Displaying 5 results from an estimated 5 matches for "512x256".
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2013 Jul 03
2
NHW Image codec - higher quality settings
Hello,
Just a very quick message to let you know that I have added a higher
quality setting (-h2, +10Ko) and I have added now residual coding on the
512x256 wavelet image for the higher settings.Precision is a little
better.-I also still apply the post-processing function on the 512x256
wavelet image for now.-
Here is the link for the binaries (as I can not link them in my blog for
now):
https://docs.google.com/file/d/0B9F8eU1TkGfiVDdFZkpWd3I2ZDQ/edit...
2013 May 29
1
NHW Image codec - 2 lower quality settings
Hello,
I have finally added 2 lower quality settings for the NHW codec: -l1 (-5Ko)
and -l2 (-10Ko).I use a quantization of 0.935 and 0.88 (kind of
quantization), and I decrease residual coding on the first order wavelet
image.
I have updated the demo page: http://nhwcodec.blogspot.com/ .
These 2 lower quality settings are still experimental.If you could find
time, would be interested in any
2013 Nov 14
0
NHW Image codec - advice
...er quality settings
(because for these settings the residual coding is on the first
order (256x256) wavelet image and for quite blurred images there is not
enough energy, information in this band), but the results can be good with
the higher -h2 and -h3 quality settings with larger residual coding
(512x256, more information).
My question is, if I detect that an image is quite blurred (in the
preprocessing function, if for example the 4/5th of the pixels have a
segmentation kernel result under 60/70 then the image can be considered as
quite blurred) then I increase quality setting and select now the...
2015 Nov 26
3
[Bug 93110] New: [NVE4] textureSize() and textureQueryLevels() uses a texture bound during the previous draw call
...raw call is used by
textureSize() and textureQueryLevels() (instead of the currently bound
texture).
The attached program demonstrated the bug. When the program is built with
-DBROKEN, it incorrectly prints "width: 2.000000 height 2.000000 miplevels
2.000000" while the current texture is 512x256 with 4 miplevels.
OpenGL vendor string: nouveau
OpenGL renderer string: Gallium 0.4 on NVE4
OpenGL core profile version string: 4.1 (Core Profile) Mesa 11.0.5
OpenGL core profile shading language version string: 4.10
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core...
2012 Jul 25
4
NHW Image codec - improvement of precision
Hi again,
I have improved precision of my codec (on the encoder and decoder).I have
also improved the -h1 quality setting.-Source code and binaries at
http://nhwcodec.blogspot.com/-.
I am still trying to improve precision of my codec, with keeping my
low-complexity (fast) approach.
I do not totally use the reference (and impressive) block prediction with
different modes + residual coding scheme,