Displaying 4 results from an estimated 4 matches for "fgl_glxgears".
2009 Jan 12
1
anyone using an ATI card and fglrx with 5.2?
And does it work ok? any special use cases or installation issues? I'm
thinking of a 64 bit installation with an RV530 chipset.
Dave
--
Canada must refuse to be entangled in any more wars fought to make the world
safe for capitalism.
-- The Regina Manifesto, 1933
2009 Jun 05
1
Problems with pbuffers
Heya,
I have the problem that pbuffers works and is reported present in linux, but when running inside wine they are not :(.
Some info:
* glxinfo gives: GLX_SGIX_pbuffer in both server and client glx extensions, the glx version is reported as 1.4
* fgl_glxgears says on start: Using GLX_SGIX_pbuffer and it works as it should.
* the glew visualinfo tool (http://glew.sourceforge.net/) running in wine dont report anything about pbuffers.
* the glew glewinfo tool running in wine says this about pbuffers:
WGL_ARB_pbuffer:...
2010 Dec 21
2
ATI DRI not seen by Wine
...th Wine 1.2 from package manager. All seems to work properly.
This is fglrxinfo output:
$ fglrxinfo
display: :0.0 screen: 0
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: ATI Mobility Radeon HD 4670
OpenGL version string: 1.4 (3.3.10237 Compatibility Profile Context FireGL)
fgl_glxgears works too:
$ fgl_glxgears
Using GLX_SGIX_pbuffer
6863 frames in 5.0 seconds = 1372.600 FPS
9275 frames in 5.0 seconds = 1855.000 FPS
10074 frames in 5.0 seconds = 2014.800 FPS
If I try to run a 3D program on wine (Wow client) i get following error code:
err:winediag:X11DRV_WineGL_InitOpenglInfo...
2008 Mar 24
4
Ati Low Perfomance
I have such problem: When i start Warcraft 3 (or WOW) in opengl mode (or DirectX, no matter) i got theese lines in console:
> ibGL error: drmMap of framebuffer failed (Cannot allocate memory)
> libGL error: reverting to (slow) indirect rendering
Game works fine but low perfomance. I really can't find solution in the internet.
My system:
Ati X1600 Mobility Radeon - ATI 8.3