search for: donnel

Displaying 20 results from an estimated 30 matches for "donnel".

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2008 Jan 31
4
reby-debug and rspec
How do I use the ruby debugger with a specific test (not the whole spec file)? I want to do something like this. $ rdebug spec/models/user_spec.rb -s "should error if not new_record" ____________________________________________________________________________________ Looking for last minute shopping deals? Find them fast with Yahoo! Search.
2007 Jan 18
4
problems testing a rails controller
I''m trying to test a rails controller, but my mock isn''t working. Everything looks right to me. Can someone take a look at it and see if I''m missing something obvious http://pastie.caboo.se/33883 Domain.should_receive(:find_domain).once.and_return(domain) That line in the spec is failing but I don''t see why. If I comment out that line the test passes so it is
2006 Feb 16
2
fixtures outside of rails
Is there an easy way to use fixtures outside of a rails app? I''m using activerecord for a project and would love to use fixtures as well, but I haven''t found any info on doing this. I''m hoping it''s something quick and simple someone can explain to me so I don''t have to dig through the rails source :) -- Posted via http://www.ruby-forum.com/.
2008 Jan 28
6
client first, top down, outside in, etc with rails
I''m starting a new project and I want to try writing the client first. I.e. I want to write my ''views'' first and I would like to mock out all the models in such a way that I can run the site and browse it with the mocked out models. Is it easy to use rspec''s mocking for this sort of thing and has anyone done it before? Does anyone know of a tutorial out there
2006 Oct 24
2
oggdec.exe not using album gain stdout option
This question is mainly directed at John Edwards, I believe. I'm attempting to use oggdec.exe in a batch conversion of ogg vorbis files for use on a portable player. I'm using the -o option to redirect output to the LAME encoder. So far so good. However, I also want to do volume leveling using the replaygain tags. If I specify track (radio) gain, everything works fine, however, when I
2008 Jan 11
13
Role of stories vs specs, revisited
A couple months ago I asked how stories and specs might impact each other. [1] If you look at Dan North''s example of what''s in a story [2], and you imagine using the spec framework to drive the design, you can probably imagine a significant bit of overlap in the two. Is that a bad thing? I''m not sure. It has made me a bit uncomfortable though, and I''ve
2008 Oct 29
0
Package arm
...ly = TRUE, logical.return = TRUE, lib.loc = lib.loc) 10: .getRequiredPackages2(pkgInfo) 11: library(arm) Possible actions: 1: abort (with core dump, if enabled) 2: normal R exit 3: exit R without saving workspace 4: exit R saving workspace > Selection: Can anyone please advise? Erica Donnelly-Swift SAHRU Department of Public Health & Primary Care Trinity College Dublin Tel:01-8968510 email: donneler at tcd.ie
2006 May 18
2
attempt to override the ''tag'' method
I want to override the ''tag'' method in ActionView::Helpers::TagHelper to do some generalized error handling similar to the way scaffolding puts a red border around fields that fail validation. I''ve created a file lib/rails_patches/tag_helper.rb which contains the following. module ActionView module Helpers module TagHelper alias_method :orig_tag, :tag
2004 Nov 19
0
Call for papers: Bellua Cyber Security Asia 2005
...ll bring together over 20 researchers and practitioners from numerous disciplines to discuss present and future information security issues through an intensive series of workshops, presentations, technical sessions and demonstrations. The partial list of speakers include Ralph Logan, Adam O'Donnel, David Maynor [ISS X-Force], The Grugq, Jim Geovedi [HERT], Fetri Miftach and John Grygorcewicz. Over 30 workshops will be offered and taught by the most respected experts in the field. Ethical hacking & security contests will let novices develop their skills and challenge experts in their fa...
2006 Mar 08
5
ActiveRecord returning Strings with find_by_sql?
Hello, I''m new to Ruby & Rails, and I''m trying to figure out if this behavior by ActiveRecord is by design, or if I''m doing something incorrectly. Here''s the deal: I have a class based on ActiveRecord::Base that defines a method that creates a query using find_by_sql(). The fields retrieved by joins with other tables are being returned as Strings,
2012 Mar 30
0
Wine release 1.5.1
...ucas Zawacki (1): dinput: Correct wrong loop delimiter in diactionformat_priority. Matteo Bruni (3): wined3d: Update the correct draw buffers mask. wined3d: Support WINED3D_TTFF_COUNT3 texture projection in the ARB backend. include: Fix some winsock definitions. Michael Mc Donnell (1): d3dx9: Do not weld self. Michael Stefaniuc (26): hlink: Use the standard COM aggregation struct field names. d3d10core: Standardize COM aggregation for d3d10_device. activeds: Print the debug string and not the pointer to it. d3dx9_36: Print the debug string and...
2012 May 11
0
Wine release 1.5.4
...ate Swedish translation. Matteo Bruni (4): d3dcompiler: Remove shader_type typedef. d3dcompiler: Make set_parse_status() more general. d3dcompiler: Generalize message reporting function. d3dcompiler: Rename asm_alloc/realloc/free functions to more generic names. Michael Mc Donnell (2): d3dx9: Added D3DXOptimizeFaces semi-stub. d3dx9: Added D3DXOptimizeFaces test. Michael Stefaniuc (1): strmbase: Print the debug string and not the pointer to it. Nikolay Sivov (9): msxml3: Use dispex support for IDispatch implementation of process instruction node....
