PC game in wine 1.2.2
...rr:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 58 err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64 fixme:keyboard:RegisterHotKey (0x30054,49262,0x00000001,1B): stub err:d3d:resource_init Out of adapter memory err:ddraw:IDirectDrawImpl_CreateNewSurface IWineD3DDevice::CreateSurface failed. hr = 8876017c emy at emmy:~/.wine/drive_c/Program Files/EA Games/Harry Potter TM/System$ ... I tried googling for these errors but what I've found are related to other games and lots of stuff I don't understand, since I'm a novice user. Anyone knows the right f...
2009 Sep 25
0
Wine release 1.1.30
...ion's shader handle in vertexdeclaration_init(). wined3d: Move some common shader functions to the IWineD3DBaseShader interface. wined3d: Remove SetFunction() from the public shader interface. wined3d: Move common shader fields to IWineD3DBaseShaderClass. wined3d: Rename IWineD3DDevice::SetIndices() to IWineD3DDevice::SetIndexBuffer(). wined3d: Rename IWineD3DDevice::GetIndices() to IWineD3DDevice::GetIndexBuffer(). d3d8: It's not an error to have a NULL texture bound to a stage. wined3d: Add a state handler for WINED3DRS_SOFTWAREVERTEXPROCESSING. wine...
2006 Dec 22
0
Wine release 0.9.28
...in d3d9. d3d9: Handle volume refcount forwarding in d3d9. wined3d: Remove IWineD3DSurface_GetContainerParent. wined3d: Remove IWineD3DVolume_GetContainerParent. d3d9: Fix implicit surface refcounting. d3d: Callback infrastructure for implicit swap chain destruction in IWineD3DDevice. d3d9: Fix implicit swap chain refcounting. d3d8: Handle surface container in d3d8. d3d8: Handle volume container in d3d8. d3d9: Handle surface container in d3d9. d3d9: Handle volume container in d3d9. Paul Vriens (10): winspool.drv/tests: Fix typo. winspo...
2007 Mar 02
0
Wine release 0.9.32
...is destroyed. kernel32: Add a CheckRemoteDebuggerPresent stub. wined3d: Check volume texture creation errors. wined3d/d3d8: Move todo about sw vp usage to d3d8. wined3d: Remove stream flags from GetStreamSource. wined3d: Fix d3d8/9 style palettes. wined3d: Remove IWineD3DDevice::EnumDisplayModes. wined3d: Misc comment updates. wined3d: No bounds checking is done on sampler / texture numbers. wined3d: Move the scissor rectangle to the state table. wined3d: Use VBOs for index buffers. wined3d: With FVFs only one stream is used. wined3d: D...
2006 Jul 19
5
Problems with newest Wine versions (.16, .17)
...ms to confirm these thoughts. Now, I'm not sure what *is* the problem, so I'm not going to submit a bug just yet, but I'm hoping to clear the matter so that I can get onto submitting a bug that is coherent enough for the developers to fix. Here's Planescape's output: fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x7fd61210) : stub, emulating 64MB for now, returning 64MB fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x7fd4d940)->(0x10024,00000011) fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to 16 err:d3d_surface:IWineGDISurfaceImpl_PrivateSetu...
2008 Apr 27
1
X3 Reunion sound+movies
...ne-devel for help err:ddraw:IDirectDrawImpl_QueryInterface (0x187440)->({aca12120-3356-11d1-8fcf-00c04fc29b4e}, 0x1873d8): No interface found [...] err:d3d_surface:IWineGDISurfaceImpl_PrivateSetup (0x192850) Overlays not yet supported by GDI surfaces err:ddraw:IDirectDrawImpl_CreateNewSurface IWineD3DDevice::CreateSurface failed. hr = 8876086c [...] and the game of course still has problems. I already posted the error above, the full trace is: fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex...
2011 May 27
0
Wine release 1.3.21
...the installed state during rollback. msi: Fix updating the component reference count during rollback. msi: Don't schedule rollback actions during rollback. msi: Support rollback of failed uninstalls. Henri Verbeet (20): wined3d: Remove state management methods from the IWineD3DDevice interface. wined3d: Remove COM from the device implementation. wined3d: Get rid of the IWineD3DDevice typedefs. wined3d: Get rid of the renderbuffer_entry_t typedef. wined3d: Get rid of the glsl_program_key_t typedef. wined3d: Get rid of the IWineD3DDeviceParent interf...
2017 Mar 17
0
Wine release 2.4
...ing detection. xmllite/reader: Always return node type from Read(). xmllite/reader: Reset node type to XmlNodeType_None on EOF. xmllite/reader: Implement IsEOF(). xmllite/reader: Improve the way nesting level returned by GetDepth() is updated. d3d9: Remove reference to IWineD3DDevice. ddraw: Remove referenced to IWineD3D* interfaces. xmllite/reader: Return proper name for xml declaration PI. xmllite/reader: Return empty value for elements. xmllite/reader: Fix prefix returned after moving back to element. xmllite/reader: Return qualified names for a...
