Frank Winter
2013-Nov-06 16:15 UTC
[LLVMdev] loop vectorizer: Unexpected extract/insertelement
The following IR implements the following nested loop:
for (int i = start ; i < end ; ++i )
for (int p = 0 ; p < 4 ; ++p )
a[i*4+p] = b[i*4+p] + c[i*4+p];
define void @main(i64 %arg0, i64 %arg1, i1 %arg2, i64 %arg3, float*
noalias %arg4, float* noalias %arg5, float* noalias %arg6) {
entrypoint:
br i1 %arg2, label %L0, label %L1
L0: ; preds = %entrypoint
%0 = add nsw i64 %arg0, %arg3
%1 = add nsw i64 %arg1, %arg3
br label %L2
L1: ; preds = %entrypoint
br label %L2
L2: ; preds = %L0, %L1
%2 = phi i64 [ %arg0, %L1 ], [ %0, %L0 ]
%3 = phi i64 [ %arg1, %L1 ], [ %1, %L0 ]
%4 = sdiv i64 %2, 4
%5 = sdiv i64 %3, 4
br label %L5
L3: ; preds = %L3, %L5
%6 = phi i64 [ %15, %L3 ], [ 0, %L5 ]
%7 = mul i64 %19, 4
%8 = add nsw i64 %7, %6
%9 = getelementptr float* %arg5, i64 %8
%10 = load float* %9
%11 = getelementptr float* %arg6, i64 %8
%12 = load float* %11
%13 = fadd float %12, %10
%14 = getelementptr float* %arg4, i64 %8
store float %13, float* %14
%15 = add nsw i64 %6, 1
%16 = icmp sge i64 %15, 4
br i1 %16, label %L4, label %L3
L4: ; preds = %L3
%17 = add nsw i64 %19, 1
%18 = icmp sge i64 %17, %5
br i1 %18, label %L6, label %L5
L5: ; preds = %L4, %L2
%19 = phi i64 [ %17, %L4 ], [ %4, %L2 ]
br label %L3
L6: ; preds = %L4
ret void
}
L3 is the inner loop with constant trip count 4.
When calling the loop vectorizer,
opt -loop-vectorize -debug-only=loop-vectorize
-vectorizer-min-trip-count 4 loop4.ll -S
LV:
Checking a loop in "main"
LV: Found a loop: L3
LV: Found an induction variable.
LV: We need to do 0 pointer comparisons.
LV: We don't need a runtime memory check.
LV: We can vectorize this loop!
LV: Found trip count: 4
LV: The Widest type: 32 bits.
LV: The Widest register is: 128 bits.
....
LV: Vector loop of width 4 costs: 7.
LV: Selecting VF = : 4.
LV: Found a vectorizable loop (4) in loop4.ll
LV: Unroll Factor is 1
we can see that the loop was vectorized. However, the code that is
produced doesn't look too good:
define void @main(i64 %arg0, i64 %arg1, i1 %arg2, i64 %arg3, float*
noalias %arg4, float* noalias %arg5, float* noalias %arg6) {
entrypoint:
br i1 %arg2, label %L0, label %L1
L0: ; preds = %entrypoint
%0 = add nsw i64 %arg0, %arg3
%1 = add nsw i64 %arg1, %arg3
br label %L2
L1: ; preds = %entrypoint
br label %L2
L2: ; preds = %L1, %L0
%2 = phi i64 [ %arg0, %L1 ], [ %0, %L0 ]
%3 = phi i64 [ %arg1, %L1 ], [ %1, %L0 ]
%4 = sdiv i64 %2, 4
%5 = sdiv i64 %3, 4
br label %L5
L3: ; preds = %scalar.ph, %L3
%6 = phi i64 [ %15, %L3 ], [ %trunc.resume.val, %scalar.ph ]
%7 = mul i64 %19, 4
%8 = add nsw i64 %7, %6
%9 = getelementptr float* %arg5, i64 %8
%10 = load float* %9
%11 = getelementptr float* %arg6, i64 %8
%12 = load float* %11
%13 = fadd float %12, %10
%14 = getelementptr float* %arg4, i64 %8
store float %13, float* %14
%15 = add nsw i64 %6, 1
%16 = icmp sge i64 %15, 4
br i1 %16, label %L4, label %L3, !llvm.loop !0
L4: ; preds =
%middle.block, %L3
%17 = add nsw i64 %19, 1
%18 = icmp sge i64 %17, %5
br i1 %18, label %L6, label %L5
L5: ; preds = %L4, %L2
%19 = phi i64 [ %17, %L4 ], [ %4, %L2 ]
br i1 false, label %middle.block, label %vector.ph
vector.ph: ; preds = %L5
%broadcast.splatinsert1 = insertelement <4 x i64> undef, i64 %19, i32 0
%broadcast.splat2 = shufflevector <4 x i64> %broadcast.splatinsert1,
<4 x i64> undef, <4 x i32> zeroinitializer
br label %vector.body
vector.body: ; preds =
