Hi Kostya, On April 11, 2017 at 1:30:10 PM, Kostya Serebryany (kcc at google.com) wrote:> of course, but accesses are done via pointers, and if TBAA queries > MayAlias(AccessViaP1, AccessViaP2) > there should (??) be a point in the IR where both P1 and P2 exist together > and can be compared.That may not be possible (though I'm second guessing what exactly you have in mind so maybe I'm missing something here): ptr0 = malloc(); *(int*)ptr0 = 20; // access0 free(ptr0); ptr1 = calloc(); // bitwise equal to ptr0 by chance float f = *(float *)ptr1; // access1 The program above is fine (no TBAA violations), but at location access1 ptr1 and ptr0 overlap despite being NoAlias. -- Sanjoy> > > > > > This means, at least in LLVM IR, you have to account for cases like: > > > > if (A) > > *(int *)ptr = 20; > > if (B) > > float f = *(float *)ptr; > > > > where ptr does not have a type (according to TBAA), but you want to > > crash the program if both A and B are true. > > > > -- Sanjoy > > > > > For larger functions -- only for those pairs where the optimizer actually > > > queried MayAlias(P1, P2). > > > > > > --kcc > > > > > > > > > On Tue, Apr 11, 2017 at 3:49 AM, Hal Finkel via llvm-dev < > > > llvm-dev at lists.llvm.org> wrote: > > > > > > > > > > > On 04/11/2017 03:46 AM, Andrey Bokhanko wrote: > > > > > > > > Hal, > > > > > > > > To clarify, my example meant to illustrate that for memory references > > to > > > > structures' fields you have to keep a user-defined type, even for one > > byte > > > > accesses. C++ allows references to "initial member sequence" using > > pointers > > > > to structures of different types. And yes, there are programs in the > > wild > > > > that rely on this (don't remember details... this was from previous > > life). > > > > > > > > Another thing to consider -- what about memset / memcpy / etc that > > > > inherently rely on type punning? If not inlined, they don't present > > > > problems for an optimizer -- probably shouldn't be considered as > > aliasing > > > > rules violation? > > > > > > > > > > > > Good point. You (likely) wouldn't want to compile your memcpy / memset > > / > > > > etc. implementations with the TBAA sanitizer enabled (or we'd need to > > > > provide an attribute to disable it for certain functions). If they > > only use > > > > char* themselves, then it's fine, but if not, that's implementation > > magic. > > > > However, memset, etc. does need to be able to 'unset' the type of > > memory > > > > and memcpy needs to be able to copy types (at least for PODs). The > > > > sanitizer would need to hook them for that purpose. > > > > > > > > -Hal > > > > > > > > > > > > > > > > Yours, > > > > Andrey > > > > ==> > > > Compiler Architect > > > > NXP > > > > > > > > > > > > On Tue, Apr 11, 2017 at 12:05 AM, Hal Finkel wrote: > > > > > > > >> > > > >> On 04/10/2017 09:55 AM, Andrey Bokhanko wrote: > > > >> > > > >> Hi Hal, > > > >> > > > >> I wonder how your solution will handle the following? > > > >> > > > >> struct { > > > >> int s1_f1; > > > >> float s1_f2; > > > >> int s1_f3; > > > >> float s1_f4; > > > >> } S1; > > > >> > > > >> struct { > > > >> int s2_f1; > > > >> float s2_f2; > > > >> int *s2_f3; // to add some interest, suppose that sizeof(int) => > > >> sizeof(int *) > > > >> float s2_f4; > > > >> } S2; > > > >> > > > >> S1 *s1; S2 *s2; > > > >> ... > > > >> s2 = (S1*)s1; > > > >> s2->s2_f1 = 0; // allowed > > > >> s2->s2_f2 = 0; // allowed > > > >> s2->s2_f3 = 0; // not allowed > > > >> s2->s2_f4 = 0; // not allowed > > > >> > > > >> Also, when you plan to set types for allocated memory? > > > >> > > > >> > > > >> The most-general thing seems to be to set the types along with a > > store. > > > >> As a result, the proposed scheme would not find a fault with the code > > > >> above, but would complain if anyone actually later read S1.s1_f3. > > > >> > > > >> If we want to catch these kinds of problems directly we'd need to have > > > >> the compiler insert code when the type is constructed to mark the > > types, > > > >> and then we'd need to check those types around stores. This also > > sounds > > > >> like a useful enhancement (although somewhat more complicated to > > implement). > > > >> > > > >> What types will be set for memory allocated by a malloc call? > > > >> > > > >> > > > >> Memory would be untyped (or of unknown type) when allocated. > > > >> > > > >> Thanks again, > > > >> Hal > > > >> > > > >> > > > >> > > > >> Yours, > > > >> Andrey > > > >> > > > >> > > > >> On Tue, Apr 4, 2017 at 10:13 PM, Hal Finkel via llvm-dev < > > > >> llvm-dev at lists.llvm.org> wrote: > > > >> > > > >>> Hi everyone, > > > >>> > > > >>> At EuroLLVM, Chandler and I chatted about the design for a potential > > > >>> TBAA sanitizer. Here's my attempt to summarize: > > > >>> > > > >>> C/C++ have type-based aliasing rules, and LLVM's optimizer can > > exploit > > > >>> these given TBAA metadata added by Clang. Roughly, a pointer of > > given type > > > >>> cannot be used to access an object of a different type (with, of > > course, > > > >>> certain exceptions). Unfortunately, there's a lot of code in the > > wild that > > > >>> violates these rules (e.g. for type punning), and such code often > > must be > > > >>> built with -fno-strict-aliasing. Performance is often sacrificed as a > > > >>> result. Part of the problem is the difficulty of finding TBAA > > violations. A > > > >>> sanitizer would help. > > > >>> > > > >>> A design goal of a TBAA sanitizer is to limit the shadow-memory > > overhead > > > >>> of the implementation. ASan, for example, uses 1 bit per byte. Here > > we're > > > >>> hoping to keep the overhead down to 2 bits per byte for the TBAA > > > >>> sanitizing. We might be able to do this, while handling all common > > types on > > > >>> the fast path, if we use both alignment and type information. When > > > >>> accessing data of B bytes, 2*B bits of shadow memory can be used. > > Thus, > > > >>> we'll get 2 bits for a one-byte type, 4 bits for a two-byte type, > > etc. > > > >>> Moreover, we need appropriate holes in the encoding space so that no > > type > > > >>> has a shadow encoding that overlaps with an aligned part of a larger > > type's > > > >>> encoding. > > > >>> For example, we need to detect: > > > >>> > > > >>> double f = ...; return *(int*) &f; // We should catch this. > > > >>> > > > >>> We might use the following encoding. The idea is that the common > > case, > > > >>> for which we need a reasonable fast path, is that type types are > > exactly > > > >>> equal. For this case, we want a simple comparison of the shadow type > > > >>> encodings to be sufficient to validate the access. For cases where > > the > > > >>> encodings don't match (and isn't zero to indicate an unknown type), > > or for > > > >>> which there is no direct encoding for the access type, a slow path > > must be > > > >>> used. All of this assumes that we're validating the the pointer > > alignment > > > >>> first, and then checking the type encodings. > > > >>> > > > >>> 1 Byte: > > > >>> 00 = 0 = unknown type > > > >>> 01 = 1 = hole > > > >>> 10 = 2 = hole > > > >>> 11 = 3 = all one-byte types (slow path, see note later on this) > > > >>> > > > >>> 2 Bytes: > > > >>> 0000 = 0 = unknown type > > > >>> 0101 = 5 = short > > > >>> 0110 = 6 = hole (A) > > > >>> 0111 = 7 = wchar_t (under some ABIs) > > > >>> 1001 = 9 = hole (B) > > > >>> 1010 = 10 = hole (C) > > > >>> 1011 = 11 = char16_t > > > >>> 1111 = 15 = all other types (slow path) > > > >>> > > > >>> It is important here to have wchar_t have a direct encoding here > > because > > > >>> wchar_t is two bytes on Windows, and moreover, wchar_t is very > > commonly > > > >>> used on Windows. The partial encoding overlap of wchar_t (i.e. 0111) > > with > > > >>> the 11 one-byte-type encoding works because 11 always indicates a > > slow-path > > > >>> check. > > > >>> > > > >>> 4 Bytes: > > > >>> 0000 0000 = 0 = unknown type > > > >>> A A = int > > > >>> A B = float > > > >>> B A = pointer (under some ABIs) > > > >>> B B = long (under some ABIs) > > > >>> A 1111 = wchar_t (under some ABIs) > > > >>> B 1111 = char32_t > > > >>> A C = hole (D) > > > >>> C A = hole (E) > > > >>> B C = hole (F) > > > >>> C B = hole (G) > > > >>> C C = hole (H) > > > >>> 1111 1111 = 255 = all other types (slow path) > > > >>> > > > >>> 8 Bytes: > > > >>> 0000 0000 0000 0000 = 0 = unknown type > > > >>> D D = double > > > >>> D E = long (under some ABIs) > > > >>> E D = long long (under some ABIs) > > > >>> E E = long double (under some ABIs) > > > >>> D F = pointer (under some ABIs) > > > >>> F D = hole (I) > > > >>> E F = hole (J) > > > >>> F E = hole > > > >>> F F = hole > > > >>> ... > > > >>> 1111 1111 1111 1111 = 65535 = all other types > > > >>> > > > >>> 16 Bytes: > > > >>> 0 = unknown type > > > >>> | | = __int128_t > > > >>> I J = long long (under some ABIs) > > > >>> J I = long double (under some ABIs) > > > >>> J J = hole > > > >>> ... > > > >>> -1 = all other types > > > >>> > > > >>> For pointers, this scheme would consider all pointers to be the same > > > >>> (regardless of pointee type). Doing otherwise would mostly requiring > > > >>> putting pointer-type checking on the slow path (i.e. access via a > > pointer > > > >>> pointer), and that could add considerable overhead. We might, > > however, > > > >>> split out function pointers from other pointers. We could provide a > > > >>> compile-time option to control the granularity of pointer-type > > checks. > > > >>> > > > >>> Builtin vector types for which the vector element type has a direct > > > >>> encoding also naturally have a direct encoding (the concatenation of > > the > > > >>> encoding for the element type). > > > >>> > > > >>> Obviously the fact that we have no fast-path encodings for one-byte > > > >>> types could be problematic. Note however that: > > > >>> > > > >>> 1. If a larger type is being used to access a smaller type (plus > > more), > > > >>> the encodings won't match, so we always end up on the slow path. > > > >>> > > > >>> 2. If the access type is a one-byte type, we would want to validate > > > >>> quickly. However, most common one-byte types are universally > > aliasing (i.e. > > > >>> not subject to TBAA violations). Specifically, for C/C++, pointers > > to char, > > > >>> unsigned char, signed char (C only), and std::byte, can be used to > > access > > > >>> any part of any type. That leaves signed char (C++ only), > > bool/_Bool, and > > > >>> enums with a [signed/unsigned] char base type (C++ only, std::byte > > > >>> exempted) as pointee types we might wish to validate. We'd always > > need to > > > >>> fall back to the slow path to validate these. We could provide a > > > >>> compile-time option to disable such one-byte access checking if > > necessary. > > > >>> > > > >>> How would the slow path work? First, the code needs to find the > > > >>> beginning of the allocation. It can do this by scanning backwards in > > the > > > >>> ASan shadow memory. Once located, we'll read a pointer to a > > > >>> type-description structure from that "red zone" location. For dynamic > > > >>> allocations, ASan's allocator will ensure such a space for the > > pointer > > > >>> exists. For static allocations and globals, the compiler will ensure > > it > > > >>> exists. The compiler will make sure that all constructors locate > > this field > > > >>> and