2017 Mar 03
0
Wine release 2.3
...re device tables with invalid delta format. dwrite/tests: Test runHeight underline attribute with all available fonts. dwrite: Set runHeight attribute for underlines. d2d1: Use DrawLine() to draw underlines. dxgi: Fix naming in error traces. ddraw: Remove references to IWineD3DDevice that doesn't exist anymore. d3d8: Fix debug messages. d2d1: Support strikethrough in DrawText()/DrawTextLayout(). usp10: Filter out DeltaFormat == 0 too, valid range is [1, 3]. shell32: Implement SHGetPropertyStoreFromParsingName() as a wrapper over IShellItem2. gd...
2006 Dec 08
0
Wine release 0.9.27
...source 152. Marcus Meissner (2): shell32: Forward SHDeleteKeyA directly to SHDeleteKeyW. comcat: Remove const from COMCAT Manager. Markus Amsler (23): Revert "d3d: Fix partially applied patch: Remove AddRef from GetDirect3D.". Revert "d3d: Remove AddRef from IWineD3DDevice_GetSwapChain.". Revert "d3d: Remove AddRef from IWineD3DDevice_GetIndices.". Revert "d3d: Remove AddRef from IWineD3DDevice_GetStreamSource.". Revert "d3d: Remove AddRef from IWineD3DDevice_GetTexture.". Revert "d3d: Remove AddRef from...
2008 Nov 21
0
Wine release 1.1.9
...oesn't handle opcodes without parameters. wined3d: Give mov & mova their own handler. wined3d: Avoid using a stack buffer in a few places in shader_hw_map2gl(). wined3d: wined3d_gl.h should be internal to wined3d. wined3d: Don't use the same GUID for IWineD3D and IWineD3DDevice. wined3d: Remove some unused code. dxgi: Implement IDXGIDevice::GetAdapter(). dxgi: Implement IDXGIAdapter::GetParent(). Hirofumi Katayama (2): wordpad: Accept double-click in date and time dialog. wordpad: Update resources for date and time dialog. Huw Davies (2):...
2009 Jun 19
0
Wine release 1.1.24
...rp (1): advapi32: Set values to 0 in LsaEnumerateAccountRights. Gerald Pfeifer (7): user32: Fix logic condition in SPY_DumpStructure(). winmm: Use & instead of && for bit test in wave_out_test_deviceOut(). wined3d: Use & instead of && for bit test in IWineD3DDeviceImpl_CreateSurface(). wined3d: Fix (and simplify) the ATI case in IWineD3DImpl_FillGLCaps. d3d9: Use correct constant types (WINED3DPOOL_DEFAULT instead of D3DPOOL_DEFAULT and WINED3DRTYPE_SURFACE instead of D3DRTYPE_SURFACE). cmd.exe: Fix incorrect check in WCMD_HandleTildaModifie...
2011 May 13
0
Wine release 1.3.20
...edef. wined3d: Get rid of the WineD3D_PixelFormat typedef. wined3d: Set SFLAG_DYNLOCK for lockable render targets. ddraw/tests: Add a small test for redundant mode setting calls. ddraw: Skip redundant mode setting calls. wined3d: Remove object creation methods from the IWineD3DDevice interface. wined3d: Get rid of the SHADER_LIMITS typedef. Huw Davies (23): shell32: Always clone the return pidl to avoid a double free if the selection is changed during teardown. gdi32/tests: Allow broken behaviour for nt4 sp1 and sp2. oleaut32/tests: Skip the named time...
2008 Dec 20
0
Wine release 1.1.11
...unused code. wined3d: Refuse to create shaders with a NULL function. wined3d: Shaders will never have a NULL function. wined3d: Fix use_vs() usage in vertexdeclaration(). d3d8: Add a test for GetVertexShader() with a FVF set. wined3d: Remove GetFVF() and SetFVF() from IWineD3DDevice. wined3d: Record floating point pixel shader constants in EndStateBlock() as well. d3d9: Fix the shader constant test. wined3d: Remove the shader_cleanup() method from the shader backend. winex11.drv: Fix color conversion for 16 bpp cursors. d3d9: Fix a trace. d3...
2008 Aug 22
0
Wine release 1.1.3
...in Present. wined3d: Track overlay surfaces in the overlayed surface. wined3d: Move some swapchain code into a base class. wined3d: Remove unused enum entry. wined3d: Use a swapchain for GDI surfaces. wined3d: Support redirecting the primary context. d3d: Remove IWineD3DDevice::SetHwnd. wined3d: Remove the device-global fullscreen flag. wined3d: Remove the ddraw_window device member. wined3d: Add a swapchain method to set the dest override. ddraw: Send the ddraw output to the clipper window, if any. ddraw: Implement IDirectDraw7::GetFourCCCo...