Displaying 15 results from an estimated 15 matches for "check_fbo_compat".
2011 Jan 23
3
phase-6 program crashes with ubuntu 10.10 and wine 1.3.12
...ine phase-6.exe
fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_HANDLE_INFORMATION
fixme:ntdll:NtQueryObject Unsupported information class 3
err:rpc:I_RpcGetBuffer no binding
fixme:ntdll:NtQueryInformationProcess (process=0xffffffff) Unimplemented information class: ProcessDebugFlags
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c...
2011 May 26
4
Steam crashes upon launching (Mint Katya)
I had just installed Linux Mint katya on my Dell Dimension 5000 computer because Windows kept making it lag and so on.
I installed Wine and Steam soon after installing it, but whenever I tried to launch Steam it always crashes and quits as soon as the welcome and update screens pop up. I've googled for solutions to this problem and they have come to nil.
2010 Feb 20
0
MapZone 2, OpenGL errors + crash
...information in
the registry for bias 180, std (d/m/y): 21/02/2010, dlt (d/m/y): 17/10/2010
err:winediag:X11DRV_WineGL_InitOpenglInfo Direct rendering is disabled,
most likely your OpenGL drivers haven't been installed correctly
fixme:d3d_caps:init_driver_info Unhandled vendor 8086.
fixme:d3d:check_fbo_compat Format WINED3DFMT_B8G8R8_UNORM with
rendertarget flag is not supported as FBO color attachment, and no
fallback specified.
fixme:d3d:check_fbo_compat Format WINED3DFMT_B8G8R8A8_UNORM with
rendertarget flag is not supported as FBO color attachment, and no
fallback specified.
fixme:d3d:check_fbo_...
2010 Jan 07
1
Splinter Cell Double Agent crash on start up
...sage saying Wine caused the crash. I've looked in the AppDB and have replaced one of the dll files it said to for the game...
Here's the Terminal code... any chance anyone knows how to get this working? Many thanks!
wine SCDAAutoRun.exe
fixme:imm:ImmDisableTextFrameService Stub
fixme:d3d:check_fbo_compat Format WINED3DFMT_R32_FLOAT with rendertarget flag is not supported as FBO color attachment, and no fallback specified.
fixme:d3d:check_fbo_compat Format WINED3DFMT_R16_FLOAT with rendertarget flag is not supported as FBO color attachment, and no fallback specified.
fixme:d3d:check_fbo_compat Forma...
2010 Sep 25
0
C&C Generals Zero Hour
...op:~/.wine/drive_c/Program Files/EA Games/Command & Conquer Generals Zero Hour$ wine generals.exe
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented.
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1072
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c...
2010 Dec 14
13
Wine+Rosetta Stone(yes, this again)
fixme:system:SetProcessDPIAware stub!
fixme:advapi:CheckTokenMembership ((nil) 0x12a4a0 0x35fd0c) stub!
fixme:advapi:CheckTokenMembership ((nil) 0x12a4a0 0x35fd0c) stub!
ALSA lib seq_hw.c:457:(snd_seq_hw_open) open /dev/snd/seq failed: No such file or directory
fixme:advapi:LookupAccountNameW (null) L"root" (nil) 0x33f864 (nil) 0x33f868 0x33f85c - stub
fixme:advapi:LookupAccountNameW
2011 Jul 22
1
Re: Silverlight Application in Wine
...GuidsW (0x6d84c03a, 0x0,
{aa087e0e-0b35-4e28-8f3a-440c3f51eef1}, 3, 0x33fa18, (null), (null),
0x6d8b80e0,)
fixme:urlmon:CreateURLMonikerEx ignoring flag URL_MK_UNIFORM
fixme:urlmon:CreateURLMonikerEx ignoring flag URL_MK_UNIFORM
fixme:urlmon:CreateURLMonikerEx ignoring flag URL_MK_UNIFORM
fixme:d3d:check_fbo_compat Format WINED3DFMT_R32_FLOAT with rendertarget flag
is not supported as FBO color attachment, and no fallback specified.
fixme:d3d:check_fbo_compat Format WINED3DFMT_R16_FLOAT with rendertarget flag
is not supported as FBO color attachment, and no fallback specified.
fixme:d3d:check_fbo_compat Forma...
2013 Feb 01
1
Wine release 1.5.23
...ult
32764 STEP7_Lite_V30_incl_SP4 installation crashed
32776 Crashes in Legacy 5 resulting in its database being corrupted
32779 RegOpenKeyExA fails on 64bit wine when build with lazarus (fpc 2.6 - 64bit)
32788 Batman: Arkham Asylum Demo - GetObject gets an empty string
32799 err:d3d:check_fbo_compat
32806 Freight Tycoon crashes while loading to the menu (with built-in msvcr71)
32807 installer of PPTV: needs unimplemented atl100.dll.AtlGetPerUserRegistration
32812 Hard Truck Apocalypse crashes on start with built-in msvcp71
32819 Max Payne 1 crashes when loading certain level
3282...
