search for: glclear

Displaying 13 results from an estimated 13 matches for "glclear".

2009 Jun 13
1
Terminator Salavation
...ent 0: (0x168990) WINED3DFMT_A8R8G8B8 320x256 fixme:d3d:context_check_fbo_status Depth attachment: (0x1c11f8) WINED3DFMT_D24S8 2048x2 fixme:d3d:IWineD3DDeviceImpl_ClearSurface >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glClear @ device.c / 5129 fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT (0x8cd9) fixme:d3d:context_check_fbo_status Color attachment 0: (0x168990) WINED3DFMT_A8R8G8B8 320x256 fixme:d3d:context_check_fbo_status Depth attachment: (0x1c11f8) WINED3DFMT_D24S8...
2008 Feb 22
2
[LLVMdev] Calling functions
...pe::FloatTy ); FunctionType *FT = FunctionType::get( Type::FloatTy, params, false); Function *F = new Function( FT, Function::ExternalLinkage, "sin", M ); CallInst *CallExternal = new CallInst( F, SomeValue, "external_call", BB ); I can make some calls to functions like glclear() as I'm using opengl: ... Function *F = new Function( FT, Function::ExternalLinkage, "glclear", M ); ... But if I want to call any function inside a C++ namespace I don't find the way to do it. Imagine you want to call othernamespace::globalFunction() How should I do it? I...
2008 Nov 11
2
Memory corruption on Gallium window resize, diagnosed?
...ebuffer (cso_context.c:791) ==5322== by 0x7AB5441: update_framebuffer_state (st_atom_framebuffer.c:147) ==5322== by 0x7AB3E41: st_validate_state (st_atom.c:188) ==5322== by 0x7ABDA2E: st_clear (st_cb_clear.c:517) ==5322== by 0x7B0BED5: _mesa_Clear (clear.c:177) ==5322== by 0x47F25FA: glClear (glapitemp.h:1100) ==5322== by 0x8048CE9: Draw (tri.c:72) ==5322== by 0x46F2C53: processWindowWorkList (glut_event.c:1302) ==5322== by 0x46F2D39: __glutProcessWindowWorkLists (glut_event.c:1354) ==5322== by 0x46F2DB0: glutMainLoop (glut_event.c:1375) ==5322== Address 0x7638a0c is 68 by...
2008 Feb 25
0
[LLVMdev] Calling functions
...e::get( Type::FloatTy, params, false); | Function *F = new Function( FT, Function::ExternalLinkage, "sin", M ); | CallInst *CallExternal = new CallInst( F, SomeValue, "external_call", BB ); | | | I can make some calls to functions like glclear() as I'm using opengl: | ... | Function *F = new Function( FT, Function::ExternalLinkage, "glclear", M ); | ... | | But if I want to call any function inside a C++ namespace I don't find the way to do it. Imagine you want to call |...
2016 Apr 05
2
a few questions about OpenGL and nouveau
...hink what was sent to the card was the nv30_screen_create(...) that valgrind--mmt outputs 0x4e000 in the first line of valgrind--mmt hex until PUSH_DATA (push, NV05_SIFM_COLOR_CONVERSION_TRUNCATE); which happens to be line 65 of valgrind--mmt output */ glViewport(...); void mydrawline(void) { glClearColor(0.0, 0.0, 0.0, 1.0); glClear(GL_COLOR_BUFFER_BIT); /* at this point I guess it ends up calling nv30_clear(...) which calls BEGIN_NV04(push, NV30_3D(CLEAR_DEPTH_VALUE), 3); and the valgrind--mmt output is 0xcfd8c in line 281 of the valgrind-mmt's output file. As I can see there is 215...
2011 Sep 25
1
Trying to wine starcraft 2
...rocAddress func: 'glBindTexture' trace:wgl:wglGetProcAddress func: 'glBitmap' trace:wgl:wglGetProcAddress func: 'glBlendFunc' trace:wgl:wglGetProcAddress func: 'glCallList' trace:wgl:wglGetProcAddress func: 'glCallLists' trace:wgl:wglGetProcAddress func: 'glClear' : Regards Zalle
2006 Oct 16
0
No window decorations for simple glut app on compiz/aiglx?
