Displaying 9 results from an estimated 9 matches for "context_release".
2011 Jan 11
0
D3D problem... Mac Specific?
...Failed to make GL context *CONTEXTADDR* current on device context 0x6bc, last error 0.
err:d3d:context_create Cannot activate context to set up defaults
Where "CONTEXTADDR" changes with each iteration.
If this is not the first iteration of the loop, this is followed by:
Code:
err:d3d:context_release Failed to restore GL context *PREVCONTEXTADDR* on device context 0x6bc, last error 0x7d0.
Where "PREVCONTEXTADDR" is the context address used in the *last* iteration of the loop.
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Then the loop branches into one of four directions. ?Sometimes it just continues past this point, bu...
2010 Jan 07
1
Splinter Cell Double Agent crash on start up
...torCreate9 stub
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
fixme:xinput:XInputEnable (0) Stub!
err:d3d:context_release Failed to restore GL context 0x16a970 on device context 0x658, last error 0x7d0.
err:d3d:context_release Failed to restore GL context 0x16a970 on device context 0x658, last error 0x7d0.
err:d3d:context_release Failed to restore GL context 0x16a970 on device context 0x658, last error 0x7d0.
fixme:d3...
2010 Jul 15
2
What does these errors mean?
I'm trying to run the PC game "LEGO Rock Raiders", with original winxp DLLs.
I'm getting the following two errors:
> err:mmtime:TIME_MMTimeStop Timer still active?!
> err:d3d:context_release Failed to restore GL context 0x1e10b8 on device context 0x758, last error 0x7d0.
The latter of which I have found in only one other topic (linky (http://forum.winehq.org/viewtopic.php?t=7324&highlight=failed+restore++context)).
I've found the former several times, but didn't find an...
2009 Nov 13
0
Wine release 1.1.33
..._resources().
wined3d: Restore the thread's previous GL context in WineD3D_ReleaseFakeGLContext().
wined3d: Restore the thread's previous GL context in context_destroy_gl_resources().
wined3d: Keep better track of where we're using wined3d contexts.
wined3d: Call context_release() for wined3d contexts made current by context_create().
wined3d: Restore the thread's GL context on context_release() if it wasn't created by wined3d.
wined3d: Rename DestroyContext() to context_destroy().
wined3d: Remove some unused GLINFO_LOCATION definitions.
win...
2013 Oct 25
0
Wine release 1.7.5
...or creating certificates with no store.
crypt32: Use linked pointer instead of context type to test for linked contexts.
crypt32: Pass context as BASE_CONTEXT to Context_AddRef and added structs describing memory layout behind context structs.
crypt32: Pass context as context_t to Context_Release.
crypt32: Moved context desatructor to vtbl.
crypt32: Use Context_AddRef instead of WINE_CONTEXT_INTERFACE.
crypt32: Use Context_Release instead of WINE_CONTEXT_INTERFACE.
crypt32: Use context_t in Context_CreateLinkContext.
jscript: Compile tests with -D__WINESRC__....
2014 Apr 04
0
Wine release 1.7.16
...lamping to 0.
wined3d: Don't leak the HDC of an invalid context in context_update_window().
wined3d: Simplify the error path of context_update_window().
wined3d: Don't call GetPixelFormat() to set a flag that's already set.
wined3d: When restoring pixel format in context_release(), mark the context as needing to be set on the next context_acquire().
wined3d: Track if a context's hdc is private so we never need to restore its pixel format.
wined3d: Track if a context's private hdc has had its pixel format set, so we don't need to check it.
wine...
2013 Oct 11
0
Wine release 1.7.4
...no longer used contextSize argument in Context_AddRef.
crypt32: Get rid of no longer used contextSize argument in Context_GetLinkedContext.
crypt32: Get rid of no longer used contextSize argument in Context_GetProperties.
crypt32: Get rid of no longer used contextSize argument in Context_Release.
crypt32: Get rid of no longer used contextSize argument in Context_CopyProperties.
crypt32: Don't follow linked contexts in AddRef/Release implementations.
ieframe: Compile tests with __WINESRC__ define.
mshtml: Compile tests with __WINESRC__ define.
secur32: Comp...
2017 Mar 03
0
Wine release 2.3
...roduce an enumeration for GSUB lookup types.
wined3d: Use the command stream state in wined3d_cs_exec_draw().
wined3d: Use the command stream state in wined3d_cs_exec_dispatch().
wined3d: Use the command stream state in swapchain_gl_present().
wined3d: Get rid of an unneeded context_release() in swapchain_init().
wined3d: Send swapchain context destruction through the command stream.
wined3d: Send swapchain context creation through the command stream.
ddraw: Avoid destroying ddraw objects from DllMain().
usp10: Make feature tables const.
usp10: Use memmov...
2017 Feb 17
0
Wine release 2.2
...p bits are locked.
msvcr120: Add _except1 implementation.
Rodrigo Rivas Costa (1):
user32: Fix error handling in EndDeferWindowPos.
Sebastian Lackner (9):
dinput: Allocate correct amount of memory in IDirectInput8AImpl_EnumDevicesBySemantics.
wined3d: Add a missing call to context_release.
ntdll/tests: Add tests for FileIdInformation class.
ntdll: Implement FileIdInformation class in NtQueryInformationFile.
user32/tests: Add test for EndDeferWindowPos with destroyed window.
ntdll/tests: Add tests for FileIoCompletionNotificationInformation info class.
m...