Alex Rosenberg
2014-Dec-02 22:18 UTC
[LLVMdev] Memset/memcpy: user control of loop-idiom recognizer
On Dec 3, 2014, at 6:12 AM, Eric Christopher <echristo at gmail.com> wrote:> > > >> On Tue Dec 02 2014 at 12:12:01 PM Robert Lougher <rob.lougher at gmail.com> wrote: >> On 2 December 2014 at 19:57, Joerg Sonnenberger <joerg at britannica.bec.de> wrote: >> > On Tue, Dec 02, 2014 at 07:23:01PM +0000, Robert Lougher wrote: >> >> In feedback from game studios a common issue is the replacement of >> >> loops with calls to memcpy/memset. These loops are often >> >> hand-optimised, and highly-efficient and the developers strongly want >> >> a way to control the compiler (i.e. leave my loop alone). >> > >> > I doubt that. If anything, it means the lowering of the intrinsic is >> > bad, not that the transformation should not happen. >> > >> > Joerg >> >> Yes, that's why I talked about variable and constant trip-counts. For >> constant loops there generally isn't a problem, as they can be lowered >> inline (if small). Variable loops, however, get expanded into a >> library call. > > So the biggest problem is that you don't want a call and would prefer to have inline memcpy code everywhere or something else? If the memcpy isn't being lowered efficiently I'm curious as to what isn't being lowered well.Our C library amplifies this problem by being in a dynamic library, so the call has additional overhead, which for small trip counts swamps the copy/set. Certainly, the lowering can be better across the many cases as discussed elsewhere in this thread. Game developers expect precise control and are surprised by this canonicalization. They also don't have the compiler's frame of reference as a basis for understanding issues like this. Alex> -eric > >> Rob. >> >> > _______________________________________________ >> > LLVM Developers mailing list >> > LLVMdev at cs.uiuc.edu http://llvm.cs.uiuc.edu >> > http://lists.cs.uiuc.edu/mailman/listinfo/llvmdev >> _______________________________________________ >> LLVM Developers mailing list >> LLVMdev at cs.uiuc.edu http://llvm.cs.uiuc.edu >> http://lists.cs.uiuc.edu/mailman/listinfo/llvmdev > _______________________________________________ > LLVM Developers mailing list > LLVMdev at cs.uiuc.edu http://llvm.cs.uiuc.edu > http://lists.cs.uiuc.edu/mailman/listinfo/llvmdev-------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.llvm.org/pipermail/llvm-dev/attachments/20141203/7a6108e4/attachment.html>
Robert Lougher
2014-Dec-03 23:36 UTC
[LLVMdev] Memset/memcpy: user control of loop-idiom recognizer
On 2 December 2014 at 22:18, Alex Rosenberg <alexr at leftfield.org> wrote:> > Our C library amplifies this problem by being in a dynamic library, so the > call has additional overhead, which for small trip counts swamps the > copy/set. >I can't imagine we're the only platform (now or in the future) that has comparatively slow library calls. We had discussed some sort of platform flag (has slow library calls) but this would be too late to affect the loop-idiom. However, it could affect lowering. Following on from Reid's earlier idea to lower short memcpys to an inlined, slightly widened loop, we could expand into a guarded loop for small values and a call?> Game developers expect precise control and are surprised by this > canonicalization. They also don't have the compiler's frame of reference as > a basis for understanding issues like this. >Unfortunately this issue has now been noticed. Whether or not we can "get away" with fixing the performance issue without giving them the control remains to be seen... Rob.> Alex > > -eric > >> >> Rob. >> >> > _______________________________________________ >> > LLVM Developers mailing list >> > LLVMdev at cs.uiuc.edu http://llvm.cs.uiuc.edu >> > http://lists.cs.uiuc.edu/mailman/listinfo/llvmdev >> _______________________________________________ >> LLVM Developers mailing list >> LLVMdev at cs.uiuc.edu http://llvm.cs.uiuc.edu >> http://lists.cs.uiuc.edu/mailman/listinfo/llvmdev > > _______________________________________________ > LLVM Developers mailing list > LLVMdev at cs.uiuc.edu http://llvm.cs.uiuc.edu > http://lists.cs.uiuc.edu/mailman/listinfo/llvmdev
