search for: bind_tic

Displaying 2 results from an estimated 2 matches for "bind_tic".

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2015 Mar 21
0
[PATCH] use defined method names where available
...IZE), 1); PUSH_DATA (push, 0); if (!NV50EXARenderTarget(pdpix, pdpict)) @@ -875,7 +875,7 @@ NV50EXAPrepareComposite(int op, PUSH_DATA (push, PFP_S); } - BEGIN_NV04(push, SUBC_3D(0x1334), 1); + BEGIN_NV04(push, NV50_3D(TIC_FLUSH), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV50_3D(BIND_TIC(2)), 1); diff --git a/src/nv50_xv.c b/src/nv50_xv.c index 3ac9e44..b2541b9 100644 --- a/src/nv50_xv.c +++ b/src/nv50_xv.c @@ -206,7 +206,7 @@ nv50_xv_image_put(ScrnInfoPtr pScrn, BEGIN_NV04(push, NV50_3D(FP_START_ID), 1); PUSH_DATA (push, PFP_NV12); - BEGIN_NV04(push, SUBC_3D(0x1334), 1); + B...
2014 Jan 13
20
[PATCH 00/19] nv50: add sampler2DMS/GP support to get OpenGL 3.2
OK, so there's a bunch of stuff in here. The geometry stuff is based on the work started by Bryan Cain and Christoph Bumiller. Patches 01-12: Add support for geometry shaders and fix related issues Patches 13-14: Make it possible for fb clears to operate on texture attachments with an explicit layer set (as is allowed in gl 3.2). Patches 15-17: Make ARB_texture_multisample work