fill it in. Destructors can clear it. If two of these > > > >>> type-description-structure pointers are equal, then we can conclude > > that > > > >>> the types are equal. If not, then we need to interpret the > > structure. The > > > >>> pointer itself might be to an interval map (to deal with arrays, > > placement > > > >>> new, etc. - we can use the low bit of the pointer to differentiate > > between > > > >>> an actual type-description structure and an interval map), and the > > leaves > > > >>> of the interval map point to actual type-description structures. The > > > >>> type-description structure is an array of (offset, type) pairs, > > where the > > > >>> type field is also a type-description-structure pointer. The > > > >>> type-description structures themselves are comdat globals emitted in > > each > > > >>> relevant translation unit, where the comdat key is formed using the > > mangled > > > >>> type name (and size, etc.), and pointers to these symbols are then > > used to > > > >>> identify the types. > > > >>> > > > >>> Thoughts? > > > >>> > > > >>> Thanks again, > > > >>> Hal > > > >>> > > > >>> -- > > > >>> Hal Finkel > > > >>> Lead, Compiler Technology and Programming Languages > > > >>> Leadership Computing Facility > > > >>> Argonne National Laboratory > > > >>> > > > >>> _______________________________________________ > > > >>> LLVM Developers mailing list > > > >>> llvm-dev at lists.llvm.org > > > >>> http://lists.llvm.org/cgi-bin/mailman/listinfo/llvm-dev > > > >>> > > > >> > > > >> > > > >> -- > > > >> Hal Finkel > > > >> Lead, Compiler Technology and Programming Languages > > > >> Leadership Computing Facility > > > >> Argonne National Laboratory > > > >> > > > >> > > > > > > > > -- > > > > Hal Finkel > > > > Lead, Compiler Technology and Programming Languages > > > > Leadership Computing Facility > > > > Argonne National Laboratory > > > > > > > > > > > > _______________________________________________ > > > > LLVM Developers mailing list > > > > llvm-dev at lists.llvm.org > > > > http://lists.llvm.org/cgi-bin/mailman/listinfo/llvm-dev > > > > > > > > > > > _______________________________________________ > > > LLVM Developers mailing list > > > llvm-dev at lists.llvm.org > > > http://lists.llvm.org/cgi-bin/mailman/listinfo/llvm-dev > > > > > >
Hi, On April 11, 2017 at 1:37:20 PM, Sanjoy Das (sanjoy at playingwithpointers.com) wrote:> Hi Kostya, > > On April 11, 2017 at 1:30:10 PM, Kostya Serebryany (kcc at google.com) wrote: > > > of course, but accesses are done via pointers, and if TBAA queries > > MayAlias(AccessViaP1, AccessViaP2) > > there should (??) be a point in the IR where both P1 and P2 exist together > > and can be compared. > > That may not be possible (though I'm second guessing what exactly you have in mind so maybe > I'm missing something here): > > ptr0 = malloc(); > *(int*)ptr0 = 20; // access0 > free(ptr0); > ptr1 = calloc(); // bitwise equal to ptr0 by chance > float f = *(float *)ptr1; // access1 > > The program above is fine (no TBAA violations), but at location access1 ptr1 and ptr0 > overlap despite being NoAlias.Actually this isn't specific to TBAA. Even without TBAA we mark malloc's return value as NoAlias, so in ptr0 = malloc(); free(ptr0); ptr1 = malloc(); ptr0 and ptr1 will be NoAlias despite overlapping (there is actually a real soundness issue here in LLVM's semantics, but I don't want to digress). You can also recreate the pattern with realloc. The same problem exists with constant addresses. LLVM states that constant locations are noalias with themselves, and you again have the "noalias does not imply pointer inequality" problem. -- Sanjoy> > -- Sanjoy > > > > > > > > > > > This means, at least in LLVM IR, you have to account for cases like: > > > > > > if (A) > > > *(int *)ptr = 20; > > > if (B) > > > float f = *(float *)ptr; > > > > > > where ptr does not have a type (according to TBAA), but you want to > > > crash the program if both A and B are true. > > > > > > -- Sanjoy > > > > > > > For larger functions -- only for those pairs where the optimizer actually > > > > queried MayAlias(P1, P2). > > > > > > > > --kcc > > > > > > > > > > > > On Tue, Apr 11, 2017 at 3:49 AM, Hal Finkel via llvm-dev < > > > > llvm-dev at lists.llvm.org> wrote: > > > > > > > > > > > > > > On 04/11/2017 03:46 AM, Andrey Bokhanko wrote: > > > > > > > > > > Hal, > > > > > > > > > > To clarify, my example meant to illustrate that for memory references > > > to > > > > > structures' fields you have to keep a user-defined type, even for one > > > byte > > > > > accesses. C++ allows references to "initial member sequence" using > > > pointers > > > > > to structures of different types. And yes, there are programs in the > > > wild > > > > > that rely on this (don't remember details... this was from previous > > > life). > > > > > > > > > > Another thing to consider -- what about memset / memcpy / etc that > > > > > inherently rely on type punning? If not inlined, they don't present > > > > > problems for an optimizer -- probably shouldn't be considered as > > > aliasing > > > > > rules violation? > > > > > > > > > > > > > > > Good point. You (likely) wouldn't want to compile your memcpy / memset > > > / > > > > > etc. implementations with the TBAA sanitizer enabled (or we'd need to > > > > > provide an attribute to disable it for certain functions). If they > > > only use > > > > > char* themselves, then it's fine, but if not, that's implementation > > > magic. > > > > > However, memset, etc. does need to be able to 'unset' the type of > > > memory > > > > > and memcpy needs to be able to copy types (at least for PODs). The > > > > > sanitizer would need to hook them