Displaying 9 results from an estimated 9 matches for "drawbuffers".
2014 Jan 17
2
[PATCH] nv50, nvc0: only clear out the buffers that we were asked to clear
Fixes fbo-drawbuffers-none glClearBuffer piglit test.
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
Only tested on nv50, but implementations seem similar enough.
src/gallium/drivers/nouveau/nv50/nv50_surface.c | 17 +++++++++--------
src/gallium/drivers/nouveau/nvc0/nvc0_surface.c | 17 +++++++++----...
2014 Jan 23
2
[Mesa-dev] [PATCH] nv50, nvc0: only clear out the buffers that we were asked to clear
On Thu, Jan 23, 2014 at 3:11 PM, Emil Velikov <emil.l.velikov at gmail.com> wrote:
> On 17/01/14 02:23, Ilia Mirkin wrote:
>> Fixes fbo-drawbuffers-none glClearBuffer piglit test.
>>
>> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
>> ---
>>
>> Only tested on nv50, but implementations seem similar enough.
>>
>> src/gallium/drivers/nouveau/nv50/nv50_surface.c | 17 +++++++++--------
>>...
2014 Feb 13
2
[PATCH] nouveau: fix chipset checks for nv1a by using the oclass instead
Commit f4ebcd133b9 ("dri/nouveau: NV17_3D class is not available for
NV1a chipset") fixed this partially by using the correct 3d class.
However there were a lot of checks left over comparing against the
chipset.
Reported-and-tested-by: John F. Godfrey <jfgodfrey at gmail.com>
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
I guess I didn't have to change the
2015 Jul 01
8
[Bug 91171] New: Space Rangers 2 (in Wine) shows only black screen
https://bugs.freedesktop.org/show_bug.cgi?id=91171
Bug ID: 91171
Summary: Space Rangers 2 (in Wine) shows only black screen
Product: Mesa
Version: git
Hardware: Other
URL: http://www.fileplanet.com/162972/160000/fileinfo/Space
-Rangers-2:-Rise-of-the-Dominators-Demo
OS: All
2014 Jan 23
0
[Mesa-dev] [PATCH] nv50, nvc0: only clear out the buffers that we were asked to clear
On 17/01/14 02:23, Ilia Mirkin wrote:
> Fixes fbo-drawbuffers-none glClearBuffer piglit test.
>
> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
> ---
>
> Only tested on nv50, but implementations seem similar enough.
>
> src/gallium/drivers/nouveau/nv50/nv50_surface.c | 17 +++++++++--------
> src/gallium/drivers/nouvea...
2014 Jan 23
0
[Mesa-dev] [PATCH] nv50, nvc0: only clear out the buffers that we were asked to clear
On 23/01/14 20:15, Ilia Mirkin wrote:
> On Thu, Jan 23, 2014 at 3:11 PM, Emil Velikov <emil.l.velikov at gmail.com> wrote:
>> On 17/01/14 02:23, Ilia Mirkin wrote:
>>> Fixes fbo-drawbuffers-none glClearBuffer piglit test.
>>>
>>> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
>>> ---
>>>
>>> Only tested on nv50, but implementations seem similar enough.
>>>
>>> src/gallium/drivers/nouveau/nv50/nv50_surface.c |...
2014 Jan 15
3
[PATCH] nv50, nvc0: don't crash on a null cbuf
This is needed since commit 9baa45f78b (st/mesa: bind NULL colorbuffers
as specified by glDrawBuffers).
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
Not sure whether something needs to be done to clear out the old RT_* settings
for that index buffer, or if things are cleared out implicitly. Perhaps
instead of skipping indices, RT_CONTROL needs to be adjusted with the
appropriate...
2007 Apr 27
0
Wine release 0.9.36
This is release 0.9.36 of Wine, a free implementation of Windows on Unix.
What's new in this release:
- Midi support in the CoreAudio driver.
- Mixer support in the Alsa driver.
- A lot of MSI fixes.
- Implementation for most D3DRM functions.
- The usual assortment of Direct3D fixes.
- Lots of bug fixes.
Because of lags created by using mirrors, this message may reach you
before
2008 Sep 19
0
Wine release 1.1.5
...in PreLoad().
wined3d: Make the debug channels more consistent.
wined3d: Add a checkGLcall() at the end of loadTexCoords().
wined3d: Move FBO handling functions to context.c.
wined3d: Split off a function for applying an attachment's filter states.
wined3d: Handle drawbuffers in context_apply_fbo_state() instead of context_set_render_target_fbo().
wined3d: Get rid of context_set_render_target_fbo().
wined3d: Get rid of context_set_depth_stencil_fbo().
wined3d: Create a FBO for each combination of render targets and depth stencil.
Hirofumi Katayama (1)...