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2005 Dec 15
3
[LLVMdev] Vector LLVM extension v.s. DirectX Shaders
...on, but the permeation result is _not_ written backed to r1 and r2. 'zxyw' and 'yyyy' are the permutation patterns (they are called 'swizzle'). 'xy' is called the write mask. The result is written to only x and y component of r0. z and w are left untouched. _Almost each_ instruction specifies different write masks and swizzles. There will be a lot of extract, combine, and permute LLVA instructions. It may make the transformations difficult to match a certain pattern in the program semantic tree. For example, to match 'mul' and 'add', and merge them...
2005 Dec 15
0
[LLVMdev] Vector LLVM extension v.s. DirectX Shaders
...ns (they are called 'swizzle'). Yup. This is a matter of folding the permute into the add instruction as part of instruction selection. > 'xy' is called the write mask. The result is written to only x and y > component of r0. z and w are left untouched. yup. > _Almost each_ instruction specifies different write masks and > swizzles. There will be a lot of extract, combine, and permute LLVA > instructions. It may make the transformations difficult to match a > certain pattern in the program semantic tree. For example, to match > 'mul' and 'add...