search for: duality

Displaying 20 results from an estimated 57 matches for "duality".

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2012 Aug 27
2
simplest way (set of functions) to parse a file
...<.txt" iter=iter step=column Step1, Step2, Step3, Step4 value=value of the specific Step column And this is one possible data frame variation to be able to plot the time proportions for the different steps of my algorithm. TIA, Best regards, Giovanni Iteration Jmin Error Elapsed Corral Duality Gap Step1 Step2 Step3 Step4 2 2 0.000000e+00 1.912976e-03 1 0.000000e+00 1.779780e-03 7.214600e-05 1.243600e-05 2.246700e-05 ../test/genmoons_data/logdet_two_moons_n10.txt,2,2,1.754115e-02,0.000000e+00,9.799000e+03,0.000000e+00,5.586293e-01,0.000000e+00 Iteration Jmin Error Elapsed Corral Duality...
2006 Jun 09
2
edit- view duality
Skipped content of type multipart/alternative-------------- next part -------------- *********************************************************************** Bear Stearns is not responsible for any recommendation, solicitation, offer or agreement or any information about any transaction, customer account or account activity contained in this communication. Bear Stearns does not provide tax,
2012 Sep 09
2
use subset to trim data but include last per category
...frame df: > str(df) 'data.frame': 5015 obs. of 5 variables: $ n : Factor w/ 5 levels "1000","2000",..: 1 1 1 1 1 1 1 1 1 1 ... $ iter : int 10 20 30 40 50 60 70 80 90 100 ... $ Error : num 1.05e-02 1.24e-03 3.67e-04 1.08e-04 4.05e-05 ... $ Duality_Gap: num 20080 3789 855 443 321 ... $ Runtime : num 0.00536 0.01353 0.01462 0.01571 0.01681 ... But if I plot e.g. Runtime vs log(Duality Gap) I have too many observations due to taking a snapshot every 10 iterations rather than say 500 and the plot looks very cluttered. So I would like to t...
2005 Nov 11
1
Snow parLapply
...version: 0.4-9 Rmpi is an interface (wrapper) to MPI APIs with interactive R slave functionalities. See `library (help=Rmpi)' for details. 2 slaves are spawned successfully. 0 failed. > lapply(list(a=as.data.frame(a),b=as.data.frame(b)),dudi.pca,scannf=F) $a Duality diagramm class: pca dudi $call: FUN(df = X[[1]], scannf = ..1) .. $b Duality diagramm class: pca dudi $call: FUN(df = X[[2]], scannf = ..1) .. > parLapply(mycluster,list(a=as.data.frame(a),b=as.data.frame(b)),dudi.pca,scannf=F) [1] "Error in FUN(X[[1]], ...) : couldn't find functio...
2004 Jun 20
4
if syntax
I ran into an interesting oddity of R, if (0) { print(1); } else { print(2); } is a syntax error, while if (0) { print(1); } else { print(2); } or if (0) { print(1); } else { print(2); } is not. I presume it has to do with the duality of the newline functioning as an end of command (;) character, though it still seems a bit odd, and it took me a while to figure out what was wrong. I eventually figured out that to resolve this ambiguity, I would guess that ifelse() would be a preferred function. I wanted to look up the inte...
2009 Jan 24
1
Help with dudi.pca
.... > str(rownames(em3)) chr [1:37] "abov-belw" "ampl-rstr" "angl-rndd" "ascn-dscn" "asym- symm" "end-bgnn" ... Thus the 37 rownames in both are the same. Now I do a pca of op: > (op.dudi <- dudi.pca(op, scale = F, scan = F)) Duality diagramm class: pca dudi $call: dudi.pca(df = op, scale = F, scannf = F) $nf: 2 axis-components saved $rank: 5 eigen values: 0.09233 0.03109 0.01322 0.002024 0.0001017 vector length mode content 1 $cw 5 numeric column weights 2 $lw 37 numeric row weights 3 $eig 5 numeri...
2010 May 27
4
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
We are looking at using Objective-C/C++ in a new game engine.  Objective C's duality of being both very dynamic and very "C" gives us exactly what we need to make the SDK and engineering of games simpler. This means that we will need a way to compile it on all platforms our games will target.  Currently the major platforms we are concerned with include... PC, Mac, XBox 3...
2014 Dec 17
0
Checking if host is on the same subnet
.... And you always change its DNS record according to the current location? I thought its address was provided via DHCP to the clients. Can't you arrange that? Exporting Lua bindings to DNS functionality would also be feasible by patching Syslinux, but I'm somewhat confused by the PXE/lwIP duality here. But for booting, DHCP should be enough, and if you need this decision after booting, then you've already got your operation system to help you. What does this mobile server provide? -- Regards, Feri.
2014 Dec 10
3
Checking if host is on the same subnet
We are doing a deployment across many sites, we're doing one site at a time and we're bringing a "mobile server" (a laptop, really) to keep traffic local instead saturating the WAN link of each site. I'd like to make a script so each client can determine if the mobile server is on the same subnet either with a ping with a zero TTL value, with the ip/netmask and a bit of
2010 May 27
2
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
...a lot of effort). If that is the pipeline you had in mind, have you attempted to run a Hello World app yet? Ran into any errors? > > - Sherief > > On May 26, 2010, at 8:20 PM, kdubb wrote: > >> We are looking at using Objective-C/C++ in a new game engine. Objective C's duality of being both very dynamic and very "C" gives us exactly what we need to make the SDK and engineering of games simpler. >> >> This means that we will need a way to compile it on all platforms our games will target. Currently the major platforms we are concerned with include....
