search for: ddraw7_getmonitorfrequency

Displaying 2 results from an estimated 2 matches for "ddraw7_getmonitorfrequency".

2010 Oct 06
2
Bejeweled Blitz ( Crashes )
...Direct3D8 is not available without OpenGL. err:ddraw:d3d7_CreateDevice The application wants to create a Direct3D device, but non-opengl surfaces are set in the registry. err:ddraw:d3d7_CreateDevice Please set the surface implementation to opengl or autodetection to allow 3D rendering. fixme:ddraw:ddraw7_GetMonitorFrequency iface 0x1286f0, frequency 0x30b8470 stub! err:ntlm:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. err:ntlm:SECUR32_initNTLMSP Usually, you can find it in the winbind package of your distribution.
2012 Jul 31
0
Wine release 1.5.10
...d10: Add support for parsing depth/stencil states. d3d10: Implement d3d10_effect_depth_stencil_variable_GetBackingStore(). wined3d: Handle core fixups like any other kind of extension fixup. wined3d: Use struct opengl_funcs for storing GL extension pointers. ddraw: Implement ddraw7_GetMonitorFrequency() on top of wined3d_get_adapter_display_mode(). d3d10: Add support for parsing blend states. d3d10: Implement d3d10_effect_blend_variable_GetBackingStore(). d3d10: Add support for parsing sampler states. d3d10: Implement d3d10_effect_sampler_variable_GetBackingStore()....