search for: filemgr

Displaying 7 results from an estimated 7 matches for "filemgr".

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2013 Feb 19
0
[LLVMdev] LLVM/Clang 3.1: Add a new include path in a clang C++ based parser
...->createDiagnostics(0, 0); TargetOptions TO; TO.Triple = llvm::sys::getDefaultTargetTriple(); TargetInfo *TI = TargetInfo::CreateTargetInfo(TheCompInst->getDiagnostics(), TO); TheCompInst->setTarget(TI); TheCompInst->createFileManager(); FileManager &FileMgr = TheCompInst->getFileManager(); TheCompInst->createSourceManager(FileMgr); SourceManager &SourceMgr = TheCompInst->getSourceManager(); TheCompInst->createPreprocessor(); TheCompInst->createASTContext(); Rewriter TheRewriter; TheRewriter.setSourceM...
2013 Feb 19
0
[LLVMdev] LLVM/Clang 3.1: Add a new include path in a clang C++ based parser
...->createDiagnostics(0, 0); TargetOptions TO; TO.Triple = llvm::sys::getDefaultTargetTriple(); TargetInfo *TI = TargetInfo::CreateTargetInfo(TheCompInst->getDiagnostics(), TO); TheCompInst->setTarget(TI); TheCompInst->createFileManager(); FileManager &FileMgr = TheCompInst->getFileManager(); TheCompInst->createSourceManager(FileMgr); SourceManager &SourceMgr = TheCompInst->getSourceManager(); TheCompInst->createPreprocessor(); TheCompInst->createASTContext(); Rewriter TheRewriter; TheRewriter.setSourceM...
2002 Jul 18
0
Running exe compiled with LABVIEW
Hi I'm trying to run my exe files compiled LABVIEW with wine. The only thing LabView says: Failure: "filemgr.cpp" line 5508 I am using SUSE 8.0 and Wine 20020710 (source code no rpm packet) and a mounted win2000 prof partition Other programms are running without problems. Any ideas what i can do? -- GMX - Die Kommunikationsplattform im Internet. http://www.gmx.net
2010 Aug 08
1
Re: PhysX on 64bit systems
UBuntu 10.04 Wine 1.3.0 Physx works ideal , i play in UT3 , ME, DA Origins, Risen. I Install damned Batman - Asylum and he removes my working PhysX and trying autoinstall his crap How to restore PhysX? Fault Install PhysX via winetricks. http://wow.chg.su/inside/filemgr.php?c=3e1c046dec1a023ee9f9fc2ae9731f4e
2010 Dec 26
7
Divinity 2 Bug exist or is new bug? d3d:state_vertexblend_w
I report about this there http://appdb.winehq.org/objectManager.php?sClass=version&iId=17591 and there http://pastebin.ubuntu.com/547626/ require repost information to bugzilla?
2013 Jul 12
14
[LLVMdev] [Proposal] Parallelize post-IPO stage.
...ule *NewMod); + GlobalVariable *CreateVarDecl(const GlobalVariable *GV, Module *NewMod); + +private: + ModPartSchemeMgr &PartSchemeMgr; + IPOPartMgr &IPOPartMgr; + Module *MergedModule; + int NextPartId; +}; + +class PostIPOCompile { +public: + PostIPOCompile(IPOPartMgr &IPM, IPOFileMgr &IFM, bool ToMergeObjs = false) : + PartMgr(IPM), FileMgr(IFM), MergedObjFile(0), MergeObjs(ToMergeObjs) {} + + IPOFile *getMergedObjFile() const { return MergedObjFile; } + + bool Compile(std::string &ErrMsg); + +private: + bool generateMakefile(std::string &ErrMsg); + +private:...
2018 Nov 25
6
RFC: Modernizing our use of auto
I'm not advocating AAA. However this is a proposal for more modern thinking regarding the permissiveness of auto in LLVM codebases. Currently the rule on the use of auto is here: https://llvm.org/docs/CodingStandards.html#use-auto-type-deduction-to-make-code-more-readable It is quite strict. It allows the use of auto for * lambdas * iterators because they are long to type * casts to