%vector.body, %vector.ph
%index = phi i64 [ 0, %vector.ph ], [ %index.next, %vector.body ]
%broadcast.splatinsert = insertelement <4 x i64> undef, i64 %index, i32
0
%broadcast.splat = shufflevector <4 x i64> %broadcast.splatinsert,
<4
x i64> undef, <4 x i32> zeroinitializer
%induction = add <4 x i64> %broadcast.splat, <i64 0, i64 1, i64 2,
i64 3>
%20 = mul <4 x i64> %broadcast.splat2, <i64 4, i64 4, i64 4, i64
4>
%21 = add nsw <4 x i64> %20, %induction
%22 = extractelement <4 x i64> %21, i32 0
%23 = getelementptr float* %arg5, i64 %22
%24 = insertelement <4 x float*> undef, float* %23, i32 0
%25 = extractelement <4 x i64> %21, i32 1
%26 = getelementptr float* %arg5, i64 %25
%27 = insertelement <4 x float*> %24, float* %26, i32 1
%28 = extractelement <4 x i64> %21, i32 2
%29 = getelementptr float* %arg5, i64 %28
%30 = insertelement <4 x float*> %27, float* %29, i32 2
%31 = extractelement <4 x i64> %21, i32 3
%32 = getelementptr float* %arg5, i64 %31
%33 = insertelement <4 x float*> %30, float* %32, i32 3
%34 = extractelement <4 x i64> %21, i32 0
%35 = getelementptr float* %arg5, i64 %34
%36 = getelementptr float* %35, i32 0
%37 = bitcast float* %36 to <4 x float>*
%wide.load = load <4 x float>* %37
%38 = extractelement <4 x i64> %21, i32 0
%39 = getelementptr float* %arg6, i64 %38
%40 = insertelement <4 x float*> undef, float* %39, i32 0
%41 = extractelement <4 x i64> %21, i32 1
%42 = getelementptr float* %arg6, i64 %41
%43 = insertelement <4 x float*> %40, float* %42, i32 1
%44 = extractelement <4 x i64> %21, i32 2
%45 = getelementptr float* %arg6, i64 %44
%46 = insertelement <4 x float*> %43, float* %45, i32 2
%47 = extractelement <4 x i64> %21, i32 3
%48 = getelementptr float* %arg6, i64 %47
%49 = insertelement <4 x float*> %46, float* %48, i32 3
%50 = extractelement <4 x i64> %21, i32 0
%51 = getelementptr float* %arg6, i64 %50
%52 = getelementptr float* %51, i32 0
%53 = bitcast float* %52 to <4 x float>*
%wide.load3 = load <4 x float>* %53
%54 = fadd <4 x float> %wide.load3, %wide.load
%55 = extractelement <4 x i64> %21, i32 0
%56 = getelementptr float* %arg4, i64 %55
%57 = insertelement <4 x float*> undef, float* %56, i32 0
%58 = extractelement <4 x i64> %21, i32 1
%59 = getelementptr float* %arg4, i64 %58
%60 = insertelement <4 x float*> %57, float* %59, i32 1
%61 = extractelement <4 x i64> %21, i32 2
%62 = getelementptr float* %arg4, i64 %61
%63 = insertelement <4 x float*> %60, float* %62, i32 2
%64 = extractelement <4 x i64> %21, i32 3
%65 = getelementptr float* %arg4, i64 %64
%66 = insertelement <4 x float*> %63, float* %65, i32 3
%67 = extractelement <4 x i64> %21, i32 0
%68 = getelementptr float* %arg4, i64 %67
%69 = getelementptr float* %68, i32 0
%70 = bitcast float* %69 to <4 x float>*
store <4 x float> %54, <4 x float>* %70
%71 = add nsw <4 x i64> %induction, <i64 1, i64 1, i64 1, i64 1>
%72 = icmp sge <4 x i64> %71, <i64 4, i64 4, i64 4, i64 4>
%index.next = add i64 %index, 4
%73 = icmp eq i64 %index.next, 4
br i1 %73, label %middle.block, label %vector.body
middle.block: ; preds =
%vector.body, %L5
%resume.val = phi i64 [ 0, %L5 ], [ 4, %vector.body ]
%trunc.resume.val = phi i64 [ 0, %L5 ], [ 4, %vector.body ]
%cmp.n = icmp eq i64 4, %resume.val
br i1 %cmp.n, label %L4, label %scalar.ph
scalar.ph: ; preds = %middle.block
br label %L3
L6: ; preds = %L4
ret void
}
Why did the loop vectorizer produced so many insertelement and
extractelement instructions?
