Robinson, Paul
2015-May-01 21:00 UTC
[LLVMdev] [lldb-dev] What does "debugger tuning" mean?
> A few more things that vote for debugger tuning: > > - LLDB doesn't like to have DWARF that has a class A that inherits from > class B, but only a forward declaration of class B is provided.Hmm do we emit that kind of thing today? In a naïve test, I'm seeing the full description of class B.> - LLDB wants the .apple_XXX accelerator tables, GDB wants > .debug_pubnames/.debug_pubtypesAgreed.> So it would be great to have a "-debugger" flag that could be specified > > -debugger=lldb > -debugger=gdb > > Not sure on the option name, but I do like the idea.We'll bikeshed the name later but yes, that's the plan. Thanks, --paulr> > Greg > > > On May 1, 2015, at 1:06 PM, Robinson, Paul > <Paul_Robinson at playstation.sony.com> wrote: > > > > This is basically a reboot of the previous thread titled > > About the "debugger target" > > except that "target" was really too strong a term for what I had > intended > > to use this feature for. "Debugger tuning" is more like it. You don't > > need to have read the previous thread, I'll recap here. > > > > Fundamentally, Clang/LLVM uses DWARF as the specification for the > _format_ > > of information provided by the compiler to a variety of "consumers," > which > > primarily means debuggers (but not exclusively). [For a long time it > was > > the only format supported by LLVM. Lately, Microsoft debug info has > started > > appearing, but being a less widely used format, the issues that DWARF > runs > > into aren't a concern for that format. So "debugger tuning" is unlikely > > to be an issue for Microsoft debug info.] > > > > DWARF is a permissive standard, meaning that it does not rigidly require > > that source-language construct X must be described using the DWARF > > construct Y. Instead, DWARF says something more like, "If you have a > > source construct that means something like X, here's a mechanism Y that > > you could use to describe it." While this gives compilers a lot of nice > > flexibility, it does mean that there's a lot of wiggle room for how a > > compiler describes something and in how a debugger interprets that > > description. Compilers and debuggers therefore need to do a bit of > > negotiation in determining how the debug-info "contract" will work, when > > it comes to nitty-gritty details. DWARF itself (the standard, as well > > as the committee that owns the standard) refuses to get involved in this > > negotiation, referring to all that as "quality of implementation > issues." > > > > It is readily apparent that different debuggers have different ideas > > about certain DWARF features, for example whether they are useful or > > irrelevant, or whether a certain source construct should be described > > this way or that way. As these generally fall into the QOI realm, the > > DWARF spec itself is no help, and it comes down to a matter of opinion > > about whether "the debugger should just know this" or "the compiler > > really ought to just emit it that way." > > > > Clang/LLVM is in the position of being a compiler that wants to support > > several different debuggers, all of which have slightly different ideas > > about what they want from the DWARF info for a program. Our first line > > of defense of course is the DWARF standard itself, but as we've seen, > > that is not a universally definitive reference. > > > > LLVM already emits DWARF slightly differently for different *targets*; > > primarily Darwin, in a few cases PS4. But in at least some cases, the > > target is just a (somewhat unreliable) proxy for which *debugger* the > > compiler expects to be consuming the DWARF. The most instructive case > > is the exact DWARF expression used to describe the location of a thread- > > local variable. DWARF v3 defined an operator to find the base address > > of the thread-local storage area; however, GDB has never learned to > > recognize it. Therefore, for targets where we "know" GDB isn't used, > > we can emit the standard operator; for targets where GDB *might* be > > used, we need to emit the equivalent (non-standard) GNU operator. > > > > It would be semantically more meaningful to base decisions like this on > > whether we expected the debugger to be X or Y or Z. Therefore I've > > proposed (http://reviews.llvm.org/D8506) a "debugger tuning" option that > > will make the reasoning behind these choices more obvious, and > ultimately > > give users a way to control the tuning themselves, when the platform's > > default isn't what they want. (I'll have a follow-up patch exposing the > > tuning option to the Clang driver.) > > > > So, what kinds of things should be based on the debugger tuning option? > > Are there still things that should be based on the target platform? > > Simplest to consider these questions together, because it is often clear > > which criterion is important if you consider (a) the same debugger run > > on different targets, versus (b) different debuggers running on the same > > target. Basically, if the same debugger on different targets wants to > > have something a certain way, that's probably a debugger-tuning thing. > > And if different debuggers on the same target doesn't mean you should > > change how the DWARF looks, that's likely a platform-specific thing. > > > > The most obvious example of a debugger-tuning consideration is the TLS > > operator mentioned above. That's something that GDB insists on having. > > (It turns out that the standard operator was defined in DWARF 3, so we > > also have to emit the GNU operator if we're producing DWARF 2. Tuning > > considerations don't trump what the standard says.) > > > > Another example would be .debug_pubnames and .debug_pubtypes sections. > > Currently these default to omitted for Darwin and PS4, but