search for: hit_point

Displaying 3 results from an estimated 3 matches for "hit_point".

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2011 Mar 24
0
[LLVMdev] mblaze backend: unreachable executed
...196 = call %0 @_Z13gatherDiffuseRK3vecS_S1_RKfS3_Pii(%struct.vec* %normal, double %tmp629, float %174, %struct.vec* %light_position, float* %nohit, float* %epsilon, i32* %66, i32 %5) nounwind and define linkonce_odr %0 @_Z13gatherDiffuseRK3vecS_S1_RKfS3_Pii(%struct.vec* nocapture %normal, double %hit_point.0, float %hit_point.1, %struct.vec* nocapture %light_position, float* nocapture %nohit, float* nocapture %epsilon, i32* nocapture %stack, i32 %start_bvh) nounwind inlinehint ssp { which then goes into the body of the function. Josef
2011 Mar 15
3
[LLVMdev] mblaze backend: unreachable executed
>> I don't think my backend is modified enough from the MBlaze backend that is >> in the release to be causing this error. I am however looking through the >> various files of the backend to try to find where the calling convention >> might be causing problems with f32 data types. > Form the backtrace it seems like you haven't defined how to return f32 > stuff
2011 Mar 24
2
[LLVMdev] mblaze backend: unreachable executed
...3gatherDiffuseRK3vecS_S1_RKfS3_Pii(%struct.vec* %normal, double %tmp629, float %174, %struct.vec* %light_position, float* %nohit, float* %epsilon, i32* %66, i32 %5) nounwind > > and > > define linkonce_odr %0 @_Z13gatherDiffuseRK3vecS_S1_RKfS3_Pii(%struct.vec* nocapture %normal, double %hit_point.0, float %hit_point.1, %struct.vec* nocapture %light_position, float* nocapture %nohit, float* nocapture %epsilon, i32* nocapture %stack, i32 %start_bvh) nounwind inlinehint ssp { > > which then goes into the body of the function. > > Josef > _________________________________________...