Displaying 9 results from an estimated 9 matches for "drawbuffer".
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drawbuffers
2014 Jan 17
2
[PATCH] nv50, nvc0: only clear out the buffers that we were asked to clear
Fixes fbo-drawbuffers-none glClearBuffer piglit test.
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
Only tested on nv50, but implementations seem similar enough.
src/gallium/drivers/nouveau/nv50/nv50_surface.c | 17 +++++++++--------
src/gallium/drivers/nouveau/nvc0/nvc0_surface.c | 17 +++++++++---...
2014 Jan 23
2
[Mesa-dev] [PATCH] nv50, nvc0: only clear out the buffers that we were asked to clear
On Thu, Jan 23, 2014 at 3:11 PM, Emil Velikov <emil.l.velikov at gmail.com> wrote:
> On 17/01/14 02:23, Ilia Mirkin wrote:
>> Fixes fbo-drawbuffers-none glClearBuffer piglit test.
>>
>> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
>> ---
>>
>> Only tested on nv50, but implementations seem similar enough.
>>
>> src/gallium/drivers/nouveau/nv50/nv50_surface.c | 17 +++++++++--------
>&g...
2014 Feb 13
2
[PATCH] nouveau: fix chipset checks for nv1a by using the oclass instead
...eau/nv10_context.c b/src/mesa/drivers/dri/nouveau/nv10_context.c
index 8582cb2..4773014 100644
--- a/src/mesa/drivers/dri/nouveau/nv10_context.c
+++ b/src/mesa/drivers/dri/nouveau/nv10_context.c
@@ -63,7 +63,7 @@ nv10_use_viewport_zclear(struct gl_context *ctx)
struct gl_framebuffer *fb = ctx->DrawBuffer;
struct gl_renderbuffer *depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
- return context_chipset(ctx) < 0x17 &&
+ return context_eng3d(ctx)->oclass < NV17_3D_CLASS &&
!nctx->hierz.clear_blocked && depthRb &&
(_mesa_get_format_bits(depth...
2015 Jul 01
8
[Bug 91171] New: Space Rangers 2 (in Wine) shows only black screen
https://bugs.freedesktop.org/show_bug.cgi?id=91171
Bug ID: 91171
Summary: Space Rangers 2 (in Wine) shows only black screen
Product: Mesa
Version: git
Hardware: Other
URL: http://www.fileplanet.com/162972/160000/fileinfo/Space
-Rangers-2:-Rise-of-the-Dominators-Demo
OS: All
2014 Jan 23
0
[Mesa-dev] [PATCH] nv50, nvc0: only clear out the buffers that we were asked to clear
On 17/01/14 02:23, Ilia Mirkin wrote:
> Fixes fbo-drawbuffers-none glClearBuffer piglit test.
>
> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
> ---
>
> Only tested on nv50, but implementations seem similar enough.
>
> src/gallium/drivers/nouveau/nv50/nv50_surface.c | 17 +++++++++--------
> src/gallium/drivers/nouve...
2014 Jan 23
0
[Mesa-dev] [PATCH] nv50, nvc0: only clear out the buffers that we were asked to clear
On 23/01/14 20:15, Ilia Mirkin wrote:
> On Thu, Jan 23, 2014 at 3:11 PM, Emil Velikov <emil.l.velikov at gmail.com> wrote:
>> On 17/01/14 02:23, Ilia Mirkin wrote:
>>> Fixes fbo-drawbuffers-none glClearBuffer piglit test.
>>>
>>> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
>>> ---
>>>
>>> Only tested on nv50, but implementations seem similar enough.
>>>
>>> src/gallium/drivers/nouveau/nv50/nv50_surface.c |...
2014 Jan 15
3
[PATCH] nv50, nvc0: don't crash on a null cbuf
This is needed since commit 9baa45f78b (st/mesa: bind NULL colorbuffers
as specified by glDrawBuffers).
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
Not sure whether something needs to be done to clear out the old RT_* settings
for that index buffer, or if things are cleared out implicitly. Perhaps
instead of skipping indices, RT_CONTROL needs to be adjusted with the
appropriat...
2007 Apr 27
0
Wine release 0.9.36
...ion for dumping FBO status codes.
wined3d: Dump the FBO's attachments when its status is GL_FRAMEBUFFER_UNSUPPORTED_EXT.
wined3d: Use GL_UNSIGNED_BYTE as data type for WINED3DFMT_A8.
wined3d: Ignore SetTextureStageState on unsupported texture stages.
wined3d: Set the FBO drawbuffer using glDrawBuffer when ARB_DRAW_BUFFERS is not supported.
wined3d: Add a function to determine if a surface is the front or the backbuffer for a swapchain, and return the corresponding GLenum.
wined3d: Use surface_get_gl_buffer where appropriate.
wined3d: Properly handle the diff...
2008 Sep 19
0
Wine release 1.1.5
...in PreLoad().
wined3d: Make the debug channels more consistent.
wined3d: Add a checkGLcall() at the end of loadTexCoords().
wined3d: Move FBO handling functions to context.c.
wined3d: Split off a function for applying an attachment's filter states.
wined3d: Handle drawbuffers in context_apply_fbo_state() instead of context_set_render_target_fbo().
wined3d: Get rid of context_set_render_target_fbo().
wined3d: Get rid of context_set_depth_stencil_fbo().
wined3d: Create a FBO for each combination of render targets and depth stencil.
Hirofumi Katayama (1...