for that purpose. > > > > > > > > > > -Hal > > > > > > > > > > > > > > > > > > > > Yours, > > > > > Andrey > > > > > ==> > > > > Compiler Architect > > > > > NXP > > > > > > > > > > > > > > > On Tue, Apr 11, 2017 at 12:05 AM, Hal Finkel wrote: > > > > > > > > > >> > > > > >> On 04/10/2017 09:55 AM, Andrey Bokhanko wrote: > > > > >> > > > > >> Hi Hal, > > > > >> > > > > >> I wonder how your solution will handle the following? > > > > >> > > > > >> struct { > > > > >> int s1_f1; > > > > >> float s1_f2; > > > > >> int s1_f3; > > > > >> float s1_f4; > > > > >> } S1; > > > > >> > > > > >> struct { > > > > >> int s2_f1; > > > > >> float s2_f2; > > > > >> int *s2_f3; // to add some interest, suppose that sizeof(int) => > > > >> sizeof(int *) > > > > >> float s2_f4; > > > > >> } S2; > > > > >> > > > > >> S1 *s1; S2 *s2; > > > > >> ... > > > > >> s2 = (S1*)s1; > > > > >> s2->s2_f1 = 0; // allowed > > > > >> s2->s2_f2 = 0; // allowed > > > > >> s2->s2_f3 = 0; // not allowed > > > > >> s2->s2_f4 = 0; // not allowed > > > > >> > > > > >> Also, when you plan to set types for allocated memory? > > > > >> > > > > >> > > > > >> The most-general thing seems to be to set the types along with a > > > store. > > > > >> As a result, the proposed scheme would not find a fault with the code > > > > >> above, but would complain if anyone actually later read S1.s1_f3. > > > > >> > > > > >> If we want to catch these kinds of problems directly we'd need to have > > > > >> the compiler insert code when the type is constructed to mark the > > > types, > > > > >> and then we'd need to check those types around stores. This also > > > sounds > > > > >> like a useful enhancement (although somewhat more complicated to > > > implement). > > > > >> > > > > >> What types will be set for memory allocated by a malloc call? > > > > >> > > > > >> > > > > >> Memory would be untyped (or of unknown type) when allocated. > > > > >> > > > > >> Thanks again, > > > > >> Hal > > > > >> > > > > >> > > > > >> > > > > >> Yours, > > > > >> Andrey > > > > >> > > > > >> > > > > >> On Tue, Apr 4, 2017 at 10:13 PM, Hal Finkel via llvm-dev < > > > > >> llvm-dev at lists.llvm.org> wrote: > > > > >> > > > > >>> Hi everyone, > > > > >>> > > > > >>> At EuroLLVM, Chandler and I chatted about the design for a potential > > > > >>> TBAA sanitizer. Here's my attempt to summarize: > > > > >>> > > > > >>> C/C++ have type-based aliasing rules, and LLVM's optimizer can > > > exploit > > > > >>> these given TBAA metadata added by Clang. Roughly, a pointer of > > > given type > > > > >>> cannot be used to access an object of a different type (with, of > > > course, > > > > >>> certain exceptions). Unfortunately, there's a lot of code in the > > > wild that > > > > >>> violates these rules (e.g. for type punning), and such code often > > > must be > > > > >>> built with -fno-strict-aliasing. Performance is often sacrificed as a > > > > >>> result. Part of the problem is the difficulty of finding TBAA > > > violations. A > > > > >>> sanitizer would help. > > > > >>> > > > > >>> A design goal of a TBAA sanitizer is to limit the shadow-memory > > > overhead > > > > >>> of the implementation. ASan, for example, uses 1 bit per byte. Here > > > we're > > > > >>> hoping to keep the overhead down to 2 bits per byte for the TBAA > > > > >>> sanitizing. We might be able to do this, while handling all common > > > types on > > > > >>> the fast path, if we use both alignment and type information. When > > > > >>> accessing data of B bytes, 2*B bits of shadow memory can be used. > > > Thus, > > > > >>> we'll get 2 bits for a one-byte type, 4 bits for a two-byte type, > > > etc. > > > > >>> Moreover, we need appropriate holes in the encoding space so that no > > > type > > > > >>> has a shadow encoding that overlaps with an aligned part of a larger > > > type's > > > > >>> encoding. > > > > >>> For example, we need to detect: > > > > >>> > > > > >>> double f = ...; return *(int*) &f; // We should catch this. > > > > >>> > > > > >>> We might use the following encoding. The idea is that the common > > > case, > > > > >>> for which we need a reasonable fast path, is that type types are > > > exactly > > > > >>> equal. For this case, we want a simple comparison of the shadow type > > > > >>> encodings to be sufficient to validate the access. For cases where > > > the > > > > >>> encodings don't match (and isn't zero to indicate an unknown type), > > > or for > > > > >>> which there is no direct encoding for the access type, a slow path > > > must be > > > > >>> used. All of this assumes that we're validating the the pointer > > > alignment > > > > >>> first, and then checking the type encodings. > > > > >>> > > > > >>> 1 Byte: > > > > >>> 00 = 0 = unknown type > > > > >>> 01 = 1 = hole > > > > >>> 10 = 2 = hole > > > > >>> 11 = 3 = all one-byte types (slow path, see note later on this) > > > > >>> > > > > >>> 2 Bytes: > > > > >>> 0000 = 0 = unknown type > > > > >>> 0101 = 5 = short > > > > >>> 0110 = 6 = hole (A) > > > > >>> 0111 = 7 = wchar_t (under some ABIs) > > > > >>> 1001 = 9 = hole (B) > > > > >>> 1010 = 10 = hole (C) > > > > >>> 1011 = 11 = char16_t > > > > >>> 1111 = 15 = all other types (slow path) > > > > >>> > > > > >>> It is important here to have wchar_t have a direct encoding here > > > because > > > > >>> wchar_t is two bytes on Windows, and moreover, wchar_t is very > > > commonly > > > > >>> used on Windows. The partial encoding overlap of wchar_t (i.e. 0111) > > > with > > > > >>> the 11 one-byte-type encoding works because 11 always indicates a > > > slow-path > > > > >>> check. > > > > >>> > > > > >>> 4 Bytes: > > > > >>> 0000 0000 = 0 = unknown type > > > > >>> A A = int > > > > >>> A B = float > > > > >>> B A = pointer (under some ABIs) > > > > >>> B B = long (under some ABIs) > > > > >>> A 1111 = wchar_t (under some ABIs) > > > > >>> B 1111 = char32_t > > > > >>> A C = hole (D) > > > > >>> C A = hole (E) > > > > >>> B C = hole (F) > > > > >>> C B = hole (G) > > > > >>> C C = hole (H) > > > > >>> 1111 1111 = 255 = all other types (slow path) > > > > >>> > > > > >>> 8 Bytes: > > > > >>> 0000 0000 0000 0000 = 0 = unknown type > > > > >>> D D = double > > > > >>> D E = long (under some ABIs) > > > > >>> E D = long long (under some ABIs) > > > > >>> E E = long double (under some ABIs) > > > > >>> D F = pointer (under some ABIs) > > > > >>> F D = hole (I) > > > > >>> E F = hole (J) > > > > >>> F E = hole > > > > >>> F F = hole > > > > >>> ... > > > > >>> 1111 1111 1111 1111 = 65535 = all other types > > > > >>> > > > > >>> 16 Bytes: > > > > >>> 0 = unknown type > > > > >>> | | = __int128_t > > > > >>> I J = long long (under some ABIs) > > > > >>> J I = long double (under some ABIs) > > > > >>> J J = hole > > > > >>> ... > > > > >>> -1 = all other types > > > > >>> > > > > >>> For pointers, this scheme would consider all pointers to be the same > > > > >>> (regardless of pointee type). Doing otherwise would mostly requiring > > > > >>> putting pointer-type checking on the slow path (i.e. access via a > > > pointer > > > > >>> pointer), and that could add considerable overhead. We might, > > > however, > > > > >>> split out function pointers from other pointers. We could provide a > > > > >>> compile-time option to control the granularity of pointer-type > > > checks. > > > > >>> > > > > >>> Builtin vector types for which the vector element type has a direct > > > > >>> encoding also naturally have a direct encoding (the concatenation of > > > the > > > > >>> encoding for the element type). > > > > >>> > > > > >>> Obviously the fact that we have no fast-path encodings for one-byte > > > > >>> types could be problematic. Note however that: > > > > >>> > > > > >>> 1. If a larger type is being used to access a smaller type (plus > > > more), > > > > >>> the encodings won't match, so we always end up on the slow path. > > > > >>> > > > > >>> 2. If the access type is a one-byte type, we would want to validate > > > > >>> quickly. However, most common one-byte types are universally > > > aliasing (i.e. > > > > >>> not subject to TBAA violations). Specifically, for C/C++, pointers > > > to char, > > > > >>> unsigned char, signed char (C only), and std::byte, can be used to > > > access > > > > >>> any part of any type. That leaves signed char (C++ only), > > > bool/_Bool, and > > > > >>> enums with a [signed/unsigned] char base type (C++ only, std::byte > > > > >>> exempted) as pointee types we might wish to validate. We'd always > > > need to > > > > >>> fall back to the slow path to validate these. We could provide a > > > > >>> compile-time option to disable such one-byte access checking if > > > necessary. > > > > >>> > > > > >>> How would the slow path work? First, the code needs to find the > > > > >>> beginning of the allocation. It can do this by scanning backwards in > > > the > > > > >>> ASan shadow memory. Once located, we'll read a pointer to a > > > > >>> type-description structure from that "red zone" location. For dynamic > > > > >>> allocations, ASan's allocator will ensure such a space for the > > > pointer > > > > >>> exists. For static allocations and globals, the compiler will ensure > > > it > > > > >>> exists. The compiler will make sure that all constructors locate > > > this field > > > > >>> and fill it in. Destructors can clear it. If two of these > > > > >>> type-description-structure pointers are equal, then we can conclude > > > that > > > > >>> the types are equal. If not, then we need to interpret the > > > structure. The > > > > >>> pointer itself might be to an interval map (to deal with arrays, > > > placement > > > > >>> new, etc. - we can use the low bit of the pointer to differentiate > > > between > > > > >>> an actual type-description structure and an interval map), and the > > > leaves > > > > >>> of the interval map point to actual type-description structures. The > > > > >>> type-description structure is an array of (offset, type) pairs, > > > where the > > > > >>> type field is also a type-description-structure pointer. The > > > > >>> type-description structures themselves are comdat globals emitted in > > > each > > > > >>> relevant translation unit, where the comdat key is formed using the > > > mangled > > > > >>> type name (and size, etc.), and pointers to these symbols are then > > > used to > > > > >>> identify the types. > > > > >>> > > > > >>> Thoughts? > > > > >>> > > > > >>> Thanks again, > > > > >>> Hal > > > > >>> > > > > >>> -- > > > > >>> Hal Finkel > > > > >>> Lead, Compiler Technology and Programming Languages > > > > >>> Leadership Computing Facility > > > > >>> Argonne National Laboratory > > > > >>> > > > > >>> _______________________________________________ > > > > >>> LLVM Developers mailing list > > > > >>> llvm-dev at lists.llvm.org > > > > >>> http://lists.llvm.org/cgi-bin/mailman/listinfo/llvm-dev > > > > >>> > > > > >> > > > > >> > > > > >> -- > > > > >> Hal Finkel > > > > >> Lead, Compiler Technology and Programming Languages > > > > >> Leadership Computing Facility > > > > >> Argonne National Laboratory > > > > >> > > > > >> > > > > > > > > > > -- > > > > > Hal Finkel > > > > > Lead, Compiler Technology and Programming Languages > > > > > Leadership Computing Facility > > > > > Argonne National Laboratory > > > > > > > > > > > > > > > _______________________________________________ > > > > > LLVM Developers mailing list > > > > > llvm-dev at lists.llvm.org > > > > > http://lists.llvm.org/cgi-bin/mailman/listinfo/llvm-dev > > > > > > > > > > > > > > _______________________________________________ > > > > LLVM Developers mailing list > > > > llvm-dev at lists.llvm.org > > > > http://lists.llvm.org/cgi-bin/mailman/listinfo/llvm-dev > > > > > > > > > >
