search for: arb_compute_shad

Displaying 7 results from an estimated 7 matches for "arb_compute_shad".

Did you mean: arb_compute_shader
2016 Apr 12
2
[PATCH mesa v2 1/2] nouveau: codegen: Use FILE_MEMORY_BUFFER for buffers
...' results/shader >> [9/9] pass: 9 / >> >> After this patch-set: >> >> [hans at plank piglit]$ ./piglit run -o shader -t >> '.*arb_shader_storage_buffer_object.*' results/shader >> [9/9] pass: 9 / > > And what about compute shaders? (ie. -t arb_compute_shader) > Sorry to ask you again but I just want to be sure it's fine. :-) Those tests don't run yet on mesa master on the GF119 card I've: [hans at plank piglit]$ ./piglit run -o shader -t '.*arb_compute_shader.*' results/shader [20/20] skip: 20 | My patches don't change a...
2016 Apr 14
0
[PATCH mesa v2 1/2] nouveau: codegen: Use FILE_MEMORY_BUFFER for buffers
.../9] pass: 9 / >>> >>> After this patch-set: >>> >>> [hans at plank piglit]$ ./piglit run -o shader -t >>> '.*arb_shader_storage_buffer_object.*' results/shader >>> [9/9] pass: 9 / >> >> And what about compute shaders? (ie. -t arb_compute_shader) >> Sorry to ask you again but I just want to be sure it's fine. :-) > > Those tests don't run yet on mesa master on the GF119 card > I've: > > [hans at plank piglit]$ ./piglit run -o shader -t '.*arb_compute_shader.*' > results/shader > [20/20] skip...
2015 May 24
2
[Mesa-dev] [PATCH 07/11] glsl: Add arb_cull_distance support
...7..d1cd8ff 100644 > --- a/src/glsl/glsl_parser_extras.cpp > +++ b/src/glsl/glsl_parser_extras.cpp > @@ -554,6 +554,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = { > EXT(ARB_arrays_of_arrays, true, false, ARB_arrays_of_arrays), > EXT(ARB_compute_shader, true, false, ARB_compute_shader), > EXT(ARB_conservative_depth, true, false, ARB_conservative_depth), > + EXT(ARB_cull_distance, true, false, ARB_cull_distance), > EXT(ARB_derivative_control, true, false, ARB_derivat...
2016 Apr 08
2
[PATCH mesa v2 1/2] nouveau: codegen: Use FILE_MEMORY_BUFFER for buffers
Hi, On 23-03-16 23:10, Samuel Pitoiset wrote: > Are you sure this won't break compute shaders on fermi? > Could you please double-check that? I just checked: lspci: 01:00.0 VGA compatible controller: NVIDIA Corporation GF119 [GeForce GT 610] (rev a1) Before this patch-set: [hans at plank piglit]$ ./piglit run -o shader -t '.*arb_shader_storage_buffer_object.*' results/shader
2016 Apr 08
0
[PATCH mesa v2 1/2] nouveau: codegen: Use FILE_MEMORY_BUFFER for buffers
...;.*arb_shader_storage_buffer_object.*' results/shader > [9/9] pass: 9 / > > After this patch-set: > > [hans at plank piglit]$ ./piglit run -o shader -t > '.*arb_shader_storage_buffer_object.*' results/shader > [9/9] pass: 9 / And what about compute shaders? (ie. -t arb_compute_shader) Sorry to ask you again but I just want to be sure it's fine. :-) > >> One minor comment below. >> >> On 03/17/2016 05:07 PM, Hans de Goede wrote: >>> Some of the lowering steps we currently do for FILE_MEMORY_GLOBAL only >>> apply to buffers, making it...
2015 May 24
19
[RFC PATCH 00/11] Implement ARB_cull_distance
This patch series adds the needed support for this extension to the various parts of mesa to finally enable it for nvc0. Dave Airlie (1): glsl: lower cull_distance into cull_distance_mesa Tobias Klausmann (10): glapi: add GL_ARB_cull_distance mesa/main: add support for GL_ARB_cull_distance mesa/prog: Add varyings for arb_cull_distance mesa/st: add support for GL_ARB_cull_distance
2017 Feb 03
0
Wine release 2.1
.... wined3d: Acquire graphics pipeline UAV resources for draws. d3d11/tests: Add tests showing that views do not keep resource reference. d3d11: Do not keep reference to resources. d3d10core/tests: Add tests showing that views do not keep resource reference. wined3d: Add ARB_compute_shader extension. wined3d: Handle compute shader registers in GLSL backend. wined3d: Introduce wined3d_device_dispatch_compute(). wined3d: Introduce shader_select_compute() in shader_backend_ops. comdlg32/tests: Add test for OLE initialization in file dialogs. comdlg32: Del...