Displaying 2 results from an estimated 2 matches for "ddraw7_getmonitorfrequency".
2010 Oct 06
2
Bejeweled Blitz ( Crashes )
...Direct3D8 is not available without OpenGL.
err:ddraw:d3d7_CreateDevice The application wants to create a Direct3D device, but non-opengl surfaces are set in the registry.
err:ddraw:d3d7_CreateDevice Please set the surface implementation to opengl or autodetection to allow 3D rendering.
fixme:ddraw:ddraw7_GetMonitorFrequency iface 0x1286f0, frequency 0x30b8470 stub!
err:ntlm:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path.
err:ntlm:SECUR32_initNTLMSP Usually, you can find it in the winbind package of your distribution.
2012 Jul 31
0
Wine release 1.5.10
...d10: Add support for parsing depth/stencil states.
d3d10: Implement d3d10_effect_depth_stencil_variable_GetBackingStore().
wined3d: Handle core fixups like any other kind of extension fixup.
wined3d: Use struct opengl_funcs for storing GL extension pointers.
ddraw: Implement ddraw7_GetMonitorFrequency() on top of wined3d_get_adapter_display_mode().
d3d10: Add support for parsing blend states.
d3d10: Implement d3d10_effect_blend_variable_GetBackingStore().
d3d10: Add support for parsing sampler states.
d3d10: Implement d3d10_effect_sampler_variable_GetBackingStore()....