search for: glxswapbuffers

Displaying 9 results from an estimated 9 matches for "glxswapbuffers".

2007 Mar 16
1
[PATCH] Rendering: swap buffers and copy only needed parts
...in compiz when screen is painted only partly. Either "Sync To Vblank" option in compiz doesn't work or copying repainted parts from backbuffer to frontbuffer is too slow. And since many people rely on driver's implementation of Sync to Vblank, it would be optimal to always use glXSwapBuffers. This can be accomplished via keeping up-to-date copy of frontbuffer in backbuffer and painting updates over it. My patch (swap-buffers-and-copy-only-needed.patch) keeps copy of last painted region and in case of partial screen repaint uses it to determine which parts should be copied from fron...
2016 Apr 05
2
a few questions about OpenGL and nouveau
...de like BEGIN_NV04(...) that instructs the card to get the next 3 floats for color more 3 for the first vertex and another 3 for the other? Also at this moment the video card memory is already mapped (I guess...) so are these floats fetched by the pusher of the card and draw the line, possibly when glXSwapBuffers is called? Is the glColor(...) (the three floats) stored in the mmapped twice, one for each vertex? HELP I'M LOST :( This mine consideration is wrong... I guess... st_draw.c coments that all "rendering" is done through st_draw_vbo() which would end up calling nv30_draw_vbo() which wou...
2009 May 07
2
compiz swapbuffers patch
Here's a compiz patch to assume the presence of a sane glXSwapBuffer implementation (i.e. one that uses page flips synchronized to vblank). It adds --no-wait and --always-swap options, which, if used with the swapbuffers patchset, will make compiz use the page flipping path for tear-free drawing. Jesse -------------- next part -------------- A non-text attachment was scrubbed... Name:
2018 Nov 04
13
[Bug 108651] New: Screen flickering when using compositor with OpenGL backend
https://bugs.freedesktop.org/show_bug.cgi?id=108651 Bug ID: 108651 Summary: Screen flickering when using compositor with OpenGL backend Product: Mesa Version: unspecified Hardware: All OS: Linux (All) Status: NEW Severity: normal Priority: medium Component:
2016 Apr 05
0
a few questions about OpenGL and nouveau
.....) that instructs the card to get the next 3 floats for color > more 3 for the first vertex and another 3 for the other? Also at this moment > the video card memory is already mapped (I guess...) so are these floats > fetched > by the pusher of the card and draw the line, possibly when glXSwapBuffers is > called? > Is the glColor(...) (the three floats) stored in the mmapped twice, one for > each > vertex? I think, but am not sure, that it will come in as a constant attribute (i.e. a VBO attribute with stride 0). > HELP I'M LOST :( This mine consideration is wrong... I gues...
2015 Jul 01
8
[Bug 91171] New: Space Rangers 2 (in Wine) shows only black screen
https://bugs.freedesktop.org/show_bug.cgi?id=91171 Bug ID: 91171 Summary: Space Rangers 2 (in Wine) shows only black screen Product: Mesa Version: git Hardware: Other URL: http://www.fileplanet.com/162972/160000/fileinfo/Space -Rangers-2:-Rise-of-the-Dominators-Demo OS: All
2012 Feb 15
11
[Patches][nouveau/ddx]: Improvements to bufferswap implementation and timestamping
Hi, here a set of patches against the nouveau-ddx. This is an extended and revised set, based on Francisco Jerez feedback from autumn last year. [1/9] Makes pageflipping work again on X-Server 1.12rc. It apparently stopped working somewhere around Xorg 1.11+. [2/9] Implements handling of pageflip completion events from the kernel. Francisco Jerez argument against including it was that the
2011 Apr 01
0
Wine release 1.3.17
...t error when the drawable is invalid. opengl32/tests: Add a test for window destroy with wglMakeContextCurrentARB. winex11.drv: Don't modify state if glXMakeContextCurrent fails. winex11.drv: Fix wglMakeContextCurrent with an invalid drawable. winex11.drv: Don't call glXSwapBuffers if the context or the drawable are invalid. winex11.drv: Take care of the destroyed drawable in wglFlush/wglFinish too. opengl32/tests: Improve window destroy tests. wined3d: Fix an error message. wined3d: Better handle some instances when we can't make the required GL c...
2007 Jul 27
0
Wine release 0.9.42
...: Added GdipAddPathEllipse. gdiplus/tests: Added GdipAddPathEllipse test. gdiplus: Fix arc2polybezier. gdiplus: Added GdipSetPenDashArray/GdipGetPenDashArray. gdiplus/tests: Added pen dash array tests. H. Verbeet (10): wined3d: Fix STATE_IS_ACTIVELIGHT. wined3d: glXSwapBuffers needs a GLX context. wined3d: Correctly handle normalized vertex declaration data types. wined3d: Fix the shader version on some instruction tokens. wined3d: Don't modify the blending parameters in state_blend(). wined3d: Trace the declaration element type in primitiveDe...