Kostya Serebryany via llvm-dev
2017-Apr-11 21:39 UTC
[llvm-dev] [RFC] Design of a TBAA sanitizer
On Tue, Apr 11, 2017 at 1:40 PM, Sanjoy Das <sanjoy at playingwithpointers.com> wrote:> Hi, > > On April 11, 2017 at 1:37:20 PM, Sanjoy Das > (sanjoy at playingwithpointers.com) wrote: > > Hi Kostya, > > > > On April 11, 2017 at 1:30:10 PM, Kostya Serebryany (kcc at google.com) > wrote: > > > > > of course, but accesses are done via pointers, and if TBAA queries > > > MayAlias(AccessViaP1, AccessViaP2) > > > there should (??) be a point in the IR where both P1 and P2 exist > together > > > and can be compared. > > > > That may not be possible (though I'm second guessing what exactly you > have in mind so maybe > > I'm missing something here): > > > > ptr0 = malloc(); > > *(int*)ptr0 = 20; // access0 > > free(ptr0); > > ptr1 = calloc(); // bitwise equal to ptr0 by chance > > float f = *(float *)ptr1; // access1 > > > > The program above is fine (no TBAA violations), but at location access1 > ptr1 and ptr0 > > overlap despite being NoAlias. > > Actually this isn't specific to TBAA. Even without TBAA we mark > malloc's return value as NoAlias, so in > > ptr0 = malloc(); > free(ptr0); > ptr1 = malloc(); > > ptr0 and ptr1 will be NoAlias despite overlapping (there is actually a > real soundness issue here in LLVM's semantics, but I don't want to > digress). You can also recreate the pattern with realloc. >In both of your examples there is no place in the program where both P0 and P1 are live simultaneously, i.e. no analysis path is expected to query MayAlias(AccessToP0, AccessToP1). No?> > The same problem exists with constant addresses. LLVM states that > constant locations are noalias with themselves, and you again have the > "noalias does not imply pointer inequality" problem. >That won't even have to be special cased, because if we emit a check ConstPtr != ConstPtr, such a check will be trivially optimized away.> -- Sanjoy > > > > > -- Sanjoy > > > > > > > > > > > > > > > > This means, at least in LLVM IR, you have to account for cases like: > > > > > > > > if (A) > > > > *(int *)ptr = 20; > > > > if (B) > > > > float f = *(float *)ptr; > > > > > > > > where ptr does not have a type (according to TBAA), but you want to > > > > crash the program if both A and B are true. > > > > > > > > -- Sanjoy > > > > > > > > > For larger functions -- only for those pairs where the optimizer > actually > > > > > queried MayAlias(P1, P2). > > > > > > > > > > --kcc > > > > > > > > > > > > > > > On Tue, Apr 11, 2017 at 3:49 AM, Hal Finkel via llvm-dev < > > > > > llvm-dev at lists.llvm.org> wrote: > > > > > > > > > > > > > > > > > On 04/11/2017 03:46 AM, Andrey Bokhanko wrote: > > > > > > > > > > > > Hal, > > > > > > > > > > > > To clarify, my example meant to illustrate that for memory > references > > > > to > > > > > > structures' fields you have to keep a user-defined type, even > for one > > > > byte > > > > > > accesses. C++ allows references to "initial member sequence" > using > > > > pointers > > > > > > to structures of different types. And yes, there are programs in > the > > > > wild > > > > > > that rely on this (don't remember details... this was from > previous > > > > life). > > > > > > > > > > > > Another thing to consider -- what about memset / memcpy / etc > that > > > > > > inherently rely on type punning? If not inlined, they don't > present > > > > > > problems for an optimizer -- probably shouldn't be considered as > > > > aliasing > > > > > > rules violation? > > > > > > > > > > > > > > > > > > Good point. You (likely) wouldn't want to compile your memcpy / > memset > > > > / > > > > > > etc. implementations with the TBAA sanitizer enabled (or we'd > need to > > > > > > provide an attribute to disable it for certain functions). If > they > > > > only use > > > > > > char* themselves, then it's fine, but if not, that's > implementation > > > > magic. > > > > > > However, memset, etc. does need to be able to 'unset' the type of > > > > memory > > > > > > and memcpy needs to be able to copy types (at least for PODs). > The > > > > > > sanitizer would need to hook them for that purpose. > > > > > > > > > > > > -Hal > > > > > > > > > > > > > > > > > > > > > > > > Yours, > > > > > > Andrey > > > > > > ==> > > > > > Compiler Architect > > > > > > NXP > > > > > > > > > > > > > > > > > > On Tue, Apr 11, 2017 at 12:05 AM, Hal Finkel wrote: > > > > > > > > > > > >> > > > > > >> On 04/10/2017 09:55 AM, Andrey Bokhanko wrote: > > > > > >> > > > > > >> Hi Hal, > > > > > >> > > > > > >> I wonder how your solution will handle the following? > > > > > >> > > > > > >> struct { > > > > > >> int s1_f1; > > > > > >> float s1_f2; > > > > > >> int s1_f3; > > > > > >> float s1_f4; > > > > > >> } S1; > > > > > >> > > > > > >> struct { > > > > > >> int s2_f1; > > > > > >> float s2_f2; > > > > > >> int *s2_f3; // to add some interest, suppose that sizeof(int) => > > > > >> sizeof(int *) > > > > > >> float s2_f4; > > > > > >> } S2; > > > > > >> > > > > > >> S1 *s1; S2 *s2; > > > > > >> ... > > > > > >> s2 = (S1*)s1; > > > > > >> s2->s2_f1 = 0; // allowed > > > > > >> s2->s2_f2 = 0; // allowed > > > > > >> s2->s2_f3 = 0; // not allowed > > > > > >> s2->s2_f4 = 0; // not allowed > > > > > >> > > > > > >> Also, when you plan to set types for allocated memory? > > > > > >> > > > > > >> > > > > > >> The