included > > everywhere else. My initial patch for "tuning" changes the PS4 platform > > criterion to the SCE debugger predicate; quite likely the "not Darwin" > > criterion ought to be "not LLDB" or in other words "on for GDB only." > > And having the code actually reflect the correct semantic purpose seems > > like an overall goodness. > > > > An example of a target-dependent feature might be the .debug_aranges > > section. As it happens, we don't emit this section by default, because > > apparently no debugger finds it useful, although there's a command-line > > option (-gdwarf-aranges) for it. But, for PS4 we do want to emit it, > > because we have non-debugger tools that find it useful. We haven't yet > > done the work to make that change on llvm.org, but it's on the list. > > I would conditionalize this on the target, not the debugger, because > > the debugger is not why we want to generate the section. > > > > Okay, so I've been pretty long-winded about all this, can I possibly > > codify it all into a reasonably succinct set of guidelines? (which > > ought to be committed to the repo somewhere, although whether it's as > > a lump of text in a docs webpage or a lump of commentary in some source > > file is not clear; opinions welcome.) > > > > o Emit standard DWARF if possible. > > o Omitting standard DWARF features that nobody uses is fine. > > (example: DW_AT_sibling) > > o Extensions are okay, but think about the circumstances where they > > would be useful (versus just wasting space). These are probably a > > debugger tuning decision, but might be a target-based decision. > > (example: DW_AT_APPLE_* attributes) > > o If some debugger can't tolerate some piece of standard DWARF, that's > > a missing feature or a bug in the debugger. Accommodating that in > > the compiler is a debugger tuning decision. > > (example: DW_OP_form_tls_address not understood by GDB) > > o If some debugger has no use for some piece of standard DWARF, and > > it saves space to omit it, that's a debugger tuning decision. > > (example: .debug_pubnames/.debug_pubtypes sections) > > o If a debugger wants things a certain way regardless of the target, > > that's probably a debugger tuning decision. > > o If "system" software on a target (other than the debugger) wants > > things a certain way regardless of which debugger you're using, > > that's NOT a debugger tuning decision, but a target-based decision. > > (example: .debug_aranges section) > > > > Let me know if this all seems reasonable, and especially if you have > > a good idea where to keep the guidelines. > > Thanks, > > --paulr > > > > > > _______________________________________________ > > lldb-dev mailing list > > lldb-dev at cs.uiuc.edu > > http://lists.cs.uiuc.edu/mailman/listinfo/lldb-dev
> On May 1, 2015, at 2:00 PM, Robinson, Paul <Paul_Robinson at playstation.sony.com> wrote: > >> A few more things that vote for debugger tuning: >> >> - LLDB doesn't like to have DWARF that has a class A that inherits from >> class B, but only a forward declaration of class B is provided. > > Hmm do we emit that kind of thing today? In a naïve test, I'm seeing > the full description of class B.by default for darwin, it doesn't do this. For others you must specify -fno-limit-debug-info or some flag like that.>> - LLDB wants the .apple_XXX accelerator tables, GDB wants >> .debug_pubnames/.debug_pubtypes > > Agreed. > >> So it would be great to have a "-debugger" flag that could be specified >> >> -debugger=lldb >> -debugger=gdb >> >> Not sure on the option name, but I do like the idea. > > We'll bikeshed the name later but yes, that's the plan. > Thanks, > --paulr > >> >> Greg >> >>> On May 1, 2015, at 1:06 PM, Robinson, Paul >> <Paul_Robinson at playstation.sony.com> wrote: >>> >>> This is basically a reboot of the previous thread titled >>> About the "debugger target" >>> except that "target" was really too strong a term for what I had >> intended >>> to use this feature for. "Debugger tuning" is more like it. You don't >>> need to have read the previous thread, I'll recap here. >>> >>> Fundamentally, Clang/LLVM uses DWARF as the specification for the >> _format_ >>> of information provided by the compiler to a variety of "consumers," >> which >>> primarily means debuggers (but not exclusively). [For a long time it >> was >>> the only format supported by LLVM. Lately, Microsoft debug info has >> started >>> appearing, but being a less widely used format, the issues that DWARF >> runs >>> into aren't a concern for that format. So "debugger tuning" is unlikely >>> to be an issue for Microsoft debug info.] >>> >>> DWARF is a permissive standard, meaning that it does not rigidly require >>> that source-language construct X must be described using the DWARF >>> construct Y. Instead, DWARF says something more like, "If you have a >>> source construct that means something like X, here's a mechanism Y that >>> you could use to describe it." While this gives compilers a lot of nice >>> flexibility, it does mean that there's a lot of wiggle room for how a >>> compiler describes something and in how a debugger interprets that >>> description. Compilers and debuggers therefore need to do a bit of >>> negotiation in determining how the debug-info "contract" will work, when >>> it comes to nitty-gritty details. DWARF itself (the standard, as well >>> as the committee that owns the standard) refuses to get involved in this >>> negotiation, referring to all that as "quality of implementation >> issues." >>> >>> It is readily apparent that different debuggers have different ideas >>> about certain DWARF features, for example whether they are useful or >>> irrelevant, or whether a certain source construct should be described >>> this way or that way. As these generally fall into the QOI realm, the >>> DWARF spec