Displaying 7 results from an estimated 7 matches for "arb_compute_shad".
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arb_compute_shader
2016 Apr 12
2
[PATCH mesa v2 1/2] nouveau: codegen: Use FILE_MEMORY_BUFFER for buffers
...' results/shader
>> [9/9] pass: 9 /
>>
>> After this patch-set:
>>
>> [hans at plank piglit]$ ./piglit run -o shader -t
>> '.*arb_shader_storage_buffer_object.*' results/shader
>> [9/9] pass: 9 /
>
> And what about compute shaders? (ie. -t arb_compute_shader)
> Sorry to ask you again but I just want to be sure it's fine. :-)
Those tests don't run yet on mesa master on the GF119 card
I've:
[hans at plank piglit]$ ./piglit run -o shader -t '.*arb_compute_shader.*' results/shader
[20/20] skip: 20 |
My patches don't change a...
2016 Apr 14
0
[PATCH mesa v2 1/2] nouveau: codegen: Use FILE_MEMORY_BUFFER for buffers
.../9] pass: 9 /
>>>
>>> After this patch-set:
>>>
>>> [hans at plank piglit]$ ./piglit run -o shader -t
>>> '.*arb_shader_storage_buffer_object.*' results/shader
>>> [9/9] pass: 9 /
>>
>> And what about compute shaders? (ie. -t arb_compute_shader)
>> Sorry to ask you again but I just want to be sure it's fine. :-)
>
> Those tests don't run yet on mesa master on the GF119 card
> I've:
>
> [hans at plank piglit]$ ./piglit run -o shader -t '.*arb_compute_shader.*'
> results/shader
> [20/20] skip...
2015 May 24
2
[Mesa-dev] [PATCH 07/11] glsl: Add arb_cull_distance support
...7..d1cd8ff 100644
> --- a/src/glsl/glsl_parser_extras.cpp
> +++ b/src/glsl/glsl_parser_extras.cpp
> @@ -554,6 +554,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
> EXT(ARB_arrays_of_arrays, true, false, ARB_arrays_of_arrays),
> EXT(ARB_compute_shader, true, false, ARB_compute_shader),
> EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
> + EXT(ARB_cull_distance, true, false, ARB_cull_distance),
> EXT(ARB_derivative_control, true, false, ARB_derivat...
2016 Apr 08
2
[PATCH mesa v2 1/2] nouveau: codegen: Use FILE_MEMORY_BUFFER for buffers
Hi,
On 23-03-16 23:10, Samuel Pitoiset wrote:
> Are you sure this won't break compute shaders on fermi?
> Could you please double-check that?
I just checked:
lspci:
01:00.0 VGA compatible controller: NVIDIA Corporation GF119 [GeForce GT 610] (rev a1)
Before this patch-set:
[hans at plank piglit]$ ./piglit run -o shader -t '.*arb_shader_storage_buffer_object.*' results/shader
2016 Apr 08
0
[PATCH mesa v2 1/2] nouveau: codegen: Use FILE_MEMORY_BUFFER for buffers
...;.*arb_shader_storage_buffer_object.*' results/shader
> [9/9] pass: 9 /
>
> After this patch-set:
>
> [hans at plank piglit]$ ./piglit run -o shader -t
> '.*arb_shader_storage_buffer_object.*' results/shader
> [9/9] pass: 9 /
And what about compute shaders? (ie. -t arb_compute_shader)
Sorry to ask you again but I just want to be sure it's fine. :-)
>
>> One minor comment below.
>>
>> On 03/17/2016 05:07 PM, Hans de Goede wrote:
>>> Some of the lowering steps we currently do for FILE_MEMORY_GLOBAL only
>>> apply to buffers, making it...
2015 May 24
19
[RFC PATCH 00/11] Implement ARB_cull_distance
This patch series adds the needed support for this extension to the various
parts of mesa to finally enable it for nvc0.
Dave Airlie (1):
glsl: lower cull_distance into cull_distance_mesa
Tobias Klausmann (10):
glapi: add GL_ARB_cull_distance
mesa/main: add support for GL_ARB_cull_distance
mesa/prog: Add varyings for arb_cull_distance
mesa/st: add support for GL_ARB_cull_distance
2017 Feb 03
0
Wine release 2.1
....
wined3d: Acquire graphics pipeline UAV resources for draws.
d3d11/tests: Add tests showing that views do not keep resource reference.
d3d11: Do not keep reference to resources.
d3d10core/tests: Add tests showing that views do not keep resource reference.
wined3d: Add ARB_compute_shader extension.
wined3d: Handle compute shader registers in GLSL backend.
wined3d: Introduce wined3d_device_dispatch_compute().
wined3d: Introduce shader_select_compute() in shader_backend_ops.
comdlg32/tests: Add test for OLE initialization in file dialogs.
comdlg32: Del...