Displaying 20 results from an estimated 99 matches for "d3d10".
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d3d11
2009 Feb 01
1
Intel Graphics Driver problems...
...ing to run any Direct X 10 games (including the DLL test) blows up. My card is an Intel Corporation Mobile GM965/GL960 Integrated Graphics Controller, and uses the intel Xorg driver.
Here is what happens when I run the test:
Code:
make[2]: Entering directory `/home/dan/Software/wine-1.1.10/dlls/d3d10/tests'
../../../tools/runtest -q -P wine -M d3d10.dll -T ../../.. -p d3d10_test.exe.so device.c && touch device.ok
wine: Unhandled page fault on read access to 0x00000010 at address 0x60f0e6f5 (thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x000000...
2010 Oct 11
1
Seems that D3D10/11 is now natively supported in Linux..
Hey guys,
Even though this isn't a troubleshooting related matter with WINE, I figured those here, who're interested in the progress of D3D10/11 gaming in Linux, would be interested in this very, very good news!
http://www.phoronix.com/scan.php?page=article&item=mesa_gallium3d_d3d11&num=1
I hope it's not a problem posting the link. :)
You never know...this information might come useful for the development of WINE..... ;)...
2009 Nov 13
0
Wine release 1.1.33
...wined3d: directly pass gl_info to stream_info_element_from_strided().
wined3d: Don't depend on uninitialized data in the CreateSurface() thunks (Valgrind).
wined3d: It's not an error to request multisampling.
wined3d: Map D3DFMT_D24S8 to WINED3DFMT_D24_UNORM_S8_UINT.
d3d10core: Add a separate function for d3d10_geometry_shader initialization.
d3d10core: Add a separate function for d3d10_rendertarget_view initialization.
d3d10core: Fix a small whitespace error.
d3d10core: Add a stub ID3D10DepthStencilView implementation.
d3d10core: Add a stub I...
2009 Sep 25
0
Wine release 1.1.30
...t32: CertGetCertificateChain does not validate the size of the CERT_CHAIN_PARA structure.
wininet: Try harder to find a unique cache file name.
wininet: Consistently set last error before testing it.
wininet: Add some URL cache tests and make them pass.
Henri Verbeet (100):
d3d10: Add the ID3D10EffectRasterizerVariable interface.
d3d10: Add the ID3D10EffectSamplerVariable interface.
d3d10: Implement IsValid() for a few interfaces.
wined3d: Fix shader_arb_load_constantsF().
wined3d: Check the correct debug channel in shader_arb_load_constantsF()....
2016 May 27
0
Wine release 1.9.11
...Add a Wine icon to the Start button.
tools: Ensure that everything is stored in UTF-8 in the ANNOUNCE file.
Alistair Leslie-Hughes (8):
wined3d: Support missing WINED3DUSAGE flags to debug_d3dusage.
d3d11/tests: Added DXGI_FORMAT_R16_TYPELESS D3D11_BIND_DEPTH_STENCIL test.
d3d10core/tests: Added DXGI_FORMAT_R16_TYPELESS D3D11_BIND_DEPTH_STENCIL test.
d3d11/tests: Test for ID3D11InfoQueue interface.
secur32/tests: Add AcquireCredentialsHandleW tests.
d3dx10_43: Add D3DX10GetImageInfoFromMemory stub.
inetcomm: Return S_OK from IMimePropertySchema Modi...
2009 Sep 02
0
Wine release 1.1.29
...on't support nameless unions.
ddraw/tests: Fix compilation on systems that don't support nameless unions.
d3drm/tests: Fix compilation on systems that don't support nameless unions.
windowscodecs: Fix compilation on systems that don't support nameless unions.
d3d10core/tests: Fix compilation on systems that don't support nameless unions.
rpcrt4: Fix compilation on systems that don't support nameless unions.
iphlpapi: Fix compilation on systems that don't support nameless structs or unions.
d3d10core: Fix compilation on systems th...
2009 Oct 09
0
Wine release 1.1.31
...mePick32 - wDayOfWeek not generated automatically after DTM_SETSYSTEMTIME
19559 Proteus: Component text is too big
19578 Ares (Proteus 7.5) exits silently
19620 CounterStrike Source: Cannot perform microphone test (or use mic)
19851 interlocked* functions unimplemented for ARM
19897 d3d10/dxgi: device.ok crashes on MacOS X (InitAdapters/glGetString)
19901 Burg Schreckenstein: OSS HW emulation plays too slow and crashes
19963 GetSystemTimeAdjustment() should return 10000000 / sysconf(_SC_CLK_TCK)
19977 runasdate: buggy comctl32 behavior
19994 Microsoft Security Essentials...
2012 Jul 31
0
Wine release 1.5.10
...s: Improve precision of calculated pixel to units transformation.