itself is no help, and it comes down to a matter of opinion >>> about whether "the debugger should just know this" or "the compiler >>> really ought to just emit it that way." >>> >>> Clang/LLVM is in the position of being a compiler that wants to support >>> several different debuggers, all of which have slightly different ideas >>> about what they want from the DWARF info for a program. Our first line >>> of defense of course is the DWARF standard itself, but as we've seen, >>> that is not a universally definitive reference. >>> >>> LLVM already emits DWARF slightly differently for different *targets*; >>> primarily Darwin, in a few cases PS4. But in at least some cases, the >>> target is just a (somewhat unreliable) proxy for which *debugger* the >>> compiler expects to be consuming the DWARF. The most instructive case >>> is the exact DWARF expression used to describe the location of a thread- >>> local variable. DWARF v3 defined an operator to find the base address >>> of the thread-local storage area; however, GDB has never learned to >>> recognize it. Therefore, for targets where we "know" GDB isn't used, >>> we can emit the standard operator; for targets where GDB *might* be >>> used, we need to emit the equivalent (non-standard) GNU operator. >>> >>> It would be semantically more meaningful to base decisions like this on >>> whether we expected the debugger to be X or Y or Z. Therefore I've >>> proposed (http://reviews.llvm.org/D8506) a "debugger tuning" option that >>> will make the reasoning behind these choices more obvious, and >> ultimately >>> give users a way to control the tuning themselves, when the platform's >>> default isn't what they want. (I'll have a follow-up patch exposing the >>> tuning option to the Clang driver.) >>> >>> So, what kinds of things should be based on the debugger tuning option? >>> Are there still things that should be based on the target platform? >>> Simplest to consider these questions together, because it is often clear >>> which criterion is important if you consider (a) the same debugger run >>> on different targets, versus (b) different debuggers running on the same >>> target. Basically, if the same debugger on different targets wants to >>> have something a certain way, that's probably a debugger-tuning thing. >>> And if different debuggers on the same target doesn't mean you should >>> change how the DWARF looks, that's likely a platform-specific thing. >>> >>> The most obvious example of a debugger-tuning consideration is the TLS >>> operator mentioned above. That's something that GDB insists on having. >>> (It turns out that the standard operator was defined in DWARF 3, so we >>> also have to emit the GNU operator if we're producing DWARF 2. Tuning >>> considerations don't trump what the standard says.) >>> >>> Another example would be .debug_pubnames and .debug_pubtypes sections. >>> Currently these default to omitted for Darwin and PS4, but included >>> everywhere else. My initial patch for "tuning" changes the PS4 platform >>> criterion to the SCE debugger predicate; quite likely the "not Darwin" >>> criterion ought to be "not LLDB" or in other words "on for GDB only." >>> And having the code actually reflect the correct semantic purpose seems >>> like an overall goodness. >>> >>> An example of a target-dependent feature might be the .debug_aranges >>> section. As it happens, we don't emit this section by default, because >>> apparently no debugger finds it useful, although there's a command-line >>> option (-gdwarf-aranges) for it. But, for PS4 we do want to emit it, >>> because we have non-debugger tools that find it useful. We haven't yet >>> done the work to make that change on llvm.org, but it's on the list. >>> I would conditionalize this on the target, not the debugger, because >>> the debugger is not why we want to generate the section. >>> >>> Okay, so I've been pretty long-winded about all this, can I possibly >>> codify it all into a reasonably succinct set of guidelines? (which >>> ought to be committed to the repo somewhere, although whether it's as >>> a lump of text in a docs webpage or a lump of commentary in some source >>> file is not clear; opinions welcome.) >>> >>> o Emit standard DWARF if possible. >>> o Omitting standard DWARF features that nobody uses is fine. >>> (example: DW_AT_sibling) >>> o Extensions are okay, but think about the circumstances where they >>> would be useful (versus just wasting space). These are probably a >>> debugger tuning decision, but might be a target-based decision. >>> (example: DW_AT_APPLE_* attributes) >>> o If some debugger can't tolerate some piece of standard DWARF, that's >>> a missing feature or a bug in the debugger. Accommodating that in >>> the compiler is a debugger tuning decision. >>> (example: DW_OP_form_tls_address not understood by GDB) >>> o If some debugger has no use for some piece of standard DWARF, and >>> it saves space to omit it, that's a debugger tuning decision. >>> (example: .debug_pubnames/.debug_pubtypes sections) >>> o If a debugger wants things a certain way regardless of the target, >>> that's probably a debugger tuning decision. >>> o If "system" software on a target (other than the debugger) wants >>> things a certain way regardless of which debugger you're using, >>> that's NOT a debugger tuning decision, but a target-based decision. >>> (example: .debug_aranges section) >>> >>> Let me know if this all seems reasonable, and especially if you have >>> a good idea where to keep the guidelines. >>> Thanks, >>> --paulr >>> >>> >>> _______________________________________________ >>> lldb-dev mailing list >>> lldb-dev at cs.uiuc.edu >>> http://lists.cs.uiuc.edu/mailman/listinfo/lldb-dev >
David Blaikie
2015-May-01 21:22 UTC
[LLVMdev] [cfe-dev] [lldb-dev] What does "debugger tuning" mean?
