Displaying 2 results from an estimated 2 matches for "bind_tsc".
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2018 Mar 07
1
TLD instruction usage in non-linked sampler mode
...ical issue to what I see on Fermi
with quite as much certainty as what I've checked on a GF108. (For the
G92, the texture buffer object test fails in the same way it does on
Fermi, but there could be other reasons for that.)
To be clear, when I say "unbound" for Fermi / Tesla, I mean
BIND_TSC(ACTIVE=0) (method 0x2400, bit 0 == 0). Kepler doesn't have
that, so presumably you mean TLD will look at TSC ID == 0,
irrespective of the TSC ID encoded into the texture handle.
The sRGB thing is ... rather annoying. Especially since texelFetch has
some kind of extra-specially-odd rule around...
2018 Mar 02
2
TLD instruction usage in non-linked sampler mode
Hello,
This question is in the context of Tesla / Fermi generations, which
have explicit bindings for textures / samplers. It might also apply to
Kepler+, not quite as sure due to the bindless nature.
I've been trying to understand how the TLD operation works (which is
used to implement texelFetch in GLSL). It does not appear to the op
takes an explicit sampler id at all (unlike all the