2010 Sep 18
0
Wine release 1.3.3
...ate Slovenian translation. Matteo Bruni (5): d3dx9: Fix D3DXCompileShaderFromFileW. d3dx9: Fix D3DXAssembleShader tests. d3dcompiler: D3DPreprocess implementation. d3dcompiler: Add D3DPreprocess tests. d3dx9: D3DXPreprocessShader implementation with tests. Michael Mc Donnell (1): shell32/tests: Test that basic renaming is supported. Michael Stefaniuc (2): oleaut32: The function pointer should be const and not the return value. urlmon: Remove superfluous NULL check before heap_free (Smatch). Mikko Rasa (6): wined3d: Recognize GeForce GTX 460....
2012 Jun 15
0
Wine release 1.4.1
...teo Bruni (3): include: Fix some winsock definitions. wined3d: Update the correct draw buffers mask. wined3d: Support WINED3D_TTFF_COUNT3 texture projection in the ARB backend. Michael Geddes (1): kernel32: Add timed wait capability flag to COMM Port properties. Michael Mc Donnell (1): d3dx9: Do not weld self. Michael Stefaniuc (2): riched20: Avoid a forward declaration of a vtbl. riched20: Support COM aggregation in CreateTextServices(). Morten R?nne (3): wineconsole: Fixed a wrong word in message. po: Updated Danish translation. po: U...
2011 Dec 30
0
Wine release 1.3.36
...o: Update Italian translation. Matteo Bruni (3): wined3d: Improve invalid TEXTURETRANSFORMFLAGS handling. wined3d: Improve projection TEXTURETRANSFORMFLAGS handling in the ARB fragment ffp implementation. d3d9/tests: More D3DTSS_TEXTURETRANSFORMFLAGS projection tests. Michael Mc Donnell (1): d3dx9/tests: Add a D3DXValidMesh test. Nikolay Sivov (17): msxml3: Skip leading space characters when loading from BSTR. msxml3: Implement response headers access methods. msxml3: libxml2 is not used for writer. msxml3: Use ascii/utf-8 encoding for request body....
2011 Jul 22
0
Wine release 1.3.25
...es and values definitions. shell32/tests: Add checking known folders' names. shell32: Add IKnownFolder::GetFolderDefinition() implementation. shell32: Fix FOLDERID_Document definition. Matteo Bruni (1): d3dx9: Fix an error check in D3DXLoadMeshFromXResource. Michael Mc Donnell (2): d3dx9/tests: Implemented ConvertAdjacencyToPointReps test. d3dx9: Implemented ConvertAdjacencyToPointReps mesh method. Michael Stefaniuc (17): d3d10core: COM cleanup for the ID3D10Device iface. d3d10core: Use unsafe_impl_from_ID3D10VertexShader for an app provided ifa...
2011 Oct 10
0
Wine release 1.3.30
...shader, check shader type and version. d3d10core: Fixup HRESULT in a bunch of error cases. d3d8/tests: Test creating shaders with wrong type or version. d3d9/tests: Test creating shaders with wrong type or version. d3d10core/tests: Add some shader creation tests. Michael Mc Donnell (1): d3dx9_36/tests: Fixed adjacency double free (valgrind). Michael Stefaniuc (28): wineqtdecoder: Use FAILED instead of !SUCCEEDED. oleaut32/tests: Use FAILED instead of !SUCCEEDED. wshom.ocx: Don't bother with a FIXME in DllCanUnloadNow(). ieframe: Don't o...
2010 Oct 01
0
Wine release 1.3.4
...stics::SetStatistic. gameux: IGameStatistics::Save initial implementation. gameux: Add implementation of IGameStatisticsMgr::RemoveGameStatistics. gameux: Finished implementation of saving game statistics. Matej ?pindler (1): taskkill: Add Slovenian translation. Michael Mc Donnell (1): shell32/tests: SHBrowseForFolder should return new folder pidl. Michael Stefaniuc (4): crypt32: Remove redundant NULL check before CryptMemFree (Smatch). user32: Simplify the error handling in BITMAP_Load(). ddraw: Add missing unlock on an error path (Smatch). o...
2011 Nov 04
0
Wine release 1.3.32
...fuse to create a shader unsupported by the backend. wined3d: Add filtering flag to more texture formats. wined3d: Test more thoroughly for post-pixelshader blending support, try on more texture formats. wined3d: Recognize Northern Islands cards with AMD binary drivers. Michael Mc Donnell (2): d3dx9: Implemented non-equal declaration support in CloneMesh. d3dx9/tests: Implemented CloneMesh test. Michael Stefaniuc (22): include: Remove 'l' modifier from numeric constants in mmsystem.h. include: Remove 'l' modifier from numeric constants in di...
2011 Jun 24
0
Wine release 1.3.23
...shell32: Add IKnownFolder::SetPath() implementation. include: Add new flags to KF_DEFINITION_FLAGS. Matteo Bruni (3): wined3d: Fix context_apply_blit_state(). wined3d: Fix context_apply_draw_buffers() with backbuffer ORM. wined3d: Fix draw buffers tracking. Michael Mc Donnell (2): d3dx9/tests: Add UpdateSemantics test. d3dx9: Implement UpdateSemantics mesh method. Michael Stefaniuc (16): ddraw: Rename d3d_vertex_buffer_init() and have it allocate the object too. ddraw: Avoid unsafe IDirect3DVertexBuffer to object casts. ddraw: Use unsafe_...