Nemanja Ivanovic via llvm-dev
2016-Dec-26 14:49 UTC
[llvm-dev] [SDAG] Recovering pointer types
David, thank you for the prompt response. I originally implemented this with a check of getAlignment(). However, both getAlignment() and getOriginalAlignment() on the <4 x i32> load return the stronger alignment (16) rather than the alignment that the i32* parameter would have (4). So I am a bit stuck in terms of how to verify the original alignment. On Mon, Dec 26, 2016 at 3:26 PM, David Chisnall <David.Chisnall at cl.cam.ac.uk> wrote:> On 26 Dec 2016, at 14:58, Nemanja Ivanovic via llvm-dev < > llvm-dev at lists.llvm.org> wrote: > > > > I am wondering if there is a good/easy way to recover the original type > of a pointer parameter in the SDAG. Here's the problem that I am dealing > with: > > > > define <4 x i32> @test(i32* nocapture readonly %a) local_unnamed_addr #0 > { > > entry: > > %0 = bitcast i32* %a to <4 x i32>* > > %1 = load <4 x i32>, <4 x i32>* %0, align 16, !tbaa !2 > > ret <4 x i32> %1 > > } > > > > The problem is that the alignment requirements on my target for a load > of an i32* are different from those on a <4 x i32>*. I don't see a way to > specify that with the DataLayout and when the SelectionDAG is built, the > bitcast goes away because both the source and destination types are the > same (i64 according to the DataLayout). > > > > So I end up with this as the initial SDAG: > > Initial selection DAG: BB#0 'test:entry' > > SelectionDAG has 9 nodes: > > t0: ch = EntryToken > > t3: i64 = Constant<0> > > t2: i64,ch = CopyFromReg t0, Register:i64 %vreg0 > > t5: v4i32,ch = load<LD16[%0](tbaa=<0x10038f18a98>)> t0, t2, > undef:i64 > > t7: ch,glue = CopyToReg t0, Register:v4i32 %V2, t5 > > t8: ch = PPCISD::RET_FLAG t7, Register:v4i32 %V2, t7:1 > > > > What I would like to do is emit efficient code for cases where the > parameter pointer has the same alignment requirements as the load and emit > the conservative but less efficient code in other cases. > > Do you actually need to know the original type for this? Isn’t it enough > to know the alignment? The getAlignment() / getOriginalAlignment() methods > on the LoadSDNode should give you this. > > David > >-------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.llvm.org/pipermail/llvm-dev/attachments/20161226/287c055a/attachment.html>
David Chisnall via llvm-dev
2016-Dec-26 14:57 UTC
[llvm-dev] [SDAG] Recovering pointer types
On 26 Dec 2016, at 15:49, Nemanja Ivanovic <nemanja.i.ibm at gmail.com> wrote:> > David, thank you for the prompt response. > I originally implemented this with a check of getAlignment(). However, both getAlignment() and getOriginalAlignment() on the <4 x i32> load return the stronger alignment (16) rather than the alignment that the i32* parameter would have (4). > > So I am a bit stuck in terms of how to verify the original alignment.It sounds as if the problem here is actually in the front end. For your target, the alignment of <4 x i32> is 4, and so the load should have alignment 4. For some reason, it’s being promoted to 16. If this is clang, then it has probably decided that all 4-way vectors for your target must be naturally aligned. You can change that in the TargetInfo object (I can’t remember if it’s the Basic or CodeGen one that you want for this) for your target. David
Nemanja Ivanovic via llvm-dev
2016-Dec-26 15:38 UTC
[llvm-dev] [SDAG] Recovering pointer types
Thank you once again David and thanks for your patience. I am certainly shifting gears to look at the front end in this case, but here's a bit more clarification of the situation I'm facing. The natural alignment for vectors on my target (PPC64) is 16. So if the parameter is a pointer to a vector, the alignment on the parameter as well as the load will be 16 and everything is fine. However, what I'd like to have happen is that if the vector load is from a pointer to a scalar cast to a pointer to a vector, that the alignment on the scalar pointer be propagated to the vector load. Namely, vector char foo(vector int *a) { return *(vector char *)a; // The alignment on the load should be 16 (same as that on the parameter) } whereas vector char foo(int *a) { return *(vector char *)a; // The alignment on the load should be weaker (same as that on the parameter) } I will continue to look at what needs to be changed in the FE and will consider posting the question on cfe-dev if I can't get anywhere. On Mon, Dec 26, 2016 at 3:57 PM, David Chisnall <David.Chisnall at cl.cam.ac.uk> wrote:> On 26 Dec 2016, at 15:49, Nemanja Ivanovic <nemanja.i.ibm at gmail.com> > wrote: > > > > David, thank you for the prompt response. > > I originally implemented this with a check of getAlignment(). However, > both getAlignment() and getOriginalAlignment() on the <4 x i32> load return > the stronger alignment (16) rather than the alignment that the i32* > parameter would have (4). > > > > So I am a bit stuck in terms of how to verify the original alignment. > > It sounds as if the problem here is actually in the front end. For your > target, the alignment of <4 x i32> is 4, and so the load should have > alignment 4. For some reason, it’s being promoted to 16. If this is > clang, then it has probably decided that all 4-way vectors for your target > must be naturally aligned. You can change that in the TargetInfo object (I > can’t remember if it’s the Basic or CodeGen one that you want for this) for > your target. > > David > >-------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.llvm.org/pipermail/llvm-dev/attachments/20161226/4754b9b5/attachment.html>