search for: group__flac__file__decod

Displaying 4 results from an estimated 4 matches for "group__flac__file__decod".

2004 Sep 10
3
[Flac-users] Embedding the decoder... Sample code?
I'm looking for sample code for using flac in my program. I want to be able to decode a flac file to PCM. Something like: bool decodeFile( const char* pathNameOfFile, voud** data ); How would I complete the above function? TIA
2004 Sep 10
0
[Flac-users] Embedding the decoder... Sample code?
...; able to decode a flac file to PCM. Something like: > > bool decodeFile( const char* pathNameOfFile, voud** data ); > > How would I complete the above function? Have you seen the API documentation? The process for the file decoder is described here: http://flac.sourceforge.net/api/group__flac__file__decoder.html#_details There is a C++ wrapper class that makes it even easier. Josh __________________________________________________ Do you Yahoo!? Yahoo! Mail Plus - Powerful. Affordable. Sign up now. http://mailplus.yahoo.com
2005 Jan 20
0
When to terminate decoding process ?
...ally the end of the file: Samples decoded: 2220, current time: 292290, bits per sample: 16 Obtaining the decoder states after decoding this last block still looks like decoding should go on. Instead, I had expected to receive a FLAC__FILE_DECODER_END_OF_FILE <http://flac.sourceforge.net/api/group__flac__file__decoder.html#a36a5> when calling FLAC::Decoder::File <http://flac.sourceforge.net/api/classFLAC_1_1Decoder_1_1File.html>::get_state(). Instead I obtain this: Status of decoder: FLAC__FILE_DECODER_OK Status of seekable stream decoder: FLAC__SEEKABLE_STREAM_DECODER_OK Status of stream decoder...
2005 Nov 11
3
how to include FLAC in a CoreAudio wave player
Hi everyone, I'm still new at this audio development thing in OSX as all of my prior experience is in database applications. I'm also new to C++ and the Xcode environment, which makes things interesting as I learn. There is a CoreAudio wave player written in C++ to which I would like to add FLAC playback support. I have looked through the libFLAC++ API and think I have an idea of what