2011 May 18
1
Steam Crashes during game installations
...l of the guides I have found online I was able to install the steam platform/engine with no issues, however when I go to download one of the games from my library to install it or access the steam store. It will crash out, displaying the following error stream in my active console.
Code:
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 968
fixme:d3d:check_fbo_compat Format WINED3DFMT_R16G16_FLOAT with rendertarget flag is not supported as FBO color attachment, and no fallback specified.
fixme:d3d...
2014 Jan 10
8
[Bug 73459] New: nv10 get_rt_format: Assertion `0' failed.
...uveau_vieux_dri.so
(0x7ca39ee8)
7 0x7d4b0646 _mesa_update_state_locked+0x195() in nouveau_vieux_dri.so
(0x00c10008)
8 0x7d4b0ce4 _mesa_update_state+0x23() in nouveau_vieux_dri.so
(0x00000000)
9 0x7d429cd8 _mesa_Clear+0x257() in nouveau_vieux_dri.so (0x00000000)
10 0x7e0db196 check_fbo_compat+0xacc(gl_info=0x1251a0, format=0x12eacc)
[/home/diego/floss/wine/dlls/wined3d/utils.c:1204] in wined3d (0x0032f748)
11 0x7e0dc625 init_format_fbo_compat_info+0x69a(gl_info=0x1251a0)
[/home/diego/floss/wine/dlls/wined3d/utils.c:1438] in wined3d (0x0032f7e8)
12 0x7e0de6c7 wined3d_adapter_...
2015 May 29
0
Wine release 1.7.44
...prox/tests: Add tests for Win32_SystemEnclosure.
wbemprox: Fix handling of arrays as query results.
Stefan D?singer (4):
d3d9/tests: Avoid invalid framebuffer configrations in resz_test.
wined3d: Don't allow 3D depth textures.
wined3d: Check resource types separately in check_fbo_compat.
wined3d: Allow specifying a different depth stencil location.
Thomas Faber (3):
advapi32: Use STATUS_BUFFER_TOO_SMALL for buffer overflows in RegQueryInfoKeyW.
advapi32: Do not fail in RegQueryInfoKey if *class_len is 0.
advapi32: Write back partial results in RegQueryInfo...
2015 Jul 28
0
Wine release 1.7.48
...ri Kentt? (1):
po: Update Finnish translation.
Matteo Bruni (8):
wined3d: Make the core extensions enabling table-based.
wined3d: Add more entries to the core extensions table.
wined3d: Bind a VAO when using core profile contexts.
wined3d: Avoid glBegin() / glEnd() in check_fbo_compat() when possible.
wined3d: Don't run check_filter() on core contexts.
wined3d: Allow to apply extension emulation wrappers independently.
wined3d: Don't crash when emulating GL_EXT_fogcoord.
wined3d: Only install emulation wrappers when required.
Michael M?ller (1):...
2009 May 22
0
Wine release 1.1.22
...GL locking to IWineD3DDeviceImpl_Uninit3D().
wined3d: Add missing GL locking to test_pbo_functionality().
wined3d: Add missing GL locking to d3dfmt_p8_upload_palette().
wined3d: Add missing GL locking to ffp_blit_set() and ffp_blit_unset().
wined3d: Add missing GL locking to check_fbo_compat().
wined3d: Document functions that depend on the caller to do GL locking.
wined3d: Remove some unused defines.
Huw Davies (28):
ole32/tests: Make the size tests for the WdtpInterfacePointer marshaller more restrictive.
ole32/tests: Add tests to show the WdtpInterfacePointe...
2009 Jun 19
0
Wine release 1.1.24
...unavailable.
wined3d: Only initialize unused components of varyings that are read.
wined3d: Avoid some unneeded depthstencil copies.
wined3d: Avoid some unneeded rendertarget copies.
wined3d: Make sure we have a context in stretch_rect_fbo().
wined3d: Reuse the FBO for check_fbo_compat().
wined3d: Remove some useless code in IWineD3DDeviceImpl_SetLightEnable().
wined3d: Simplify IWineD3DSurfaceImpl_LockRect() a bit.
wined3d: Remove a redundant ActivateContext() call in IWineD3DSurfaceImpl_UnlockRect().
d3d8: Add WINED3DFMT_W11V11U10 <=> D3DFMT_W11V11...
2009 Jun 05
0
Wine release 1.1.23
...ng it in WINE_RB_ENTRY_VALUE.
wined3d: Don't use the vertex/pixel shader when we're not supposed to.
wined3d: Add extension detection for ARB_depth_texture.
wined3d: Add extension detection to the GL format template table.
wined3d: Set texture filtering to NEAREST in check_fbo_compat().
wined3d: Check FBO compatibility on all formats with a GL format.
wined3d: Only use stretch_rect_fbo() on surfaces that are FBO attachable.
wined3d: Use FBOs for offscreen rendering by default.
wined3d: Add support for EXT_packed_depth_stencil.
wined3d: Use GL_DEPTH...