search for: blood2

Displaying 4 results from an estimated 4 matches for "blood2".

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2009 Jun 25
0
lme gives different results to SAS Proc Mixed
...e day animal ; model blood=dose|day / htype=1,3; repeated day / subject = animal type = cs; run; and the lme code is testmain<-lme(blood~dose*day, random=~1|animal, data=sasdata, na.action = (na.omit)) anova(testmain) The overall test of the fixed effects agree as expected, but when I tried Blood2 (which has missing data) only the Day*Dose interaction agrees. I tried sequential and marginal options in the anove.lme code but to no effect. I suspect this is something to do with the "non-orthogonality" induced by the missing data but I am not sure. Not being an expert in this area I...
2005 Sep 27
0
Help: A application error and failed just-in-debugging.
...debuggers are registered that can debug this exception. Unable to JIT debug. In my program, I first source("sump6d2.q") to get data from splus, and attach(sump6d2), Whenever I run this part of program, the error pops up: library(mix) Y<-cbind(race2,nodes,htypeed1,htypeed2,ngraded2,blood2,agem40,agem40sq,e r,pr) #<--Y has to be a matrix for mix s<-prelim.mix(Y,6) #----------------------------run multiple imputation------------------------------# MI<-vector("list",10) #<--vector of complete data after MI fit.model.mi<-vector("list",10) rngseed(...
2011 May 23
3
Old win 95/98 games crashes on ending them
...hat both games runs very smooth. The installer works perfect, the game runs good in all conditions. The only thing that freezes my whole desktop is when i want to end the game via the game given "end button". I run them with an emulated windowmod of 640x480 the mm8.exe runs with win95 the blood2.exe with win98 settings. On the other hand this cant be an graphical issue, cause any newer game runs without this problem. Here i can give you also an example "Dark Messiah of Might & Magic" or "Steam" Both runs also perfect and i can normaly end them with their "end&...
2008 Jul 14
0
Problem with vampire: bloodlines
...= 0 Reference Count for Material decals/hits/glass/shot3 (4) != 0 Reference Count for Material decals/hits/glass/shot4 (4) != 0 Reference Count for Material decals/hits/glass/shot5 (4) != 0 Reference Count for Material decals/hits/flesh/blood1 (4) != 0 Reference Count for Material decals/hits/flesh/blood2 (4) != 0 Reference Count for Material decals/hits/flesh/blood3 (4) != 0 Reference Count for Material decals/hits/flesh/blood4 (4) != 0 Reference Count for Material decals/hits/flesh/blood5 (4) != 0 Reference Count for Material decals/hits/flesh/soak1 (4) != 0 Reference Count for Material decals/hit...