Francois Gouget (9):
winex11.drv: Don't include wgl_driver.h if OpenGL is not supported.
d3dcompiler_43: Add a trailing '\n' to a couple of Wine traces.
d3dcompiler_43: Make some functions static.
d3d10: Make get_property_info() static.
kernel32/tests: Use NULL instead of casting 0.
msvcp90: Make num_put__Iput() static.
d3dcompiler_43: Make debug_dump_ir_expr() static.
kernel32/tests: Make initonce_callback() static.
wbemprox: Make some signature table functions stati...
2009 Mar 13
0
Wine release 1.1.17
...mscms: Handle errors from lcms more gracefully.
msi: Fix handling of REINSTALL overrides.
msi: Correct spec entry for MsiGetProductInfoA/W.
msi: Handle ADVERTISE overrides.
msi: Set concurrency model to multi-threaded for custom action threads.
Henri Verbeet (60):
d3d10: Fix a typo.
d3d10: Implement ID3D10Effect::GetTechniqueByName().
d3d10: Implement ID3D10Effect::GetTechniqueByIndex().
d3d10: Implement ID3D10EffectTechnique::GetPassByName().
d3d10: Implement ID3D10EffectTechnique::GetPassByIndex().
d3d10: Actually use the parse_fx10...
2009 Feb 27
0
Wine release 1.1.16
...or the video renderer window.
d3d8: Explicitly convert between D3DFORMAT and WINED3DFORMAT values.
d3d9: Explicitly convert between D3DFORMAT and WINED3DFORMAT values.
wined3d: Add DXGI formats to WINED3DFORMAT.
dxgi: Convert DXGI_FORMAT values to WINED3DFORMAT values.
d3d10core: Convert between DXGI_FORMAT and WINED3DFORMAT values.
d3dx8: Don't use uninitialized memory in the D3DXQuaternionSlerp() test.
d3d10core: Keep a reference to the wined3d device in the d3d10 device.
wined3d: Add IWineD3DBuffer, use it in d3d10core.
wined3d: Merge ver...
2012 Sep 28
0
Wine release 1.5.14
...claration shader instruction arguments.
wined3d: Recognize the SM4 dcl_maxOutputVertexCount opcode.
wined3d: Recognize the SM4 dcl_inputPrimitive opcode.
wined3d: Recognize the SM4 dcl_outputTopology opcode.
wined3d: Implement WINED3DSIH_CUT in the GLSL shader backend.
d3d10core: Implement d3d10_device_RSSetViewports().
d3d10core: Implement d3d10_device_RSGetViewports().
wined3d: wined3d_device_set_material() never fails.
wined3d: wined3d_device_get_material() never fails.
wined3d: Implement WINED3DSIH_EMIT in the GLSL shader backend.
d3d1...
2011 Nov 18
0
Wine release 1.3.33
...wined3d: x11_copy_to_screen() shouldn't be called on mapped surfaces.
wined3d: Introduce a "state" variable in shader_glsl_load_constants().
wined3d: Get rid of the WINED3DSHADER_PARAM_REGISTER_TYPE typedef.
wined3d: Get rid of the winetexturestates typedef.
d3d10: Add the ID3D10StateBlock interface.
d3d10: Add a stub ID3D10StateBlock implementation.
d3d10: Implement D3D10StateBlockMaskDifference().
wined3d: Get rid of the WINED3DSHADER_PARAM_SRCMOD_TYPE typedef.
wined3d: Get rid of the WINED3DSHADER_PARAM_DSTMOD_TYPE typedef.
d...
2008 Oct 24
0
Wine release 1.1.7
...bit nicer in surface_blt_to_drawable().
wined3d: The container is always non-NULL if GetContainer() succeeds.
wined3d: Remove a redundant local variable in apply_draw_buffer().
wined3d: Modifying GL_TEXTURE_MIN_FILTER modifies both the MINFILTER and MIPFILTER sampler states.
d3d10: Create an importlib.
dxguid: Add d3d10 GUIDs.
dxgi: Add the IDXGIObject interface.
dxgi: Add the IDXGIDeviceSubObject interface.
dxgi: Add the IDXGISurface interface.
dxgi: Add the IDXGIOutput interface.
dxgi: Add the IDXGISwapChain interface.
dxgi: Add th...
2020 Mar 27
0
Wine release 5.5
...n is unexpectedly NULL.
dinput/tests: Test IDirectInputEffect::SetParameters() with NULL effect parameters.
dinput: Fix IDirectInputEffect::SetParameters() behavior with NULL effect parameters.
