search for: damagescreen

Displaying 8 results from an estimated 8 matches for "damagescreen".

2007 Jan 28
3
A patch for minimize plugin.
I've added a new option in minimize plugin, called "Disable Fading". To prevent tearing, damageScreen is used minDonePaintScreen (only if the option is used). The patch is attached. -------------- next part -------------- A non-text attachment was scrubbed... Name: minimize-fading.patch Type: text/x-patch Size: 1855 bytes Desc: not available Url : http://lists.freedesktop.org/archives/compiz/attac...
2009 May 07
2
compiz swapbuffers patch
Here's a compiz patch to assume the presence of a sane glXSwapBuffer implementation (i.e. one that uses page flips synchronized to vblank). It adds --no-wait and --always-swap options, which, if used with the swapbuffers patchset, will make compiz use the page flipping path for tear-free drawing. Jesse -------------- next part -------------- A non-text attachment was scrubbed... Name:
2006 Dec 06
1
Drawing On the Desktop
Hi, I am currently developing a xsnow like plugin for beryl called xglsnow (http://cornergraf.net/projects/xglsnow/). I have been told(1) that my way of drawing to the desktop is not very good and that a better way might exist. I realize beryl is not the same as compiz, but I hope that the differences are not too big on this matter, if not excuse me for this post. My drawing currently works
2006 Oct 16
2
Edge + Mouse button draft patches
...StateInitEdge; o->value.action.state |= CompActionStateInitEdgeDnd; -------------- next part -------------- diff --git a/plugins/scale.c b/plugins/scale.c index 7095c2d..94e4258 100644 --- a/plugins/scale.c +++ b/plugins/scale.c @@ -1075,11 +1075,14 @@ scaleInitiate (CompDisplay *d, damageScreen (s); } - if (state & CompActionStateInitButton) - action->state |= CompActionStateTermButton; + if (!(action->edgeMask & d->mouseOnEdge)) + { + if (state & CompActionStateInitButton) + action->state |= CompActionStateTermButton; - if (...
2007 Mar 01
2
Composite retained drawing protocol
I've recently drafted a rough idea of a composite manager agnostic protocol for leveraging the compositor for retained drawing in a way suitable for highly interactive and flexible applications. It seems to be that for anything like this to be a success it would have to be developed with the support of multiple window managers, and I would appreciate any feedback, ideas, and contributions to
2014 Nov 24
1
Contributor Contributions
I have made claims that I have not left the compiz project and that I have been maintaining it over the past 4 years, despite the lack of releases by not fault but my own. At the request of some of the original compiz developers, I am now posting a compilation of some of the contributions I've made over time, since the beginning. Since the most important contributions are code and easiest to
2006 Oct 25
2
[PATCH] Edge buttons
...nStateInitEdgeDnd; o->value.action.state |= CompActionStateInitKey; -------------- next part -------------- diff --git a/plugins/scale.c b/plugins/scale.c index 7095c2d..31864be 100644 --- a/plugins/scale.c +++ b/plugins/scale.c @@ -1075,11 +1075,14 @@ scaleInitiate (CompDisplay *d, damageScreen (s); } - if (state & CompActionStateInitButton) - action->state |= CompActionStateTermButton; + if (!(action->edgeMask & d->mouseOnEdge)) + { + if (state & CompActionStateInitButton) + action->state |= CompActionStateTermButton; - if (...
2006 Nov 08
2
bug in today's git snapshot with maximizing windows
...ctionStateInitKey; > plain text document attachment (edgebutton-scale.c.diff) > diff --git a/plugins/scale.c b/plugins/scale.c > index 7095c2d..31864be 100644 > --- a/plugins/scale.c > +++ b/plugins/scale.c > @@ -1075,11 +1075,14 @@ scaleInitiate (CompDisplay *d, > damageScreen (s); > } > > - if (state & CompActionStateInitButton) > - action->state |= CompActionStateTermButton; > + if (!(action->edgeMask & d->mouseOnEdge)) > + { > + if (state & CompActionStateInitButton) > +...