I don't remember that those instructions entered when vectorizing other
loops. Is this harmless? Which pass can clean up these instructions?
Frank
Arnold Schwaighofer
2013-Nov-06 16:30 UTC
[LLVMdev] loop vectorizer: Unexpected extract/insertelement
The loop vectorizer relies on cleanup passes to be run after it:
from Transforms/IPO/PassManagerBuilder.cpp:
// Add the various vectorization passes and relevant cleanup passes for
// them since we are no longer in the middle of the main scalar pipeline.
MPM.add(createLoopVectorizePass(DisableUnrollLoops));
MPM.add(createInstructionCombiningPass());
MPM.add(createCFGSimplificationPass());
On Nov 6, 2013, at 8:15 AM, Frank Winter <fwinter at jlab.org> wrote:
> The following IR implements the following nested loop:
>
> for (int i = start ; i < end ; ++i )
> for (int p = 0 ; p < 4 ; ++p )
> a[i*4+p] = b[i*4+p] + c[i*4+p];
>
>
>
>
> define void @main(i64 %arg0, i64 %arg1, i1 %arg2, i64 %arg3, float* noalias
%arg4, float* noalias %arg5, float* noalias %arg6) {
> entrypoint:
> br i1 %arg2, label %L0, label %L1
>
> L0: ; preds = %entrypoint
> %0 = add nsw i64 %arg0, %arg3
> %1 = add nsw i64 %arg1, %arg3
> br label %L2
>
> L1: ; preds = %entrypoint
> br label %L2
>
> L2: ; preds = %L0, %L1
> %2 = phi i64 [ %arg0, %L1 ], [ %0, %L0 ]
> %3 = phi i64 [ %arg1, %L1 ], [ %1, %L0 ]
> %4 = sdiv i64 %2, 4
> %5 = sdiv i64 %3, 4
> br label %L5
>
> L3: ; preds = %L3, %L5
> %6 = phi i64 [ %15, %L3 ], [ 0, %L5 ]
> %7 = mul i64 %19, 4
> %8 = add nsw i64 %7, %6
> %9 = getelementptr float* %arg5, i64 %8
> %10 = load float* %9
> %11 = getelementptr float* %arg6, i64 %8
> %12 = load float* %11
> %13 = fadd float %12, %10
> %14 = getelementptr float* %arg4, i64 %8
> store float %13, float* %14
> %15 = add nsw i64 %6, 1
> %16 = icmp sge i64 %15, 4
> br i1 %16, label %L4, label %L3
>
> L4: ; preds = %L3
> %17 = add nsw i64 %19, 1
> %18 = icmp sge i64 %17, %5
> br i1 %18, label %L6, label %L5
>
> L5: ; preds = %L4, %L2
> %19 = phi i64 [ %17, %L4 ], [ %4, %L2 ]
> br label %L3
>
> L6: ; preds = %L4
> ret void
> }
>
>
> L3 is the inner loop with constant trip count 4.
>
> When calling the loop vectorizer,
>
> opt -loop-vectorize -debug-only=loop-vectorize -vectorizer-min-trip-count 4
loop4.ll -S
>
> LV:
> Checking a loop in "main"
> LV: Found a loop: L3
> LV: Found an induction variable.
> LV: We need to do 0 pointer comparisons.
> LV: We don't need a runtime memory check.
> LV: We can vectorize this loop!
> LV: Found trip count: 4
> LV: The Widest type: 32 bits.
> LV: The Widest register is: 128 bits.
> ....
> LV: Vector loop of width 4 costs: 7.
> LV: Selecting VF = : 4.