Connor McAdams (9):
d2d1: Make sure arc fill vertex buffer has correct BindFlag.
d3d10: Implement matrix effect variable set methods.
d3d10: Implement matrix effect variable get methods.
d3d10: Add tests for matrix effect variable.
d3d10: Get resources used by effect shaders.
d3d10: Add impl_from_ID3D10EffectShaderVariable.
d3d10: Apply shader resources...
2019 Nov 15
0
Wine release 4.20
...sn't support this action' (needs ITextStream ReadLine method implementation)
35925 Age of Wonders III (version <1.5) has graphical issues (fbo bailing out on context_set_gl_context)
36431 valgrind shows a possible leak in shell32/tests/ebrowser.c
36538 Livestream Procaster needs D3D10CompileEffectFromMemory
38070 Multiple application installers need vbscript:Global_Replace implementation in VBScript custom actions (GEOVIA Surpac 6.x, Hog4PC 3.x)
40442 Unexplained new random comctl32:header failure (cross-compiler issue?)
40950 ProgramFiles(x86) environment variable is n...
2009 Jul 17
0
Wine release 1.1.26
...y the GLSL sRGB write code.
wined3d: Remove GetGlDesc() from the public IWineD3DSurface interface.
wined3d: Get rid of struct glDescriptor.
wined3d: Take geometry shaders into account in shader_glsl_load_constantsB().
d3d9/tests: Use color_match() in a few more places.
d3d10: Add the ID3D10EffectMatrixVariable interface.
d3d10: Parse local buffers.
d3d10: Parse local buffer names.
d3d10: Merge parse_fx10_technique() and parse_fx10_technique_index().
d3d10: Marge parse_fx10_pass() and parse_fx10_pass_index().
wined3d: Remove the remains of...
2010 Feb 05
0
Wine release 1.1.38
...Fix FO_RENAME tests for old shell32.
shell32/tests: Skip FO_COPY tests on old shell32.
shell32/tests: Fix test failures on old shell32 for FO_MOVE.
shell32/tests: Fix the old shell32 detection.
wininet/tests: Fix test failures on Win98/WinMe by using more A-functions.
d3d10core/tests: Fix a test failure when no adapters are present.
dxgi/tests: Fix a test failure when no adapters are present.
wininet/tests: Fix some memory leaks (Valgrind).
msi/tests: Fix some test failures on Win9x up to W2K.
gdiplus/tests: Fix a test failure.
Peter Rosin (6)...
2020 Mar 13
0
Wine release 5.4
...bution for the complete list.
----------------------------------------------------------------
Bugs fixed in 5.4 (total 34):
14949 ABBYY FineReader Pro 7.0 Scrolling Problem
18013 Foxit Reader 3.0: Sidebar Search Window not accessible/useable.
24013 Assassin's Creed (DX10) crashes (ID3D10ShaderReflection::GetConstantBufferByIndex is a stub)
24754 Multiple games have no text rendered due to ID3DXFont::DrawTextA/W method stubs (Nancy Drew 'Tale of the Twister', Europa Universalis Rome)
28141 Delphi Twain examples don't work
29330 8BallClub can't enter login d...
2010 Apr 16
0
Wine release 1.1.43
...d locales.
msvcrt: Use per thread locale in many functions.
msvcrt: Change localeconv implementation.
msvcrt: Fix locale initialization.
Qingchuan Wang (1):
amstream: Expose also IMultiMediaStream which is the base interface of IAMMultiMediaStream.
Rico Sch?ller (4):
d3d10: Fix an ERR message in parse_fx10_body().
d3d10: Move the effect shader input signature into a separate struct.
d3d10: Implement ID3DEffectVariable::GetInputSignatureElementDesc().
d3d10: Implement ID3DEffectVariable::GetOutputSignatureElementDesc().
Roderick Colenbrander (35):...
2010 Jan 22
0
Wine release 1.1.37
...Simplify DllCanUnloadNow().
dmusic: Avoid newlines inside FIXME messages.
dmscript: Avoid newlines inside FIXME messages.
dmstyle: Avoid newlines inside FIXME messages.
dmcompos: Avoid newlines inside FIXME messages.
dmsynth: Avoid newlines inside FIXME messages.
d3d10: Remove superfluous NULL check before HeapFree (Smatch).
d3d10: Remove break after return (Smatch).
dmband: Avoid newlines inside FIXME messages.
crypt32/tests: Add a win_skip().
Mike Kaplinskiy (2):
msxml: getElementsByTagName does not respect namespaces.
server: Act...