Displaying 7 results from an estimated 7 matches for "gl_arb_transform_feedback3".
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gl_arb_transform_feedback2
2017 Jan 17
1
Discrete card is always off even if it is used
...type_2_10_10_10_rev GL_EXT_provoking_vertex
GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_texture_barrier
GL_ARB_get_program_binary GL_ARB_robustness
GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding
GL_ARB_texture_compression_bptc GL_ARB_timer_query
GL_ARB_transform_feedback2 GL_ARB_transform_feedback3
GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5
GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth
GL_ARB_internalformat_query GL_ARB_map_buffer_alignment
GL_ARB_shader_atomic_counters GL_ARB_shader_image_load_store
GL_ARB_shading_language_420pack GL_ARB_shad...
2014 Apr 04
2
[PATCH 1/2] nvc0: add support for texture gather
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
Tested on NVE6. Very strange that it seems to use 8 bits for offsets, vs 4
bits used by texelFetch. But this passes the piglit tests.
Will test on a NVCX before checking in, in case it's different
there. (Although that'd be surprising, given the similarities between the 2
ISAs.)
2014 Apr 04
0
[PATCH 2/2] docs: mark ARB_texture_gather as done on nvc0
...DONE (i965, nv50, nvc0, r600, softpipe)
- GL_ARB_texture_gather DONE (i965, nv50)
+ GL_ARB_texture_gather DONE (i965, nv50, nvc0)
GL_ARB_transform_feedback2 DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_transform_feedback3 DONE (i965, nv50, nvc0, r600, radeonsi)
--
1.8.3.2
2014 Apr 04
1
[Mesa-dev] [PATCH 2/2] docs: mark ARB_texture_gather as done on nvc0
...her DONE (i965, nv50)
> + GL_ARB_texture_gather DONE (i965, nv50, nvc0)
Do you also want to add this to the release notes?
> GL_ARB_transform_feedback2 DONE (i965, nv50, nvc0, r600, radeonsi)
> GL_ARB_transform_feedback3 DONE (i965, nv50, nvc0, r600, radeonsi)
>
2011 Jan 28
4
Opengl Application crashes
...ure_gather,
GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample,
GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_lod,
GL_ARB_texture_rectangle, GL_ARB_texture_rg,
GL_ARB_texture_rgb10_a2ui,
GL_ARB_texture_swizzle, GL_ARB_timer_query,
GL_ARB_transform_feedback2,
GL_ARB_transform_feedback3, GL_ARB_transpose_matrix,
GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit,
GL_ARB_vertex_buffer_object, GL_ARB_vertex_program,
GL_ARB_vertex_shader,
GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array,
GL_A...
2014 Jul 10
3
[PATCH 0/3] nvc0: ARB_(multi_)draw_indirect support
The main patches are from Christoph. Unfortunately they're a little beyond my
understanding of all the vertex-related details, but they generally seemed
fine. I'm just going to push these unless someone steps up to review them.
Christoph Bumiller (2):
nvc0: add support for indirect drawing
nvc0: fix translate path for PRIM_RESTART_WITH_DRAW_ARRAYS
Ilia Mirkin (1):
nouveau: check if
2010 Jul 31
0
Wine and Star Craft 2 not working from DVD
...texture_env_dot3,
GL_ARB_texture_float, GL_ARB_texture_mirrored_repeat,
GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
GL_ARB_texture_snorm, GL_ARB_timer_query, GL_ARB_transform_feedback2,
GL_ARB_transform_feedback3, GL_ARB_transpose_matrix,
GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object,
GL_ARB_vertex_program, GL_ARB_vertex_shader,
GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_window_pos, GL_ATI_draw_buffers,
GL_ATI_envmap_b...