search for: drawbuffer

Displaying 9 results from an estimated 9 matches for "drawbuffer".

Did you mean: drawbuffers
2014 Jan 17
2
[PATCH] nv50, nvc0: only clear out the buffers that we were asked to clear
Fixes fbo-drawbuffers-none glClearBuffer piglit test. Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> --- Only tested on nv50, but implementations seem similar enough. src/gallium/drivers/nouveau/nv50/nv50_surface.c | 17 +++++++++-------- src/gallium/drivers/nouveau/nvc0/nvc0_surface.c | 17 +++++++++---...
2014 Jan 23
2
[Mesa-dev] [PATCH] nv50, nvc0: only clear out the buffers that we were asked to clear
On Thu, Jan 23, 2014 at 3:11 PM, Emil Velikov <emil.l.velikov at gmail.com> wrote: > On 17/01/14 02:23, Ilia Mirkin wrote: >> Fixes fbo-drawbuffers-none glClearBuffer piglit test. >> >> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> >> --- >> >> Only tested on nv50, but implementations seem similar enough. >> >> src/gallium/drivers/nouveau/nv50/nv50_surface.c | 17 +++++++++-------- >&g...
2014 Feb 13
2
[PATCH] nouveau: fix chipset checks for nv1a by using the oclass instead
...eau/nv10_context.c b/src/mesa/drivers/dri/nouveau/nv10_context.c index 8582cb2..4773014 100644 --- a/src/mesa/drivers/dri/nouveau/nv10_context.c +++ b/src/mesa/drivers/dri/nouveau/nv10_context.c @@ -63,7 +63,7 @@ nv10_use_viewport_zclear(struct gl_context *ctx) struct gl_framebuffer *fb = ctx->DrawBuffer; struct gl_renderbuffer *depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; - return context_chipset(ctx) < 0x17 && + return context_eng3d(ctx)->oclass < NV17_3D_CLASS && !nctx->hierz.clear_blocked && depthRb && (_mesa_get_format_bits(depth...
2015 Jul 01
8
[Bug 91171] New: Space Rangers 2 (in Wine) shows only black screen
https://bugs.freedesktop.org/show_bug.cgi?id=91171 Bug ID: 91171 Summary: Space Rangers 2 (in Wine) shows only black screen Product: Mesa Version: git Hardware: Other URL: http://www.fileplanet.com/162972/160000/fileinfo/Space -Rangers-2:-Rise-of-the-Dominators-Demo OS: All
2014 Jan 23
0
[Mesa-dev] [PATCH] nv50, nvc0: only clear out the buffers that we were asked to clear
On 17/01/14 02:23, Ilia Mirkin wrote: > Fixes fbo-drawbuffers-none glClearBuffer piglit test. > > Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> > --- > > Only tested on nv50, but implementations seem similar enough. > > src/gallium/drivers/nouveau/nv50/nv50_surface.c | 17 +++++++++-------- > src/gallium/drivers/nouve...
2014 Jan 23
0
[Mesa-dev] [PATCH] nv50, nvc0: only clear out the buffers that we were asked to clear
On 23/01/14 20:15, Ilia Mirkin wrote: > On Thu, Jan 23, 2014 at 3:11 PM, Emil Velikov <emil.l.velikov at gmail.com> wrote: >> On 17/01/14 02:23, Ilia Mirkin wrote: >>> Fixes fbo-drawbuffers-none glClearBuffer piglit test. >>> >>> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> >>> --- >>> >>> Only tested on nv50, but implementations seem similar enough. >>> >>> src/gallium/drivers/nouveau/nv50/nv50_surface.c |...
2014 Jan 15
3
[PATCH] nv50, nvc0: don't crash on a null cbuf
This is needed since commit 9baa45f78b (st/mesa: bind NULL colorbuffers as specified by glDrawBuffers). Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> --- Not sure whether something needs to be done to clear out the old RT_* settings for that index buffer, or if things are cleared out implicitly. Perhaps instead of skipping indices, RT_CONTROL needs to be adjusted with the appropriat...
2007 Apr 27
0
Wine release 0.9.36
...ion for dumping FBO status codes. wined3d: Dump the FBO's attachments when its status is GL_FRAMEBUFFER_UNSUPPORTED_EXT. wined3d: Use GL_UNSIGNED_BYTE as data type for WINED3DFMT_A8. wined3d: Ignore SetTextureStageState on unsupported texture stages. wined3d: Set the FBO drawbuffer using glDrawBuffer when ARB_DRAW_BUFFERS is not supported. wined3d: Add a function to determine if a surface is the front or the backbuffer for a swapchain, and return the corresponding GLenum. wined3d: Use surface_get_gl_buffer where appropriate. wined3d: Properly handle the diff...
2008 Sep 19
0
Wine release 1.1.5
...in PreLoad(). wined3d: Make the debug channels more consistent. wined3d: Add a checkGLcall() at the end of loadTexCoords(). wined3d: Move FBO handling functions to context.c. wined3d: Split off a function for applying an attachment's filter states. wined3d: Handle drawbuffers in context_apply_fbo_state() instead of context_set_render_target_fbo(). wined3d: Get rid of context_set_render_target_fbo(). wined3d: Get rid of context_set_depth_stencil_fbo(). wined3d: Create a FBO for each combination of render targets and depth stencil. Hirofumi Katayama (1...