> LV: Found a vectorizable loop (4) in loop4.ll
> LV: Unroll Factor is 1
>
> we can see that the loop was vectorized. However, the code that is produced
doesn't look too good:
>
>
> define void @main(i64 %arg0, i64 %arg1, i1 %arg2, i64 %arg3, float* noalias
%arg4, float* noalias %arg5, float* noalias %arg6) {
> entrypoint:
> br i1 %arg2, label %L0, label %L1
>
> L0: ; preds = %entrypoint
> %0 = add nsw i64 %arg0, %arg3
> %1 = add nsw i64 %arg1, %arg3
> br label %L2
>
> L1: ; preds = %entrypoint
> br label %L2
>
> L2: ; preds = %L1, %L0
> %2 = phi i64 [ %arg0, %L1 ], [ %0, %L0 ]
> %3 = phi i64 [ %arg1, %L1 ], [ %1, %L0 ]
> %4 = sdiv i64 %2, 4
> %5 = sdiv i64 %3, 4
> br label %L5
>
> L3: ; preds = %scalar.ph, %L3
> %6 = phi i64 [ %15, %L3 ], [ %trunc.resume.val, %scalar.ph ]
> %7 = mul i64 %19, 4
> %8 = add nsw i64 %7, %6
> %9 = getelementptr float* %arg5, i64 %8
> %10 = load float* %9
> %11 = getelementptr float* %arg6, i64 %8
> %12 = load float* %11
> %13 = fadd float %12, %10
> %14 = getelementptr float* %arg4, i64 %8
> store float %13, float* %14
> %15 = add nsw i64 %6, 1
> %16 = icmp sge i64 %15, 4
> br i1 %16, label %L4, label %L3, !llvm.loop !0
>
> L4: ; preds = %middle.block,
%L3
> %17 = add nsw i64 %19, 1
> %18 = icmp sge i64 %17, %5
> br i1 %18, label %L6, label %L5
>
> L5: ; preds = %L4, %L2
> %19 = phi i64 [ %17, %L4 ], [ %4, %L2 ]
> br i1 false, label %middle.block, label %vector.ph
>
> vector.ph: ; preds = %L5
> %broadcast.splatinsert1 = insertelement <4 x i64> undef, i64 %19,
i32 0
> %broadcast.splat2 = shufflevector <4 x i64> %broadcast.splatinsert1,
<4 x i64> undef, <4 x i32> zeroinitializer
> br label %vector.body
>
> vector.body: ; preds = %vector.body,
%vector.ph
> %index = phi i64 [ 0, %vector.ph ], [ %index.next, %vector.body ]
> %broadcast.splatinsert = insertelement <4 x i64> undef, i64 %index,
i32 0
> %broadcast.splat = shufflevector <4 x i64> %broadcast.splatinsert,
<4 x i64> undef, <4 x i32> zeroinitializer
> %induction = add <4 x i64> %broadcast.splat, <i64 0, i64 1, i64
2, i64 3>
> %20 = mul <4 x i64> %broadcast.splat2, <i64 4, i64 4, i64 4, i64
4>
> %21 = add nsw <4 x i64> %20, %induction
> %22 = extractelement <4 x i64> %21, i32 0
> %23 = getelementptr float* %arg5, i64 %22
> %24 = insertelement <4 x float*> undef, float* %23, i32 0
> %25 = extractelement <4 x i64> %21, i32 1
> %26 = getelementptr float* %arg5, i64 %25
> %27 = insertelement <4 x float*> %24, float* %26, i32 1
> %28 = extractelement <4 x i64> %21, i32 2
> %29 = getelementptr float* %arg5, i64 %28
> %30 = insertelement <4 x float*> %27, float* %29, i32 2
> %31 = extractelement <4 x i64> %21, i32 3
> %32 = getelementptr float* %arg5, i64 %31
> %33 = insertelement <4 x float*> %30, float* %32, i32 3
> %34 = extractelement <4 x i64> %21, i32 0
> %35 = getelementptr float* %arg5, i64 %34
> %36 = getelementptr float* %35, i32 0
> %37 = bitcast float* %36 to <4 x float>*
> %wide.load = load <4 x float>* %37
> %38 = extractelement <4 x i64> %21, i32 0
> %39 = getelementptr float* %arg6, i64 %38
> %40 = insertelement <4 x float*> undef, float* %39, i32 0
> %41 = extractelement <4 x i64> %21, i32 1
> %42 = getelementptr float* %arg6, i64 %41
> %43 = insertelement <4 x float*> %40, float* %42, i32 1
> %44 = extractelement <4 x i64> %21, i32 2
> %45 = getelementptr float* %arg6, i64 %44
> %46 = insertelement <4 x float*> %43, float* %45, i32 2
> %47 = extractelement <4 x i64> %21, i32 3
> %48 = getelementptr float* %arg6, i64 %47
