search for: dxt

Displaying 13 results from an estimated 13 matches for "dxt".

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2011 Jun 02
1
DXT-support
I'm receiving the following message: Warning The DXT texture format is not supported by your hardware but required by the game. Text won't be readable. On Radeon hardware, the DXT-support can be enabled through the Catalyst Control Center. The graphics card is a Radeon HD4350. I checked Google but cannot seem to find any reference to this err...
2010 May 02
0
nv50 dxt / s3tc
flightgear now dies with : Mesa warning: external dxt library not available: texstore_rgba_dxt3 util/u_format_s3tc.c:66:util_format_dxt3_rgba_fetch_stub: Assertion `0' failed. I don't really understand what these stubs are about, they were introduced by following commit : commit d96e87c3c513f8ed350ae24425edb74b6d6fcc13 Author: Jos? Fonseca &l...
2006 Feb 13
2
transforming data frame for use with persp
...this example, I made a set of x and y values to get predictions from a GAM, then combined them with the predictions into a data frame. This is the one I'd like to transform as described above: My.data <- expand.grid(Depth=seq(40,220, 20), Temp=seq(-1, 6, 0.5)) predgam <- predict.gam(dxt.gam, My.data, type="response") pred.data <- data.frame(My.data, predgam) pred.data has 150 lines and 3 columns. Thanks for your help, Denis Chabot
2005 Jan 11
0
WERR_BADFILE and Epson Stylus C62
...nt$/W32X86 directory: kilgore W32X86 #ls EBPLPT3.DLL E_ARCVEX.EXE E_DM16CE.DAT E_H13UIA.DLL E_S290B1.DLL EPIBSR30.EXE E_DCON02.DLL E_DM16CE.VIF E_H290B2.DLL E_S2E0B1.DLL EPIPGI10.DLL E_DD16CE.CFG E_DMAI14.DLL E_H2E0B2.DLL E_SACK32.DLL EPSET32.DLL E_DDSP13.DLL E_DMSG00.EXE E_HUTX57.DXT E_SMSTE3.HLP EPUPDATE.EXE E_DHMM11.DLL E_DPPE03.EXE E_QI021E.HLP SETUP32.DLL EPUTIX24.DLL E_DHT3R0.DLL E_DPUI03.DLL E_S0BIC1.EXE EPUTIX24.EXE E_DI06CE.DLL E_DSU0BE.DLL E_S10MT1.EXE E_A2X0C1.DAT E_DI13AE.DOC E_DU16CE.DLL E_S10RN1.EXE E_ARCV02.DLL E_DJB303.DLL E_DUMW02.DLL E_S1T0A1.E...
2012 Mar 22
1
Simalteneous Equation Doubt in R
...D1,D2,D3) Demand Side: Demand of corn is divided into 3 equations: Feed equation: Ft=b0+b1Pt+b2P(sm)t+b3Bt+b4COFt+b5Ht+a6D1+a7D2+a8D3+U2 -(2) here there are 2 endogenous variable(Ft, Pt) & 7 exogenous variables (P(sm)t,Bt,COFt,D1,D2,D3) Export equation: EXt= c0+c1Pt+c2EXt-1+c3Wt+c4DXt+c5GDPt+c6D1+c7D2+c8D3+U3 -(3) here there are 2 endogenous variable(EXt, Pt) & 7 exogenous variables (EX t-1,Wt,DXt,D1,D2,D3) Food, Alcohol, Industry (FAI) Demand Equation: FAIt= d0+d1Pt+d2Etht+d3Popt+d4Tt+d5D1+d6D2+d7D3+U4 -(4) here there are 2 endogenous variable(FAIt, Pt) &...
2010 May 03
2
_mesa_init_texture_s3tc() vs util_format_s3tc_init()
...a gallium driver uses. So I suppose that nvfx and nv50 should do the same ? If that's correct, the patch below might not be completely wrong. On Mon, May 3, 2010 at 12:44 AM, Xavier Chantry <chantry.xavier at gmail.com> wrote: > flightgear now dies with : > Mesa warning: external dxt library not available: texstore_rgba_dxt3 > util/u_format_s3tc.c:66:util_format_dxt3_rgba_fetch_stub: Assertion `0' failed. > > I don't really understand what these stubs are about, they were > introduced by following commit : > commit d96e87c3c513f8ed350ae24425edb74b6d6fcc13...
2002 Mar 01
4
UI regression
Hi, Earlier this year I "upgraded" from wine 20010510 to 20011226 in order to see if some kind of resource leak was fixed which caused screen redraws to get progressively slower and slower and slower and slower, .... That was fixed but there seemed to be a significant number of graphics and UI regressions. I've just upgraded to 20020228 to see if things were any better and within
2011 Oct 23
2
can't run DirectX applications properly - window garbled
...tencil values: yes * Hardware vertex / index buffers: yes * Vertex programs: yes * Fragment programs: yes * Geometry programs: no * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0 * Texture Compression: yes - DXT: yes - VTC: no * Scissor Rectangle: yes * Hardware Occlusion Query: yes * User clip planes: yes * VET_UBYTE4 vertex element type: yes * Infinite far plane projection: yes * Hardware render-to-texture: yes * Floating point textures: yes * Non-power-of-two textures: yes * Volume textures:...
2010 Mar 28
2
Status of s3tc patent in respect to open-source drivers and workarounds
Hi radeonhd, nouveau, mesa3d developers, Firstly, thank you all very much for all the important work you do. I've been working as a part-time developer on the "Spring RTS" project (open-source game engine) which runs on linux (and other os). Some time ago I tried the engine on the open-source ATI radeonhd driver, which I understand to be partly based on mesa 3d, and all textures
2012 Apr 27
0
Wine release 1.5.3
...rly retrieve an interface pointer in IDirect3DDevice9Impl_GetVertexShader(). d3d9: Properly retrieve an interface pointer in IDirect3DDevice9Impl_GetPixelShader(). d3dx9: Introduce a special case for simple loads in D3DXLoadSurfaceFromMemory(). d3dx9: Add basic support for loading DXT formats to D3DXLoadSurfaceFromMemory(). Huw Davies (11): wineps: Add a helper to find an input slot. wineps: Add a helper to find a page size. wineps: Add a helper to find a duplex entry. wineps: Add a cups job ticket containing pagesize and duplex information. winspo...
2009 Apr 10
0
Wine release 1.1.19
...d3d10core: Create a vertex declaration from the input layout. bcrypt: Add a mostly empty bcrypt.dll. d3d10core: Implement ID3D10Device::IASetInputLayout(). d3d10core: Implement ID3D10Device::IASetVertexBuffers(). wined3d: Care for things like pitch and blocksize when copying DXT surfaces. d3d10core: Set the initial buffer data, when present. wined3d: Don't leak the swapchain in IWineD3DDeviceImpl_Reset() if the display mode is unsupported. ddraw: Filter invalid texture stage states passed by the application. wined3d: Don't use the opcode_tok...
2012 Jun 09
2
Help getting Torchlight 2 Beta running (Mac)
...ometry programs: 32 * Number of integer constants for geometry programs: 97 * Number of boolean constants for geometry programs: 32 * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0 * Texture Compression: yes - DXT: yes - VTC: no - PVRTC: no * Scissor Rectangle: yes * Hardware Occlusion Query: yes * User clip planes: yes * VET_UBYTE4 vertex element type: yes * Infinite far plane projection: yes * Hardware render-to-texture: yes * Floating point textures: yes * Non-power-of-two textures: yes * V...
2009 Jul 23
1
[PATCH server] changes required for fedora rawhide inclusion.
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