On Fri, May 1, 2015 at 2:00 PM, Robinson, Paul < Paul_Robinson at playstation.sony.com> wrote:> > A few more things that vote for debugger tuning: > > > > - LLDB doesn't like to have DWARF that has a class A that inherits from > > class B, but only a forward declaration of class B is provided. > > Hmm do we emit that kind of thing today? In a naïve test, I'm seeing > the full description of class B. >the trick is to make the base class's vtable out of line (by having a key function): struct base { virtual ~base(); }; struct derived : base { }; derived d; the DWARF for that file (on non-darwin) will contain a declaration for 'base' and a definition for 'derived'. GCC does the same thing.> > > - LLDB wants the .apple_XXX accelerator tables, GDB wants > > .debug_pubnames/.debug_pubtypes > > Agreed. > > > So it would be great to have a "-debugger" flag that could be specified > > > > -debugger=lldb > > -debugger=gdb > > > > Not sure on the option name, but I do like the idea. > > We'll bikeshed the name later but yes, that's the plan. > Thanks, > --paulr > > > > > Greg > > > > > On May 1, 2015, at 1:06 PM, Robinson, Paul > > <Paul_Robinson at playstation.sony.com> wrote: > > > > > > This is basically a reboot of the previous thread titled > > > About the "debugger target" > > > except that "target" was really too strong a term for what I had > > intended > > > to use this feature for. "Debugger tuning" is more like it. You don't > > > need to have read the previous thread, I'll recap here. > > > > > > Fundamentally, Clang/LLVM uses DWARF as the specification for the > > _format_ > > > of information provided by the compiler to a variety of "consumers," > > which > > > primarily means debuggers (but not exclusively). [For a long time it > > was > > > the only format supported by LLVM. Lately, Microsoft debug info has > > started > > > appearing, but being a less widely used format, the issues that DWARF > > runs > > > into aren't a concern for that format. So "debugger tuning" is > unlikely > > > to be an issue for Microsoft debug info.] > > > > > > DWARF is a permissive standard, meaning that it does not rigidly > require > > > that source-language construct X must be described using the DWARF > > > construct Y. Instead, DWARF says something more like, "If you have a > > > source construct that means something like X, here's a mechanism Y that > > > you could use to describe it." While this gives compilers a lot of > nice > > > flexibility, it does mean that there's a lot of wiggle room for how a > > > compiler describes something and in how a debugger interprets that > > > description. Compilers and debuggers therefore need to do a bit of > > > negotiation in determining how the debug-info "contract" will work, > when > > > it comes to nitty-gritty details. DWARF itself (the standard, as well > > > as the committee that owns the standard) refuses to get involved in > this > > > negotiation, referring to all that as "quality of implementation > > issues." > > > > > > It is readily apparent that different debuggers have different ideas > > > about certain DWARF features, for example whether they are useful or > > > irrelevant, or whether a certain source construct should be described > > > this way or that way. As these generally fall into the QOI realm, the > > > DWARF spec itself is no help, and it comes down to a matter of opinion > > > about whether "the debugger should just know this" or "the compiler > > > really ought to just emit it that way." > > > > > > Clang/LLVM is in the position of being a compiler that wants to support > > > several different debuggers, all of which have slightly different ideas > > > about what they want from the DWARF info for a program. Our first line > > > of defense of course is the DWARF standard itself, but as we've seen, > > > that is not a universally definitive reference. > > > > > > LLVM already emits DWARF slightly differently for different *targets*; > > > primarily Darwin, in a few cases PS4. But in at least some cases, the > > > target is just a (somewhat unreliable) proxy for which *debugger* the > > > compiler expects to be consuming the DWARF. The most instructive case > > > is the exact DWARF expression used to describe the location of a > thread- > > > local variable. DWARF v3 defined an operator to find the base address > > > of the thread-local storage area; however, GDB has never learned to > > > recognize it. Therefore, for targets where we "know" GDB isn't used, > > > we can emit the standard operator; for targets where GDB *might* be > > > used, we need to emit the equivalent (non-standard) GNU operator. > > > > > > It would be semantically more meaningful to base decisions like this on > > > whether we expected the debugger to be X or Y or Z. Therefore I've > > > proposed (http://reviews.llvm.org/D8506) a "debugger tuning" option > that > > > will make the reasoning behind these choices more obvious, and > > ultimately > > > give users a way to control the tuning themselves, when the platform's > > > default isn't what they want. (I'll have a follow-up patch exposing the > > > tuning option to the Clang driver.) > > > > > > So, what kinds of things should be based on the debugger tuning option? > > > Are there still things that should be based on the target platform? > > > Simplest to consider these questions together, because it is often > clear > > > which criterion is important if you consider (a) the same debugger run > > > on different targets, versus (b) different debuggers running on the > same > > > target. Basically, if the same debugger on different targets wants to > > > have something a certain way, that's probably a debugger-tuning thing. > > > And if different debuggers on the same target doesn't mean you should > > > change how the DWARF