Displaying 3 results from an estimated 3 matches for "glx_ext_buffer_ag".
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glx_ext_buffer_age
2014 Nov 17
1
"Which version should I use?"
...L.
>
What does this actually offer the user, though? I understand what it does
for platforms that only has one or the other set of functions of course,
but does it actually make a difference for regular old computers where
things have just always worked?
3. The move to using SwapBuffers (with GLX_EXT_buffer_age) as opposed
> to CopySubBuffer.
1 & 2 are API-incompatible changes. 3 is a change that silently
> exposes bugs in existing plugins, usually relating to a failure to
> indicate update regions on the screen.
>
There's a lot of wtf in old plugins, and core for that matter......
2014 Nov 17
0
"Which version should I use?"
...ard. Probably one of the hardest
was the blur plugin and that only took me a day or two[3]. The three
biggest changes to rendering were
1. The move to triangle-based meshes as opposed to relying on quads.
2. The move from assembly fragment programs to GLSL.
3. The move to using SwapBuffers (with GLX_EXT_buffer_age) as opposed
to CopySubBuffer.
1 & 2 are API-incompatible changes. 3 is a change that silently
exposes bugs in existing plugins, usually relating to a failure to
indicate update regions on the screen.
In terms of Wayland, I'd honestly recommend look into using something
like libweston and...
2014 Nov 12
2
"Which version should I use?"
This is a somewhat controversial subject which I only reluctantly bring up.
I honestly believe that open discussion is the only way to run a project,
and I apologize in advance if I offend anyone.
I got what should have been an easy question on #compiz a few days ago. A
user came in and asked "What version do you recommend I use?".
I honestly didn't know what to say.
>From a