...direct or -indirect on command line. It works as expected when compiz isn't the WM. Can anyone else confirm they see this too? Any suggestions on how to fix this up? Thanks much, Sean P.S. compiled with -lGL -lglut and using r300 driver. #include <GL/glut.h> void DrawScene(void) { glClearColor(0.5, 0.0, 0.0, 0.0); glClear(GL_COLOR_BUFFER_BIT); glColor3f(0.0, 0.1, 1.0); glutSolidTeapot(0.6); glFlush(); } int main(int argc, char *argv[]) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB); glutCreateWindow(argv[0]); glutDisplayFunc(DrawScene); glutMainLoop(...
2009 Apr 10
0
[PATCH/Gallium] nv50_clear again (might work better)
...n looking at REnouveau dumps to check how the blob does the clear buffers thing and they seem to do it a bit differently than what you committed, so I tried a new version of the clear functions (see how I changed it below) with a little test: Setup 2 texture render targets (and a depth target) and glClear them to a color changing with time, then render a triangle textured with the texture bound to GL_COLOR_ATTACHMENT0/1. It turns out that with my version it works as I expected it (both textures are the color set with glClearColor), and with the one currently in GIT the second texture first was just...
2016 Apr 05
0
a few questions about OpenGL and nouveau
...t of envytools. It should auto-decode stuff. If it doesn't, let me know (and send me the mmt). > PUSH_DATA (push, NV05_SIFM_COLOR_CONVERSION_TRUNCATE); which happens to be > line 65 > of valgrind--mmt output */ > > glViewport(...); > > void mydrawline(void) > { > glClearColor(0.0, 0.0, 0.0, 1.0); > glClear(GL_COLOR_BUFFER_BIT); > > /* at this point I guess it ends up calling nv30_clear(...) which calls > BEGIN_NV04(push, NV30_3D(CLEAR_DEPTH_VALUE), 3); and the valgrind--mmt > output is > 0xcfd8c in line 281 of the valgrind-mmt's output fil...
2012 Apr 11
1
Guild Wars - Direct3D8 is not available without OpenGL.
...update glCheckFramebufferStatus call ok /var/tmp/portage/app-emulation/wine-1.5.1/work/wine-1.5.1/dlls/wined3d/directx.c / 724 trace:d3d:match_fbo_tex_update glTexSubImage2D call ok /var/tmp/portage/app-emulation/wine-1.5.1/work/wine-1.5.1/dlls/wined3d/directx.c / 728 trace:d3d:match_fbo_tex_update glClear call ok /var/tmp/portage/app-emulation/wine-1.5.1/work/wine-1.5.1/dlls/wined3d/directx.c / 732 trace:d3d:match_fbo_tex_update glGetTexImage call ok /var/tmp/portage/app-emulation/wine-1.5.1/work/wine-1.5.1/dlls/wined3d/directx.c / 735 trace:d3d:match_fbo_tex_update glBindTexture call ok /var/tmp/po...
2016 Oct 03
9
[Bug 98030] New: Stuttering video playback in totem after update to 1.19-rc1
https://bugs.freedesktop.org/show_bug.cgi?id=98030 Bug ID: 98030 Summary: Stuttering video playback in totem after update to 1.19-rc1 Product: xorg Version: unspecified Hardware: Other OS: All Status: NEW Severity: normal Priority: medium Component: Driver/nouveau
2009 Jul 20
3
need for speed undercover
...UFFER_INCOMPLETE_ATTACHMENT_EXT (0x8cd6) fixme:d3d:context_check_fbo_status Color attachment 0: (0x19ec48) WINED3DFMT_R32_FLOAT 1280x1024 fixme:d3d:IWineD3DDeviceImpl_ClearSurface >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glClear @ device.c / 5017 fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0xd167628,0xd167528): stub fixme:thread:SetThreadIdealProcessor (0x854): stub fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0xd1a8360,0xd1676f8): stub fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0xe34df60,0xd1676f8): stub fixme:ds...
2009 Mar 02
0
[PATCH 4 of 13] DisplayState interface change
...; + glViewport( 0, 0, real_screen->w, real_screen->h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); - glOrtho(0, screen->w, screen->h, 0, -1,1); + glOrtho(0, real_screen->w, real_screen->h, 0, -1,1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glClear(GL_COLOR_BUFFER_BIT); - ds->data = pixels; if (texture_ref) { glDeleteTextures(1, &texture_ref); @@ -90,27 +88,6 @@ glBindTexture(GL_TEXTURE_RECTANGLE_ARB, texture_ref); glPixelStorei(GL_UNPACK_LSB_FIRST, 1); switch (ds_get_bits_per_pixel(ds)) { - cas...