looks, that's likely a platform-specific thing. > > > > > > The most obvious example of a debugger-tuning consideration is the TLS > > > operator mentioned above. That's something that GDB insists on having. > > > (It turns out that the standard operator was defined in DWARF 3, so we > > > also have to emit the GNU operator if we're producing DWARF 2. Tuning > > > considerations don't trump what the standard says.) > > > > > > Another example would be .debug_pubnames and .debug_pubtypes sections. > > > Currently these default to omitted for Darwin and PS4, but included > > > everywhere else. My initial patch for "tuning" changes the PS4 platform > > > criterion to the SCE debugger predicate; quite likely the "not Darwin" > > > criterion ought to be "not LLDB" or in other words "on for GDB only." > > > And having the code actually reflect the correct semantic purpose seems > > > like an overall goodness. > > > > > > An example of a target-dependent feature might be the .debug_aranges > > > section. As it happens, we don't emit this section by default, because > > > apparently no debugger finds it useful, although there's a command-line > > > option (-gdwarf-aranges) for it. But, for PS4 we do want to emit it, > > > because we have non-debugger tools that find it useful. We haven't yet > > > done the work to make that change on llvm.org, but it's on the list. > > > I would conditionalize this on the target, not the debugger, because > > > the debugger is not why we want to generate the section. > > > > > > Okay, so I've been pretty long-winded about all this, can I possibly > > > codify it all into a reasonably succinct set of guidelines? (which > > > ought to be committed to the repo somewhere, although whether it's as > > > a lump of text in a docs webpage or a lump of commentary in some source > > > file is not clear; opinions welcome.) > > > > > > o Emit standard DWARF if possible. > > > o Omitting standard DWARF features that nobody uses is fine. > > > (example: DW_AT_sibling) > > > o Extensions are okay, but think about the circumstances where they > > > would be useful (versus just wasting space). These are probably a > > > debugger tuning decision, but might be a target-based decision. > > > (example: DW_AT_APPLE_* attributes) > > > o If some debugger can't tolerate some piece of standard DWARF, that's > > > a missing feature or a bug in the debugger. Accommodating that in > > > the compiler is a debugger tuning decision. > > > (example: DW_OP_form_tls_address not understood by GDB) > > > o If some debugger has no use for some piece of standard DWARF, and > > > it saves space to omit it, that's a debugger tuning decision. > > > (example: .debug_pubnames/.debug_pubtypes sections) > > > o If a debugger wants things a certain way regardless of the target, > > > that's probably a debugger tuning decision. > > > o If "system" software on a target (other than the debugger) wants > > > things a certain way regardless of which debugger you're using, > > > that's NOT a debugger tuning decision, but a target-based decision. > > > (example: .debug_aranges section) > > > > > > Let me know if this all seems reasonable, and especially if you have > > > a good idea where to keep the guidelines. > > > Thanks, > > > --paulr > > > > > > > > > _______________________________________________ > > > lldb-dev mailing list > > > lldb-dev at cs.uiuc.edu > > > http://lists.cs.uiuc.edu/mailman/listinfo/lldb-dev > > > _______________________________________________ > cfe-dev mailing list > cfe-dev at cs.uiuc.edu > http://lists.cs.uiuc.edu/mailman/listinfo/cfe-dev >-------------- next part -------------- An HTML attachment was scrubbed... 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Robinson, Paul
2015-May-01 21:45 UTC
[LLVMdev] [cfe-dev] [lldb-dev] What does "debugger tuning" mean?
the DWARF for that file (on non-darwin) will contain a declaration for 'base' and a definition for 'derived'. Ah, okay I see it now. So to answer Greg's question, yes that seems like an LLDB tuning thing. --paulr From: David Blaikie [mailto:dblaikie at gmail.com] Sent: Friday, May 01, 2015 2:22 PM To: Robinson, Paul Cc: Greg Clayton; lldb-dev at cs.uiuc.edu; cfe-dev at cs.uiuc.edu Developers (cfe-dev at cs.uiuc.edu); LLVM Developers Mailing List (llvmdev at cs.uiuc.edu) Subject: Re: [cfe-dev] [lldb-dev] What does "debugger tuning" mean? On Fri, May 1, 2015 at 2:00 PM, Robinson, Paul <Paul_Robinson at playstation.sony.com<mailto:Paul_Robinson at playstation.sony.com>> wrote:> A few more things that vote for debugger tuning: > > - LLDB doesn't like to have DWARF that has a class A that inherits from > class B, but only a forward declaration of class B is provided.Hmm do we emit that kind of thing today? In a naïve test, I'm seeing the full description of class B. the trick is to make the base class's vtable out of line (by having a key function): struct base { virtual ~base(); }; struct derived : base { }; derived d; the DWARF for that file (on non-darwin) will contain a declaration for 'base' and a definition for 'derived'. GCC does the same thing.> - LLDB wants the .apple_XXX accelerator tables, GDB wants > .debug_pubnames/.debug_pubtypesAgreed.