search for: gl_arb_transform_feedback3

Displaying 7 results from an estimated 7 matches for "gl_arb_transform_feedback3".

2017 Jan 17
1
Discrete card is always off even if it is used
...type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_texture_compression_bptc GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shader_atomic_counters GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_shad...
2014 Apr 04
2
[PATCH 1/2] nvc0: add support for texture gather
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> --- Tested on NVE6. Very strange that it seems to use 8 bits for offsets, vs 4 bits used by texelFetch. But this passes the piglit tests. Will test on a NVCX before checking in, in case it's different there. (Although that'd be surprising, given the similarities between the 2 ISAs.)
2014 Apr 04
0
[PATCH 2/2] docs: mark ARB_texture_gather as done on nvc0
...DONE (i965, nv50, nvc0, r600, softpipe) - GL_ARB_texture_gather DONE (i965, nv50) + GL_ARB_texture_gather DONE (i965, nv50, nvc0) GL_ARB_transform_feedback2 DONE (i965, nv50, nvc0, r600, radeonsi) GL_ARB_transform_feedback3 DONE (i965, nv50, nvc0, r600, radeonsi) -- 1.8.3.2
2014 Apr 04
1
[Mesa-dev] [PATCH 2/2] docs: mark ARB_texture_gather as done on nvc0
...her DONE (i965, nv50) > + GL_ARB_texture_gather DONE (i965, nv50, nvc0) Do you also want to add this to the release notes? > GL_ARB_transform_feedback2 DONE (i965, nv50, nvc0, r600, radeonsi) > GL_ARB_transform_feedback3 DONE (i965, nv50, nvc0, r600, radeonsi) >
2011 Jan 28
4
Opengl Application crashes
...ure_gather, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_swizzle, GL_ARB_timer_query, GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, GL_ARB_transpose_matrix, GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array, GL_A...
2014 Jul 10
3
[PATCH 0/3] nvc0: ARB_(multi_)draw_indirect support
The main patches are from Christoph. Unfortunately they're a little beyond my understanding of all the vertex-related details, but they generally seemed fine. I'm just going to push these unless someone steps up to review them. Christoph Bumiller (2): nvc0: add support for indirect drawing nvc0: fix translate path for PRIM_RESTART_WITH_DRAW_ARRAYS Ilia Mirkin (1): nouveau: check if
2010 Jul 31
0
Wine and Star Craft 2 not working from DVD
...texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_snorm, GL_ARB_timer_query, GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, GL_ARB_transpose_matrix, GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_envmap_b...