most-general thing seems to be to set the types along with a > > > > store. > > > > > >> As a result, the proposed scheme would not find a fault with > the code > > > > > >> above, but would complain if anyone actually later read > S1.s1_f3. > > > > > >> > > > > > >> If we want to catch these kinds of problems directly we'd need > to have > > > > > >> the compiler insert code when the type is constructed to mark > the > > > > types, > > > > > >> and then we'd need to check those types around stores. This also > > > > sounds > > > > > >> like a useful enhancement (although somewhat more complicated to > > > > implement). > > > > > >> > > > > > >> What types will be set for memory allocated by a malloc call? > > > > > >> > > > > > >> > > > > > >> Memory would be untyped (or of unknown type) when allocated. > > > > > >> > > > > > >> Thanks again, > > > > > >> Hal > > > > > >> > > > > > >> > > > > > >> > > > > > >> Yours, > > > > > >> Andrey > > > > > >> > > > > > >> > > > > > >> On Tue, Apr 4, 2017 at 10:13 PM, Hal Finkel via llvm-dev < > > > > > >> llvm-dev at lists.llvm.org> wrote: > > > > > >> > > > > > >>> Hi everyone, > > > > > >>> > > > > > >>> At EuroLLVM, Chandler and I chatted about the design for a > potential > > > > > >>> TBAA sanitizer. Here's my attempt to summarize: > > > > > >>> > > > > > >>> C/C++ have type-based aliasing rules, and LLVM's optimizer can > > > > exploit > > > > > >>> these given TBAA metadata added by Clang. Roughly, a pointer of > > > > given type > > > > > >>> cannot be used to access an object of a different type (with, > of > > > > course, > > > > > >>> certain exceptions). Unfortunately, there's a lot of code in > the > > > > wild that > > > > > >>> violates these rules (e.g. for type punning), and such code > often > > > > must be > > > > > >>> built with -fno-strict-aliasing. Performance is often > sacrificed as a > > > > > >>> result. Part of the problem is the difficulty of finding TBAA > > > > violations. A > > > > > >>> sanitizer would help. > > > > > >>> > > > > > >>> A design goal of a TBAA sanitizer is to limit the shadow-memory > > > > overhead > > > > > >>> of the implementation. ASan, for example, uses 1 bit per byte. > Here > > > > we're > > > > > >>> hoping to keep the overhead down to 2 bits per byte for the > TBAA > > > > > >>> sanitizing. We might be able to do this, while handling all > common > > > > types on > > > > > >>> the fast path, if we use both alignment and type information. > When > > > > > >>> accessing data of B bytes, 2*B bits of shadow memory can be > used. > > > > Thus, > > > > > >>> we'll get 2 bits for a one-byte type, 4 bits for a two-byte > type, > > > > etc. > > > > > >>> Moreover, we need appropriate holes in the encoding space so > that no > > > > type > > > > > >>> has a shadow encoding that overlaps with an aligned part of a > larger > > > > type's > > > > > >>> encoding. > > > > > >>> For example, we need to detect: > > > > > >>> > > > > > >>> double f = ...; return *(int*) &f; // We should catch this. > > > > > >>> > > > > > >>> We might use the following encoding. The idea is that the > common > > > > case, > > > > > >>> for which we need a reasonable fast path, is that type types > are > > > > exactly > > > > > >>> equal. For this case, we want a simple comparison of the > shadow type > > > > > >>> encodings to be sufficient to validate the access. For cases > where > > > > the > > > > > >>> encodings don't match (and isn't zero to indicate an unknown > type), > > > > or for > > > > > >>> which there is no direct encoding for the access type, a slow > path > > > > must be > > > > > >>> used. All of this assumes that we're validating the the pointer > > > > alignment > > > > > >>> first, and then checking the type encodings. > > > > > >>> > > > > > >>> 1 Byte: > > > > > >>> 00 = 0 = unknown type > > > > > >>> 01 = 1 = hole > > > > > >>> 10 = 2 = hole > > > > > >>> 11 = 3 = all one-byte types (slow path, see note later on this) > > > > > >>> > > > > > >>> 2 Bytes: > > > > > >>> 0000 = 0 = unknown type > > > > > >>> 0101 = 5 = short > > > > > >>> 0110 = 6 = hole (A) > > > > > >>> 0111 = 7 = wchar_t (under some ABIs) > > > > > >>> 1001 = 9 = hole (B) > > > > > >>> 1010 = 10 = hole (C) > > > > > >>> 1011 = 11 = char16_t > > > > > >>> 1111 = 15 = all other types (slow path) > > > > > >>> > > > > > >>> It is important here to have wchar_t have a direct encoding > here > > > > because > > > > > >>> wchar_t is two bytes on Windows, and moreover, wchar_t is very > > > > commonly > > > > > >>> used on Windows. The partial encoding overlap of wchar_t (i.e. > 0111) > > > > with > > > > > >>> the 11 one-byte-type encoding works because 11 always > indicates a > > > > slow-path > > > > > >>> check. > > > > > >>> > > > > > >>> 4 Bytes: > > > > > >>> 0000 0000 = 0 = unknown type > > > > > >>> A A = int > > > > > >>> A B = float > > > > > >>> B A = pointer (under some ABIs) > > > > > >>> B B = long (under some ABIs) > > > > > >>> A 1111 = wchar_t (under some ABIs) > > > > > >>> B 1111 = char32_t > > > > > >>> A C = hole (D) > > > > > >>> C A = hole (E) > > > > > >>> B C = hole (F) > > > > > >>> C B = hole (G) > > > > > >>> C C = hole (H) > > > > > >>> 1111 1111 = 255 = all other types (slow path) > > > > > >>> > > > > > >>> 8 Bytes: > > > > > >>> 0000 0000 0000 0000 = 0 = unknown type > > > > > >>> D D = double > > > > > >>> D E = long (under some ABIs) > > > > > >>> E D = long long (under some ABIs) > > > > > >>> E E = long double (under some ABIs) > > > > > >>> D F = pointer (under some ABIs) > > > > > >>> F D = hole (I) > > > > > >>> E F = hole (J) > > > > > >>> F E = hole > > > > > >>> F F = hole > > > > > >>> ... > > > > > >>> 