Displaying 15 results from an estimated 15 matches for "glteximage2d".
2009 Aug 30
3
Wine Crashes with EVE-Online
...ixme:imm:ImmDisableTextFrameService Stub
fixme:imm:ImmReleaseContext (0x50036, 0x14a2f8): stub
fixme:reg:GetNativeSystemInfo (0x33b778) using GetSystemInfo()
fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 596
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 528
fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>...
2006 Jul 12
0
error in NVidia driver
Hello!
I'm trying to run Sacred Underworld game in Wine, it works almost fine
(especially with latest Wine 0.9.17 where DX7 was fixed), until it crash
in libGL.so. According to attached log file, process crashes in
glTexImage2D() function.
I think this is problem in proprietary NVidia driver and post the report
on NVidia Linux forum and NVidia Linux support. Unfortunately,
there was no replies.
Any ideas?
Maybe it is possible to workaround this bug in Wine (limit max texture size
or deprecate specific texture format)?...
2009 Jul 03
6
Civilization 4, Beyond the Sword crashes with "Out of memory
...gt;>>> GL_INVALID_ENUM (0x500) from glBindTexture @ surface.c / 2401
fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexImage2D @ surface.c / 404
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCopyTexSubImage2D @ surface.c / 968...
2011 Apr 12
3
New video card; wine freezing
Hello,
I want to play Eve Online in Wine. It was working (mostly) on my old card, a GTX 280, using the nvidia driver. It was the 3rd card I've had from Nvidia in a row with manufacturing defects, so I bought a Radeon 6870, which is working good except with Wine. I am using fglrx, and have a dual head setup using xrandr.
When I log in, I get to the screen where it is entering the game after I
2008 Jun 07
1
No any D3D works
...:IWineD3DSurfaceImpl_PreLoad >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindTexture @ surface.c / 517
fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexImage2D @ surface.c / 340
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCopyTexSubImage2D @ surface.c / 928
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to 16
fixme:d3d:WineD3...
2012 Apr 11
1
Guild Wars - Direct3D8 is not available without OpenGL.
...trace:d3d:match_broken_nv_clip GL_NV_vertex_program2_option result.clip[] test passed
trace:d3d:match_broken_nv_clip GL_NV_vertex_program2_option result.clip[] test cleanup call ok /var/tmp/portage/app-emulation/wine-1.5.1/work/wine-1.5.1/dlls/wined3d/directx.c / 690
trace:d3d:match_fbo_tex_update glTexImage2D call ok /var/tmp/portage/app-emulation/wine-1.5.1/work/wine-1.5.1/dlls/wined3d/directx.c / 715
trace:d3d:match_fbo_tex_update glFramebufferTexture2D call ok /var/tmp/portage/app-emulation/wine-1.5.1/work/wine-1.5.1/dlls/wined3d/directx.c / 720
trace:d3d:match_fbo_tex_update glCheckFramebufferStatus...
2008 Nov 29
6
Apps slow down after several minutes
A problem I have with most applications I've tried is after several minutes, they will slow down to a crawl, becoming unusable. The program I'm mainly interested in is Painkiller (http://www.gamespot.com/pc/action/painkiller/index.html). It runs beautifully at first, and I can usually get through a level, but after that, it slows down or even stops. Is this an issue in Wine or could this
2015 Jun 05
60
[Bug 90871] New: NV30: Xfwm4 use_compositing - garbled display
https://bugs.freedesktop.org/show_bug.cgi?id=90871
Bug ID: 90871
Summary: NV30: Xfwm4 use_compositing - garbled display
Product: xorg
Version: unspecified
Hardware: x86 (IA32)
OS: Linux (All)
Status: NEW
Severity: critical
Priority: medium
Component: Driver/nouveau
Assignee:
2008 Jun 30
4
errors with oblivion launching
to get oblivion working in wire i've followed the guide at
http://www.uesp.net/wiki/Oblivion:Linux
I'm using openSuSE 11.0 and wine 1.1.0
Thanks in advance for any help
when i ran OblivionLauncher.exe i get this:
artsq at dominator:~/.wine/drive_c/Program Files/Bethesda Softworks/Oblivion>
wine ./OblivionLauncher.exe
fixme:win:SetLayeredWindowAttributes (0x10026,0x00000000,0,2):
2009 Aug 13
2
Getting only frame deltas?
Hi, first post on this list. I run a small game development company
specializing in casual Windows/Mac games.
We've been using Theora for video playback inside our engine for a while,
but we always run into performance issues. I've tracked them down to two
parts : YUV to RGB decoding (done via software) and uploading the new pixel
data to the video card as a texture.
For the YUV to RGB
2015 Oct 26
0
[ANNOUNCE] xorg-server 1.17.3
...s
fonts: Continue when font calls return Suspended more than once
Ken Thomases (1):
XQuartz: Fix how we calculate the height of the OSX menu bar
Michal Srb (1):
randr: Allow RRSelectInput for ProviderChange and ResourceChange events
Michel Dänzer (3):
glamor: Use a single glTexImage2D call for core font atlas texture data v2
glamor: Use glamor_prepare_access_box() for PutImage/GetImage fallback
glamor: Make our EGL context current before calling into GL in glamor_init
Peter Harris (1):
Fix border tile origin when background is ParentRelative
Robert Hooker (2)...
2016 Apr 23
9
[Bug 95095] New: NV46 (G72) Full screen artifacts in Freespace 2 SW OT mod
https://bugs.freedesktop.org/show_bug.cgi?id=95095
Bug ID: 95095
Summary: NV46 (G72) Full screen artifacts in Freespace 2 SW OT
mod
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/nouveau
2009 Jul 20
3
need for speed undercover
...nrecognized 1414745673 (as fourcc: INST) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(1414745673) in the format lookup table
fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexImage2D @ surface.c / 625
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 558
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT (0x8cd6)
fixme:d3d:conte...
2009 Mar 02
0
[PATCH 4 of 13] DisplayState interface change
...shift < ds->surface->pf.bshift)) {
tex_format = GL_BGRA;
tex_type = GL_UNSIGNED_BYTE;
} else {
@@ -130,7 +107,7 @@
break;
}
glPixelStorei(GL_UNPACK_ROW_LENGTH, (ds_get_linesize(ds) / ds_get_bytes_per_pixel(ds)));
- glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, gl_format, ds_get_width(ds), ds_get_height(ds), 0, tex_format, tex_type, pixels);
+ glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, gl_format, ds_get_width(ds), ds_get_height(ds), 0, tex_format, tex_type, ds_get_data(ds));
glTexParameterf(GL_TEXTURE_RECTANGLE_ARB, GL_...
2007 Feb 16
0
Wine release 0.9.31
...use np2 repacking if no native np2 support is available.
wined3d: Partial render target locking.
wined3d: Check error conditions before creating the object.
wined3d: Swap the SFLAG_DIBSECTION flag when swaping hdc and memory.
wined3d: Do not allocate compressed surfaces with glTexImage2D.
wined3d: Replace the light chain with a hashmap.
wined3d: Move lights to the state table.
wined3d: Load single attribute setter functions.
wined3d: SetStreamSource does not modify stream flags.
wined3d: Do not release the local vertex buffer copy.
wined3d: Do no...