Displaying 2 results from an estimated 2 matches for "bind_tic".
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bind_t
2015 Mar 21
0
[PATCH] use defined method names where available
...IZE), 1);
PUSH_DATA (push, 0);
if (!NV50EXARenderTarget(pdpix, pdpict))
@@ -875,7 +875,7 @@ NV50EXAPrepareComposite(int op,
PUSH_DATA (push, PFP_S);
}
- BEGIN_NV04(push, SUBC_3D(0x1334), 1);
+ BEGIN_NV04(push, NV50_3D(TIC_FLUSH), 1);
PUSH_DATA (push, 0);
BEGIN_NV04(push, NV50_3D(BIND_TIC(2)), 1);
diff --git a/src/nv50_xv.c b/src/nv50_xv.c
index 3ac9e44..b2541b9 100644
--- a/src/nv50_xv.c
+++ b/src/nv50_xv.c
@@ -206,7 +206,7 @@ nv50_xv_image_put(ScrnInfoPtr pScrn,
BEGIN_NV04(push, NV50_3D(FP_START_ID), 1);
PUSH_DATA (push, PFP_NV12);
- BEGIN_NV04(push, SUBC_3D(0x1334), 1);
+ B...
2014 Jan 13
20
[PATCH 00/19] nv50: add sampler2DMS/GP support to get OpenGL 3.2
OK, so there's a bunch of stuff in here. The geometry stuff is based on the
work started by Bryan Cain and Christoph Bumiller.
Patches 01-12: Add support for geometry shaders and fix related issues
Patches 13-14: Make it possible for fb clears to operate on texture attachments
with an explicit layer set (as is allowed in gl 3.2).
Patches 15-17: Make ARB_texture_multisample work