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
...you'll get right without a lot of effort). If that is the pipeline you had in mind, have you attempted to run a Hello World app yet? Ran into any errors? - Sherief On May 26, 2010, at 8:20 PM, kdubb wrote: > We are looking at using Objective-C/C++ in a new game engine. Objective C's duality of being both very dynamic and very "C" gives us exactly what we need to make the SDK and engineering of games simpler. > > This means that we will need a way to compile it on all platforms our games will target. Currently the major platforms we are concerned with include... PC, M...
2018 Dec 05
2
DebugInfo: Global variable expression management
Hi Folks, Looking into some other issues, I came across a couple of oddities with regard to debug info for global variables (PR39900 <https://bugs.llvm.org/show_bug.cgi?id=39900> and PR39899 <https://bugs.llvm.org/show_bug.cgi?id=39899>). But a broader question I was wondering if it was anyone's radar (it's not something I'll be pushing on myself in the near future, but
2017 Jan 13
2
IR canonicalization: shufflevector or vector trunc?
...Combine, and other transforms don't have to worry about it. We also have lots of existing folds for trunc/zext and hardly any for shuffles. On Thu, Jan 12, 2017 at 1:14 PM, Rackover, Zvi <zvi.rackover at intel.com> wrote: > Just to add, there is also the ‘zext’ – ‘shuffle with zero’ duality which > can broaden the discussion. > > > > --Zvi > > > > *From:* Sanjay Patel [mailto:spatel at rotateright.com] > *Sent:* Thursday, January 12, 2017 20:19 > *To:* Friedman, Eli <efriedma at codeaurora.org> > *Cc:* llvm-dev <llvm-dev at lists.llvm.org&g...
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
...mpatible at this point. You may need to do some work there also. Summary, you can probably get this approach to work, but it's not as easy as you're hoping. On May 26, 2010, at 5:20 PMPDT, kdubb wrote: > We are looking at using Objective-C/C++ in a new game engine. Objective C's duality of being both very dynamic and very "C" gives us exactly what we need to make the SDK and engineering of games simpler. > > This means that we will need a way to compile it on all platforms our games will target. Currently the major platforms we are concerned with include... PC, M...
2010 May 27
5
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
...may need to do some work there also. > > Summary, you can probably get this approach to work, but it's not as easy as you're hoping. > > On May 26, 2010, at 5:20 PMPDT, kdubb wrote: > >> We are looking at using Objective-C/C++ in a new game engine. Objective C's duality of being both very dynamic and very "C" gives us exactly what we need to make the SDK and engineering of games simpler. >> >> This means that we will need a way to compile it on all platforms our games will target. Currently the major platforms we are concerned with include....
2017 Jan 12
2
IR canonicalization: shufflevector or vector trunc?
On Thu, Jan 12, 2017 at 11:06 AM, Friedman, Eli <efriedma at codeaurora.org> wrote: > On 1/12/2017 9:04 AM, Sanjay Patel via llvm-dev wrote: > > It's time for another round of "What is the canonical IR?" > > Credit for this episode to Zvi and PR31551. :) > https://llvm.org/bugs/show_bug.cgi?id=31551 > > define <4 x i16> @shuffle(<16 x i16>
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
...at is the pipeline you had in mind, have you attempted to run a Hello World app yet? Ran into any errors? >> >> - Sherief >> >> On May 26, 2010, at 8:20 PM, kdubb wrote: >> >>> We are looking at using Objective-C/C++ in a new game engine. Objective C's duality of being both very dynamic and very "C" gives us exactly what we need to make the SDK and engineering of games simpler. >>> >>> This means that we will need a way to compile it on all platforms our games will target. Currently the major platforms we are concerned with...
2010 May 27
4
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
...; >>> Summary, you can probably get this approach to work, but it's not as easy as you're hoping. >>> >>> On May 26, 2010, at 5:20 PMPDT, kdubb wrote: >>> >>>> We are looking at using Objective-C/C++ in a new game engine. Objective C's duality of being both very dynamic and very "C" gives us exactly what we need to make the SDK and engineering of games simpler. >>>> >>>> This means that we will need a way to compile it on all platforms our games will target. Currently the major platforms we are concern...
2019 Nov 08
0
[PATCH v2 02/15] mm/mmu_notifier: add an interval tree notifier
...tion pointers? > > heh, I'm sort of winging it, I'm not sure how function pointers are supposed > to be documented in kdoc. Actually the only key take-away here is to write > > "This function can sleep" > > as a separate sentence.. Sure > > This odd duality has already cause some confusion, but names here are > > hard. mmu_interval_notifier is the best alternative I've heard. > > > > Changing this name is a lot of work - are we happy > > 'mmu_interval_notifier' is the right choice? > > Yes, it's my fav...
2009 Dec 09
0
new version of RobASt-family of packages
...####################################### - na.rm argument added - introduction of finite-sample correction ############################################## ## Package ROptEst ############################################## - optional use of alternative algorithm to obtain Lagrange multipliers using duality based optimization - extended implementation for total variation neighbourhoods - solutions for general parameter transformations with nuisance components - several extensions to the examples in folder scripts - implementation of k-step estimator construction extended ##########################...