search for: fgl_glxgear

Displaying 4 results from an estimated 4 matches for "fgl_glxgear".

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2009 Jan 12
1
anyone using an ATI card and fglrx with 5.2?
And does it work ok? any special use cases or installation issues? I'm thinking of a 64 bit installation with an RV530 chipset. Dave -- Canada must refuse to be entangled in any more wars fought to make the world safe for capitalism. -- The Regina Manifesto, 1933
2009 Jun 05
1
Problems with pbuffers
Heya, I have the problem that pbuffers works and is reported present in linux, but when running inside wine they are not :(. Some info: * glxinfo gives: GLX_SGIX_pbuffer in both server and client glx extensions, the glx version is reported as 1.4 * fgl_glxgears says on start: Using GLX_SGIX_pbuffer and it works as it should. * the glew visualinfo tool (http://glew.sourceforge.net/) running in wine dont report anything about pbuffers. * the glew glewinfo tool running in wine says this about pbuffers: WGL_ARB_pbuffer:...
2010 Dec 21
2
ATI DRI not seen by Wine
...th Wine 1.2 from package manager. All seems to work properly. This is fglrxinfo output: $ fglrxinfo display: :0.0 screen: 0 OpenGL vendor string: ATI Technologies Inc. OpenGL renderer string: ATI Mobility Radeon HD 4670 OpenGL version string: 1.4 (3.3.10237 Compatibility Profile Context FireGL) fgl_glxgears works too: $ fgl_glxgears Using GLX_SGIX_pbuffer 6863 frames in 5.0 seconds = 1372.600 FPS 9275 frames in 5.0 seconds = 1855.000 FPS 10074 frames in 5.0 seconds = 2014.800 FPS If I try to run a 3D program on wine (Wow client) i get following error code: err:winediag:X11DRV_WineGL_InitOpenglInfo...
2008 Mar 24
4
Ati Low Perfomance
I have such problem: When i start Warcraft 3 (or WOW) in opengl mode (or DirectX, no matter) i got theese lines in console: > ibGL error: drmMap of framebuffer failed (Cannot allocate memory) > libGL error: reverting to (slow) indirect rendering Game works fine but low perfomance. I really can't find solution in the internet. My system: Ati X1600 Mobility Radeon - ATI 8.3