search for: glx_ext_buffer_age

Displaying 3 results from an estimated 3 matches for "glx_ext_buffer_age".

2014 Nov 17
1
"Which version should I use?"
...L. > What does this actually offer the user, though? I understand what it does for platforms that only has one or the other set of functions of course, but does it actually make a difference for regular old computers where things have just always worked? 3. The move to using SwapBuffers (with GLX_EXT_buffer_age) as opposed > to CopySubBuffer. 1 & 2 are API-incompatible changes. 3 is a change that silently > exposes bugs in existing plugins, usually relating to a failure to > indicate update regions on the screen. > There's a lot of wtf in old plugins, and core for that matter... A...
2014 Nov 17
0
"Which version should I use?"
...ard. Probably one of the hardest was the blur plugin and that only took me a day or two[3]. The three biggest changes to rendering were 1. The move to triangle-based meshes as opposed to relying on quads. 2. The move from assembly fragment programs to GLSL. 3. The move to using SwapBuffers (with GLX_EXT_buffer_age) as opposed to CopySubBuffer. 1 & 2 are API-incompatible changes. 3 is a change that silently exposes bugs in existing plugins, usually relating to a failure to indicate update regions on the screen. In terms of Wayland, I'd honestly recommend look into using something like libweston and...
2014 Nov 12
2
"Which version should I use?"
This is a somewhat controversial subject which I only reluctantly bring up. I honestly believe that open discussion is the only way to run a project, and I apologize in advance if I offend anyone. I got what should have been an easy question on #compiz a few days ago. A user came in and asked "What version do you recommend I use?". I honestly didn't know what to say. >From a