Displaying 5 results from an estimated 5 matches for "glcalllists".
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glcalllist
2011 Sep 25
1
Trying to wine starcraft 2
...GetProcAddress func: 'glBegin'
trace:wgl:wglGetProcAddress func: 'glBindTexture'
trace:wgl:wglGetProcAddress func: 'glBitmap'
trace:wgl:wglGetProcAddress func: 'glBlendFunc'
trace:wgl:wglGetProcAddress func: 'glCallList'
trace:wgl:wglGetProcAddress func: 'glCallLists'
trace:wgl:wglGetProcAddress func: 'glClear'
:
Regards Zalle
2009 Dec 17
1
Question about nv40_draw_array
Hi,
My name is Krzysztof and currently I'm working on porting nouveau
(gallium3d driver + libdrm + drm) to AROS Research OS
(http://www.aros.org). I completed a quite successful port of "old" drm
(one from libdrm git - now removed) and currently I'm working on drm
port from the nouveau kernel tree git.
Right now I'm faced with rather peculiar memory allocation/access
2009 Dec 17
0
No subject
a fence in the command stream when you change the vtxbuf
addresses, on nv50 that is, I don't know about nv40, sorry.
But it *did* look like the blob inserts a fence after *uploading*
new data to a vertex buffer. That's why there's method 0x142c
in nv50_draw_arrays.
> Other observations:
> - the data during execution of gl commands actually seems to be put into
> location C -
2013 Apr 03
3
[Bug 63051] New: Displist with multiple OpenGL contexts crashes.
https://bugs.freedesktop.org/show_bug.cgi?id=63051
Priority: medium
Bug ID: 63051
Assignee: nouveau at lists.freedesktop.org
Summary: Displist with multiple OpenGL contexts crashes.
Severity: major
Classification: Unclassified
OS: Linux (All)
Reporter: ideasman42 at gmail.com
Hardware: x86-64 (AMD64)
2009 Dec 28
3
Synchronization mostly missing?
It seems that Noveau is assuming that once the FIFO pointer is past a
command, that command has finished executing, and all the buffers it
used are no longer needed.
However, this seems to be false at least on G71.
In particular, the card may not have even finished reading the input
vertex buffers when the pushbuffer "fence" triggers.
While Mesa does not reuse the buffer object itself,