search for: b0wave

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2001 May 21
0
Final Fantasy VIII works, but sound choppy.
...pause about once a second or so (when I'm lucky, the music plays without interruptions for 15-30 seconds). If gives a series of outputs like this: ::SmEffectChange(filename=x:\jppc\sound\effect\event\wave\wave0870.dat) smPcRead::\ff8\data\eng\battle\A0STG047.X smPcRead::\ff8\data\eng\battle\B0WAVE.DAT smPcRead::\ff8\data\eng\battle\C0M017.DAT smPcRead::\ff8\data\eng\battle\D9C019.DAT smPcRead::\ff8\data\eng\battle\D9W037.DAT smPcRead::\ff8\data\eng\battle\D8C017.DAT smPcRead::\ff8\data\eng\battle\D8W035.DAT err:dsound:DSOUND_MixOne underrun on sound buffer 0x4c6d2d14 err:dsound:DSOUND_MixOne...