> So it would be great to have a "-debugger" flag that could be specified > > -debugger=lldb > -debugger=gdb > > Not sure on the option name, but I do like the idea.We'll bikeshed the name later but yes, that's the plan. Thanks, --paulr> > Greg > > > On May 1, 2015, at 1:06 PM, Robinson, Paul > <Paul_Robinson at playstation.sony.com<mailto:Paul_Robinson at playstation.sony.com>> wrote: > > > > This is basically a reboot of the previous thread titled > > About the "debugger target" > > except that "target" was really too strong a term for what I had > intended > > to use this feature for. "Debugger tuning" is more like it. You don't > > need to have read the previous thread, I'll recap here. > > > > Fundamentally, Clang/LLVM uses DWARF as the specification for the > _format_ > > of information provided by the compiler to a variety of "consumers," > which > > primarily means debuggers (but not exclusively). [For a long time it > was > > the only format supported by LLVM. Lately, Microsoft debug info has > started > > appearing, but being a less widely used format, the issues that DWARF > runs > > into aren't a concern for that format. So "debugger tuning" is unlikely > > to be an issue for Microsoft debug info.] > > > > DWARF is a permissive standard, meaning that it does not rigidly require > > that source-language construct X must be described using the DWARF > > construct Y. Instead, DWARF says something more like, "If you have a > > source construct that means something like X, here's a mechanism Y that > > you could use to describe it." While this gives compilers a lot of nice > > flexibility, it does mean that there's a lot of wiggle room for how a > > compiler describes something and in how a debugger interprets that > > description. Compilers and debuggers therefore need to do a bit of > > negotiation in determining how the debug-info "contract" will work, when > > it comes to nitty-gritty details. DWARF itself (the standard, as well > > as the committee that owns the standard) refuses to get involved in this > > negotiation, referring to all that as "quality of implementation > issues." > > > > It is readily apparent that different debuggers have different ideas > > about certain DWARF features, for example whether they are useful or > > irrelevant, or whether a certain source construct should be described > > this way or that way. As these generally fall into the QOI realm, the > > DWARF spec itself is no help, and it comes down to a matter of opinion > > about whether "the debugger should just know this" or "the compiler > > really ought to just emit it that way." > > > > Clang/LLVM is in the position of being a compiler that wants to support > > several different debuggers, all of which have slightly different ideas > > about what they want from the DWARF info for a program. Our first line > > of defense of course is the DWARF standard itself, but as we've seen, > > that is not a universally definitive reference. > > > > LLVM already emits DWARF slightly differently for different *targets*; > > primarily Darwin, in a few cases PS4. But in at least some cases, the > > target is just a (somewhat unreliable) proxy for which *debugger* the > > compiler expects to be consuming the DWARF. The most instructive case > > is the exact DWARF expression used to describe the location of a thread- > > local variable. DWARF v3 defined an operator to find the base address > > of the thread-local storage area; however, GDB has never learned to > > recognize it. Therefore, for targets where we "know" GDB isn't used, > > we can emit the standard operator; for targets where GDB *might* be > > used, we need to emit the equivalent (non-standard) GNU operator. > > > > It would be semantically more meaningful to base decisions like this on > > whether we expected the debugger to be X or Y or Z. Therefore I've > > proposed (http://reviews.llvm.org/D8506) a "debugger tuning" option that > > will make the reasoning behind these choices more obvious, and > ultimately > > give users a way to control the tuning themselves, when the platform's > > default isn't what they want. (I'll have a follow-up patch exposing the > > tuning option to the Clang driver.) > > > > So, what kinds of things should be based on the debugger tuning option? > > Are there still things that should be based on the target platform? > > Simplest to consider these questions together, because it is often clear > > which criterion is important if you consider (a) the same debugger run > > on different targets, versus (b) different debuggers running on the same > > target. Basically, if the same debugger on different targets wants to > > have something a certain way, that's probably a debugger-tuning thing. > > And if different debuggers on the same target doesn't mean you should > > change how the DWARF looks, that's likely a platform-specific thing. > > > > The most obvious example of a debugger-tuning consideration is the TLS > > operator mentioned above. That's something that GDB insists on having. > > (It turns out that the standard operator was defined in DWARF 3, so we > > also have to emit the GNU operator if we're producing DWARF 2. Tuning > > considerations don't trump what the standard says.) > > > > Another example would be .debug_pubnames and .debug_pubtypes sections. > > Currently these default to omitted for Darwin and PS4, but included > > everywhere else. My initial patch for "tuning" changes the PS4 platform > > criterion to the SCE debugger predicate; quite likely the "not Darwin" > > criterion ought to be "not LLDB" or in other words "on for GDB only." > > And having the code actually reflect the correct semantic purpose seems > > like an overall goodness. > > > > An example of a target-dependent feature might be the .debug_aranges > > section. As it happens, we don't emit this section by default, because > > apparently no debugger finds it useful, although there's a command-line > > option (-gdwarf-aranges) for it. But, for PS4 we do want to emit it, > > because we have non-debugger tools that find it useful. We haven't yet > > done the work to make that change on llvm.org<http://llvm.org>, but it's on the list. > > I would conditionalize this on the target, not the debugger, because > > the debugger is not why we want to generate the section. > > > > Okay, so I've been pretty long-winded about all this, can I possibly > > codify it