Displaying 6 results from an estimated 6 matches for "gl_arb_texture_cube_map_array".
2014 Apr 04
1
[Mesa-dev] [PATCH 2/2] docs: mark ARB_texture_gather as done on nvc0
...t; index d9cc708..bf51e3a 100644
> --- a/docs/GL3.txt
> +++ b/docs/GL3.txt
> @@ -107,7 +107,7 @@ GL 4.0:
> GL_ARB_tessellation_shader not started
> GL_ARB_texture_buffer_object_rgb32 DONE (i965, nvc0, r600, radeonsi, softpipe)
> GL_ARB_texture_cube_map_array DONE (i965, nv50, nvc0, r600, softpipe)
> - GL_ARB_texture_gather DONE (i965, nv50)
> + GL_ARB_texture_gather DONE (i965, nv50, nvc0)
Do you also want to add this to the release notes?
> GL_ARB_tran...
2017 Jan 17
1
Discrete card is always off even if it is used
...ty GL_ARB_blend_func_extended GL_ARB_debug_output
GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex
GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions
GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects
GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod
GL_ARB_texture_cube_map_array GL_ARB_texture_gather
GL_ARB_texture_multisample GL_ARB_texture_query_lod
GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object
GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex
GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_texture_barrier
GL_ARB_get_program_binary GL_ARB_rob...
2014 Apr 04
2
[PATCH 1/2] nvc0: add support for texture gather
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
Tested on NVE6. Very strange that it seems to use 8 bits for offsets, vs 4
bits used by texelFetch. But this passes the piglit tests.
Will test on a NVCX before checking in, in case it's different
there. (Although that'd be surprising, given the similarities between the 2
ISAs.)
2014 Apr 04
0
[PATCH 2/2] docs: mark ARB_texture_gather as done on nvc0
...it a/docs/GL3.txt b/docs/GL3.txt
index d9cc708..bf51e3a 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -107,7 +107,7 @@ GL 4.0:
GL_ARB_tessellation_shader not started
GL_ARB_texture_buffer_object_rgb32 DONE (i965, nvc0, r600, radeonsi, softpipe)
GL_ARB_texture_cube_map_array DONE (i965, nv50, nvc0, r600, softpipe)
- GL_ARB_texture_gather DONE (i965, nv50)
+ GL_ARB_texture_gather DONE (i965, nv50, nvc0)
GL_ARB_transform_feedback2 DONE (i965, nv50, nvc0, r6...
2011 Jan 28
4
Opengl Application crashes
...ude,
GL_ARB_shadow, GL_ARB_sync, GL_ARB_tessellation_shader,
GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object,
GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_compression,
GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc,
GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array,
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
GL_ARB_texture_float, GL_ARB_texture_gather,
GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample,
GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_lod,...
2014 Jun 15
4
[PATCH v2 0/3] ARB_viewport_array for nvc0
This patch-series implements the ARB_viewport_array for nvc0 and does
a little house-cleanig afterwords.
V2:
Add Release-Notes, mark this in GL3 as done for nvc0
Don't mark the scissors dirty when we don't need to do that
Tobias Klausmann (3):
nvc0: implement multiple viewports/scissors, enable ARB_viewport_array
docs: update GL3.txt, relnotes: mark GL_ARB_viewport_array as done