1111 1111 1111 1111 = 65535 = all other types > > > > > >>> > > > > > >>> 16 Bytes: > > > > > >>> 0 = unknown type > > > > > >>> | | = __int128_t > > > > > >>> I J = long long (under some ABIs) > > > > > >>> J I = long double (under some ABIs) > > > > > >>> J J = hole > > > > > >>> ... > > > > > >>> -1 = all other types > > > > > >>> > > > > > >>> For pointers, this scheme would consider all pointers to be > the same > > > > > >>> (regardless of pointee type). Doing otherwise would mostly > requiring > > > > > >>> putting pointer-type checking on the slow path (i.e. access > via a > > > > pointer > > > > > >>> pointer), and that could add considerable overhead. We might, > > > > however, > > > > > >>> split out function pointers from other pointers. We could > provide a > > > > > >>> compile-time option to control the granularity of pointer-type > > > > checks. > > > > > >>> > > > > > >>> Builtin vector types for which the vector element type has a > direct > > > > > >>> encoding also naturally have a direct encoding (the > concatenation of > > > > the > > > > > >>> encoding for the element type). > > > > > >>> > > > > > >>> Obviously the fact that we have no fast-path encodings for > one-byte > > > > > >>> types could be problematic. Note however that: > > > > > >>> > > > > > >>> 1. If a larger type is being used to access a smaller type > (plus > > > > more), > > > > > >>> the encodings won't match, so we always end up on the slow > path. > > > > > >>> > > > > > >>> 2. If the access type is a one-byte type, we would want to > validate > > > > > >>> quickly. However, most common one-byte types are universally > > > > aliasing (i.e. > > > > > >>> not subject to TBAA violations). Specifically, for C/C++, > pointers > > > > to char, > > > > > >>> unsigned char, signed char (C only), and std::byte, can be > used to > > > > access > > > > > >>> any part of any type. That leaves signed char (C++ only), > > > > bool/_Bool, and > > > > > >>> enums with a [signed/unsigned] char base type (C++ only, > std::byte > > > > > >>> exempted) as pointee types we might wish to validate. We'd > always > > > > need to > > > > > >>> fall back to the slow path to validate these. We could provide > a > > > > > >>> compile-time option to disable such one-byte access checking if > > > > necessary. > > > > > >>> > > > > > >>> How would the slow path work? First, the code needs to find the > > > > > >>> beginning of the allocation. It can do this by scanning > backwards in > > > > the > > > > > >>> ASan shadow memory. Once located, we'll read a pointer to a > > > > > >>> type-description structure from that "red zone" location. For > dynamic > > > > > >>> allocations, ASan's allocator will ensure such a space for the > > > > pointer > > > > > >>> exists. For static allocations and globals, the compiler will > ensure > > > > it > > > > > >>> exists. The compiler will make sure that all constructors > locate > > > > this field > > > > > >>> and fill it in. Destructors can clear it. If two of these > > > > > >>> type-description-structure pointers are equal, then we can > conclude > > > > that > > > > > >>> the types are equal. If not, then we need to interpret the > > > > structure. The > > > > > >>> pointer itself might be to an interval map (to deal with > arrays, > > > > placement > > > > > >>> new, etc. - we can use the low bit of the pointer to > differentiate > > > > between > > > > > >>> an actual type-description structure and an interval map), and > the > > > > leaves > > > > > >>> of the interval map point to actual type-description > structures. The > > > > > >>> type-description structure is an array of (offset, type) pairs, > > > > where the > > > > > >>> type field is also a type-description-structure pointer. The > > > > > >>> type-description structures themselves are comdat globals > emitted in > > > > each > > > > > >>> relevant translation unit, where the comdat key is formed > using the > > > > mangled > > > > > >>> type name (and size, etc.), and pointers to these symbols are > then > > > > used to > > > > > >>> identify the types. > > > > > >>> > > > > > >>> Thoughts? > > > > > >>> > > > > > >>> Thanks again, > > > > > >>> Hal > > > > > >>> > > > > > >>> -- > > > > > >>> Hal Finkel > > > > > >>> Lead, Compiler Technology and Programming Languages > > > > > >>> Leadership Computing Facility > > > > > >>> Argonne National Laboratory > > > > > >>> > > > > > >>> _______________________________________________ > > > > > >>> LLVM Developers mailing list > > > > > >>> llvm-dev at lists.llvm.org > > > > > >>> http://lists.llvm.org/cgi-bin/mailman/listinfo/llvm-dev > > > > > >>> > > > > > >> > > > > > >> > > > > > >> -- > > > > > >> Hal Finkel > > > > > >> Lead, Compiler Technology and Programming Languages > > > > > >> Leadership Computing Facility > > > > > >> Argonne National Laboratory > > > > > >> > > > > > >> > > > > > > > > > > > > -- > > > > > > Hal Finkel > > > > > > Lead, Compiler Technology and Programming Languages > > > > > > Leadership Computing Facility > > > > > > Argonne National Laboratory > > > > > > > > > > > > > > > > > > _______________________________________________ > > > > > > LLVM Developers mailing list > > > > > > llvm-dev at lists.llvm.org > > > > > > http://lists.llvm.org/cgi-bin/mailman/listinfo/llvm-dev > > > > > > > > > > > > > > > > > _______________________________________________ > > > > > LLVM Developers mailing list > > > > > llvm-dev at lists.llvm.org > > > > > http://lists.llvm.org/cgi-bin/mailman/listinfo/llvm-dev > > > > > > > > > > > > > > >-------------- next part -------------- An HTML attachment was scrubbed... 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