all into a reasonably succinct set of guidelines? (which > > ought to be committed to the repo somewhere, although whether it's as > > a lump of text in a docs webpage or a lump of commentary in some source > > file is not clear; opinions welcome.) > > > > o Emit standard DWARF if possible. > > o Omitting standard DWARF features that nobody uses is fine. > > (example: DW_AT_sibling) > > o Extensions are okay, but think about the circumstances where they > > would be useful (versus just wasting space). These are probably a > > debugger tuning decision, but might be a target-based decision. > > (example: DW_AT_APPLE_* attributes) > > o If some debugger can't tolerate some piece of standard DWARF, that's > > a missing feature or a bug in the debugger. Accommodating that in > > the compiler is a debugger tuning decision. > > (example: DW_OP_form_tls_address not understood by GDB) > > o If some debugger has no use for some piece of standard DWARF, and > > it saves space to omit it, that's a debugger tuning decision. > > (example: .debug_pubnames/.debug_pubtypes sections) > > o If a debugger wants things a certain way regardless of the target, > > that's probably a debugger tuning decision. > > o If "system" software on a target (other than the debugger) wants > > things a certain way regardless of which debugger you're using, > > that's NOT a debugger tuning decision, but a target-based decision. > > (example: .debug_aranges section) > > > > Let me know if this all seems reasonable, and especially if you have > > a good idea where to keep the guidelines. > > Thanks, > > --paulr > > > > > > _______________________________________________ > > lldb-dev mailing list > > lldb-dev at cs.uiuc.edu<mailto:lldb-dev at cs.uiuc.edu> > > http://lists.cs.uiuc.edu/mailman/listinfo/lldb-dev_______________________________________________ cfe-dev mailing list cfe-dev at cs.uiuc.edu<mailto:cfe-dev at cs.uiuc.edu> http://lists.cs.uiuc.edu/mailman/listinfo/cfe-dev -------------- next part -------------- An HTML attachment was scrubbed... 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Adrian Prantl
2015-May-05 23:04 UTC
[LLVMdev] [lldb-dev] What does "debugger tuning" mean?
> On May 1, 2015, at 2:18 PM, Greg Clayton <gclayton at apple.com> wrote: > > >> On May 1, 2015, at 2:00 PM, Robinson, Paul <Paul_Robinson at playstation.sony.com> wrote: >> >>> A few more things that vote for debugger tuning: >>> >>> - LLDB doesn't like to have DWARF that has a class A that inherits from >>> class B, but only a forward declaration of class B is provided. >> >> Hmm do we emit that kind of thing today? In a naïve test, I'm seeing >> the full description of class B. > > by default for darwin, it doesn't do this. For others you must specify -fno-limit-debug-info or some flag like that.I think the option is -f(no-)standalone-debug-info which only emits full definitions of classes in the object file that holds and object’s vtable. -- adrian> >>> - LLDB wants the .apple_XXX accelerator tables, GDB wants >>> .debug_pubnames/.debug_pubtypes >> >> Agreed. >> >>> So it would be great to have a "-debugger" flag that could be specified >>> >>> -debugger=lldb >>> -debugger=gdb >>> >>> Not sure on the option name, but I do like the idea. >> >> We'll bikeshed the name later but yes, that's the plan. >> Thanks, >> --paulr >> >>> >>> Greg >>> >>>> On May 1, 2015, at 1:06 PM, Robinson, Paul >>> <Paul_Robinson at playstation.sony.com> wrote: >>>> >>>> This is basically a reboot of the previous thread titled >>>> About the "debugger target" >>>> except that "target" was really too strong a term for what I had >>> intended >>>> to use this feature for. "Debugger tuning" is more like it. You don't >>>> need to have read the previous thread, I'll recap here. >>>> >>>> Fundamentally, Clang/LLVM uses DWARF as the specification for the >>> _format_ >>>> of information provided by the compiler to a variety of "consumers," >>> which >>>> primarily means debuggers (but not exclusively). [For a long time it >>> was >>>> the only format supported by LLVM. Lately, Microsoft debug info has >>> started >>>> appearing, but being a less widely used format, the issues that DWARF >>> runs >>>> into aren't a concern for that format. So "debugger tuning" is unlikely >>>> to be an issue for Microsoft debug info.] >>>> >>>> DWARF is a permissive standard, meaning that it does not rigidly require >>>> that source-language construct X must be described using the DWARF >>>> construct Y. Instead, DWARF says something more like, "If you have a >>>> source construct that means something like X, here's a mechanism Y that >>>> you could use to describe it." While this gives compilers a lot of nice >>>> flexibility, it does mean that there's a lot of wiggle room for how a >>>> compiler describes something and in how a debugger interprets that >>>> description. Compilers and debuggers therefore need to do a bit of >>>> negotiation in determining how the debug-info "contract" will work, when >>>> it comes to nitty-gritty details. DWARF itself (the standard, as well >>>> as the committee that owns the standard) refuses to get involved in this >>>> negotiation, referring to all that as "quality of implementation >>> issues." >>>> >>>> It is readily apparent that different debuggers have different ideas >>>> about certain DWARF features, for example whether they are useful or >>>> irrelevant, or whether a certain source construct should be described >>>> this way or that way. As these generally fall into the QOI realm, the >>>> DWARF spec itself is no help, and it comes down to a matter of opinion >>>> about whether "the debugger should just know this" or "the compiler >>>> really ought to just emit it that way." >>>> >>>> Clang/LLVM is in the position of being a compiler that wants to support >>>> several different debuggers, all of which have slightly different ideas >>>> about what they want from the DWARF info for a program. Our first line >>>> of defense of course is the DWARF standard itself, but as we've seen, >>>> that is not a universally definitive reference. >>>> >>>> LLVM already emits DWARF slightly differently for different *targets*; >>>> primarily Darwin, in a few cases PS4. But in at least some cases, the >>>> target is just a (somewhat unreliable) proxy for which *debugger* the >>>> compiler expects to be consuming the DWARF. The most instructive case >>>> is the exact DWARF expression used to describe the location of a thread- >>>> local variable. DWARF v3 defined an operator to find the base address >>>> of the thread-local storage area; however, GDB has never learned to >>>> recognize it. Therefore, for targets where we "know" GDB isn't used, >>>> we can emit the standard operator; for targets where GDB *might* be >>>> used, we need to emit the equivalent (non-standard) GNU operator. >>>> >>>> It would be semantically more meaningful to base decisions like this on >>>> whether we expected the debugger to be X or Y or Z. Therefore I've >>>> proposed (http://reviews.llvm.org/D8506) a "debugger tuning" option that >>>> will make the reasoning behind these choices more obvious, and >>> ultimately >>>> give users a way to control the tuning themselves, when the platform's >>>> default isn't what they want. (I'll have a follow-up patch exposing the >>>> tuning option to the Clang driver.) >>>> >>>> So, what kinds of things should be based on the debugger tuning option? >>>> Are there still things that should be based on the target platform? >>>> Simplest to consider these questions together, because it is often clear >>>> which criterion is important if you consider (a) the same debugger run >>>> on different targets, versus (b) different debuggers running on the same >>>> target. Basically, if the same debugger on different targets wants to >>>> have something a certain way, that's probably a debugger-tuning thing. >>>> And if different debuggers on the same target doesn't mean you should >>>> change how the DWARF looks, that's likely a platform-specific thing. >>>> >>>> The most obvious example of a debugger-tuning consideration is the TLS >>>> operator mentioned above. That's something that GDB insists on having. >>>> (It turns out that the standard operator was defined in DWARF 3, so we >>>> also have to emit the GNU operator if we're producing DWARF 2. Tuning >>>> considerations don't trump what the standard says.) >>>> >>>> Another example would be .debug_pubnames and .debug_pubtypes sections. >>>> Currently these default to omitted for Darwin and PS4, but included >>>> everywhere else. My initial patch for "tuning" changes the PS4 platform >>>> criterion to the SCE debugger predicate; quite likely the "not Darwin" >>>> criterion ought to be "not LLDB" or in other words "on for GDB only." >>>> And having the code actually reflect the correct semantic purpose seems >>>> like an overall goodness. >>>> >>>> An example of a target-dependent feature might be the .debug_aranges >>>> section. As it happens, we don't emit this section by default, because >>>> apparently no debugger finds it useful, although there's a command-line >>>> option (-gdwarf-aranges) for it. But, for PS4 we do want to emit it, >>>> because we have non-debugger tools that find it useful. We haven't yet >>>> done the work to make that change on llvm.org, but it's on the list. >>>> I would conditionalize this on the target, not the debugger, because >>>> the debugger is not why we want to generate the section. >>>> >>>> Okay, so I've been pretty long-winded about all this, can I possibly >>>> codify it all into a reasonably succinct set of guidelines? (which >>>> ought to be committed to the repo somewhere, although whether it's as >>>> a lump of text in a docs webpage or a lump of commentary in some source >>>> file is not clear; opinions welcome.) >>>> >>>> o Emit standard DWARF if possible. >>>> o Omitting standard DWARF features that nobody uses is fine. >>>> (example: DW_AT_sibling) >>>> o Extensions are okay, but think about the circumstances where they >>>> would be useful (versus just wasting space). These are probably a >>>> debugger tuning decision, but might be a target-based decision. >>>> (example: DW_AT_APPLE_* attributes) >>>> o If some debugger can't tolerate some piece of standard DWARF, that's >>>> a missing feature or a bug in the debugger. Accommodating that in >>>> the compiler is a debugger tuning decision. >>>> (example: DW_OP_form_tls_address not understood by GDB) >>>> o If some debugger has no use for some piece of standard DWARF, and >>>> it saves space to omit it, that's a debugger tuning decision. >>>> (example: .debug_pubnames/.debug_pubtypes sections) >>>> o If a debugger wants things a certain way regardless of the target, >>>> that's probably a debugger tuning decision. >>>> o If "system" software on a target (other than the debugger) wants >>>> things a certain way regardless of which debugger you're using, >>>> that's NOT a debugger tuning decision, but a target-based decision. >>>> (example: .debug_aranges section) >>>> >>>> Let me know if this all seems reasonable, and especially if you have >>>> a good idea where to keep the guidelines. >>>> Thanks, >>>> --paulr >>>> >>>> >>>> _______________________________________________ >>>> lldb-dev mailing list >>>> lldb-dev at cs.uiuc.edu >>>> http://lists.cs.uiuc.edu/mailman/listinfo/lldb-dev >> > > > _______________________________________________ > LLVM Developers mailing list > LLVMdev at cs.uiuc.edu http://llvm.cs.uiuc.edu > http://lists.cs.uiuc.edu/mailman/listinfo/llvmdev
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