Robert Lougher
2014-Dec-04 02:21 UTC
[LLVMdev] Memset/memcpy: user control of loop-idiom recognizer
On 2 December 2014 at 22:18, Alex Rosenberg <alexr at leftfield.org> wrote:> On Dec 3, 2014, at 6:12 AM, Eric Christopher <echristo at gmail.com> wrote: > > On Tue Dec 02 2014 at 12:12:01 PM Robert Lougher <rob.lougher at gmail.com> > wrote: >> >> On 2 December 2014 at 19:57, Joerg Sonnenberger <joerg at britannica.bec.de> >> wrote: >> > On Tue, Dec 02, 2014 at 07:23:01PM +0000, Robert Lougher wrote: >> >> In feedback from game studios a common issue is the replacement of >> >> loops with calls to memcpy/memset. These loops are often >> >> hand-optimised, and highly-efficient and the developers strongly want >> >> a way to control the compiler (i.e. leave my loop alone). >> > >> > I doubt that. If anything, it means the lowering of the intrinsic is >> > bad, not that the transformation should not happen. >> > >> > Joerg >> >> Yes, that's why I talked about variable and constant trip-counts. For >> constant loops there generally isn't a problem, as they can be lowered >> inline (if small). Variable loops, however, get expanded into a >> library call. >> > > So the biggest problem is that you don't want a call and would prefer to > have inline memcpy code everywhere or something else? If the memcpy isn't > being lowered efficiently I'm curious as to what isn't being lowered well. > > > Our C library amplifies this problem by being in a dynamic library, so the > call has additional overhead, which for small trip counts swamps the > copy/set. > > Certainly, the lowering can be better across the many cases as discussed > elsewhere in this thread. >It's also worth mentioning that when the loop-idiom recognizer is disabled the loop vectorizer steps in, and will vectorize the loop. Rob.> > Alex
David Chisnall
2014-Dec-05 07:46 UTC
[LLVMdev] Memset/memcpy: user control of loop-idiom recognizer
On 3 Dec 2014, at 23:36, Robert Lougher <rob.lougher at gmail.com> wrote:> On 2 December 2014 at 22:18, Alex Rosenberg <alexr at leftfield.org> wrote: >> >> Our C library amplifies this problem by being in a dynamic library, so the >> call has additional overhead, which for small trip counts swamps the >> copy/set. >> > > I can't imagine we're the only platform (now or in the future) that > has comparatively slow library calls. We had discussed some sort of > platform flag (has slow library calls) but this would be too late to > affect the loop-idiom. However, it could affect lowering. Following > on from Reid's earlier idea to lower short memcpys to an inlined, > slightly widened loop, we could expand into a guarded loop for small > values and a call?I think the bug is not that we are recognising that the loop is memcpy, it's that we're then generating an inefficient memcpy. We do this for a variety of reasons, some of which apply elsewhere. One issue I hit a few months ago was that the vectoriser doesn't notice whether unaligned loads and stores are supported, so will happily replace two adjacent i32 align 4 loads followed by two adjacent i64 align 4 stores with an i64 align 4 load followed by an i64 align 4 store, which more than doubles the number of instructions that the back end emits. We expand memcpy and friends in several different places (in the IR in at least one place, then in SelectionDAG, and then again in the back end, as I recall - I remember playing whack-a-bug with this for a while as the lowering was differently broken for our target in each place). In SelectionDAG, we're dealing with a single basic block, so we can't construct the loop. In the back end we've already lost a lot of high-level type information that would make this easier. I'd be in favour of consolidating the memcpy / memset / memmove expansion into an IR pass that would take a cost model from the target. David
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