Displaying 5 results from an estimated 5 matches for "bcpeterson".
2011 Jun 17
6
*Is In Need Of Some Help*
Hai everyone, well once again, I need halp!
A game recently came out, and like always, this game is not executable in a Mac.
Anyway, I'm having major problems trying to run the game...
If anyone out there is willing to help me please reply me!
PS: The game is called Xen Online, http://xen.mayngames.com/main for more info. It's in closed beta ATM, so if you need the beta key, please
2011 Sep 08
4
WoW in Wine - PC freezes randomly
Hi there
im new at the whole thing of linux, and newer in Wine.
I mostly use Wine to run World of Warcraft in Ubuntu 11.04
i finally got the game to run correctly, and with no sound/video problems.
The only problem i'm having is that, sometimes, when im inside World of wrcraft, sometimes the pc freezes... not only the wine, or the game, but the whole computer. I cant do anything but
2010 Sep 11
2
Re: Trouble with libgsm on Mac OS X 10.6.2
ralniv wrote:
> Below are my instructions for getting a libgsm friendly version of Wine compiled on SnowLeopard. I assume that you already have wine-devel installed and configured to your liking. I also assume that you use MacPorts for package management.
>
> [1] Uninstall wine-devel
>
> Code:
> sudo port uninstall wine-devel
>
>
>
> [2] Edit the portfile for
2011 Jun 25
1
Mouse problems in Dungeons and Dragons Online (DDO)
Since version 1.3.20, and in versions since, mouse movement has been erratic in Dungeons and Dragons Online.
I was waiting for some of the major mouse bugs to be fixed before commenting and that seems to have occurred, so I thought I would chime in.
About my system: MacBook Pro 2 GHz Core Duo, with ATI X1600 graphics, Mac OS X 10.6.8, Xquartz 2.6.2 (xorg-server 1.10.1), installed wine via
2010 Dec 04
2
Re: Trouble with libgsm on Mac OS X 10.6.2
The only way I could get rid of the err for gsm on launch was to copy libgsm to my DDO folder, even those I use DYLD_FALLBACK_LIBRARY_PATH, and libgsm is in all of those locations.
Here's my launching script:
Code:
on run
--edit this to be the correct location and file to run (typically only edit after the "drive_c")
set toRun to