> %49 = insertelement <4 x float*> %46, float* %48, i32 3
> %50 = extractelement <4 x i64> %21, i32 0
> %51 = getelementptr float* %arg6, i64 %50
> %52 = getelementptr float* %51, i32 0
> %53 = bitcast float* %52 to <4 x float>*
> %wide.load3 = load <4 x float>* %53
> %54 = fadd <4 x float> %wide.load3, %wide.load
> %55 = extractelement <4 x i64> %21, i32 0
> %56 = getelementptr float* %arg4, i64 %55
> %57 = insertelement <4 x float*> undef, float* %56, i32 0
> %58 = extractelement <4 x i64> %21, i32 1
> %59 = getelementptr float* %arg4, i64 %58
> %60 = insertelement <4 x float*> %57, float* %59, i32 1
> %61 = extractelement <4 x i64> %21, i32 2
> %62 = getelementptr float* %arg4, i64 %61
> %63 = insertelement <4 x float*> %60, float* %62, i32 2
> %64 = extractelement <4 x i64> %21, i32 3
> %65 = getelementptr float* %arg4, i64 %64
> %66 = insertelement <4 x float*> %63, float* %65, i32 3
> %67 = extractelement <4 x i64> %21, i32 0
> %68 = getelementptr float* %arg4, i64 %67
> %69 = getelementptr float* %68, i32 0
> %70 = bitcast float* %69 to <4 x float>*
> store <4 x float> %54, <4 x float>* %70
> %71 = add nsw <4 x i64> %induction, <i64 1, i64 1, i64 1, i64
1>
> %72 = icmp sge <4 x i64> %71, <i64 4, i64 4, i64 4, i64 4>
> %index.next = add i64 %index, 4
> %73 = icmp eq i64 %index.next, 4
> br i1 %73, label %middle.block, label %vector.body
>
> middle.block: ; preds = %vector.body,
%L5
> %resume.val = phi i64 [ 0, %L5 ], [ 4, %vector.body ]
> %trunc.resume.val = phi i64 [ 0, %L5 ], [ 4, %vector.body ]
> %cmp.n = icmp eq i64 4, %resume.val
> br i1 %cmp.n, label %L4, label %scalar.ph
>
> scalar.ph: ; preds = %middle.block
> br label %L3
>
> L6: ; preds = %L4
> ret void
> }
>
>
>
> Why did the loop vectorizer produced so many insertelement and
extractelement instructions?
>
> I don't remember that those instructions entered when vectorizing other
loops. Is this harmless? Which pass can clean up these instructions?
>
> Frank
>
> _______________________________________________
> LLVM Developers mailing list
> LLVMdev at cs.uiuc.edu http://llvm.cs.uiuc.edu
> http://lists.cs.uiuc.edu/mailman/listinfo/llvmdev
Frank Winter
2013-Nov-06 16:39 UTC
[LLVMdev] loop vectorizer: Unexpected extract/insertelement
The instcombine pass cleans up a lot. Any idea why there are still shufflevector, insertelement, *and* bitcast (!!) etc. instructions left? The original loop is so clean, a textbook example I'd say. There is no need to shuffle anything.At least I don't see it. Frank vector.ph: ; preds = %L5 %broadcast.splatinsert1 = insertelement <4 x i64> undef, i64 %19, i32 0 %broadcast.splat2 = shufflevector <4 x i64> %broadcast.splatinsert1, <4 x i64> undef, <4 x i32> zeroinitializer br label %vector.body vector.body: ; preds = %vector.body, %vector.ph %index = phi i64 [ 0, %vector.ph ], [ %index.next, %vector.body ] %broadcast.splatinsert = insertelement <4 x i64> undef, i64 %index, i32 0 %broadcast.splat = shufflevector <4 x i64> %broadcast.splatinsert, <4 x i64> undef, <4 x i32> zeroinitializer %induction = add <4 x i64> %broadcast.splat, <i64 0, i64 1, i64 2, i64 3> %20 = shl <4 x i64> %broadcast.splat2, <i64 2, i64 2, i64 2, i64 2> %21 = add nsw <4 x i64> %20, %induction %22 = extractelement <4 x i64> %21, i32 0 %23 = getelementptr float* %arg5, i64 %22 %24 = bitcast float* %23 to <4 x float>* %wide.load = load <4 x float>* %24, align 16 %25 = extractelement <4 x i64> %21, i32 0 %26 = getelementptr float* %arg6, i64 %25 %27 = bitcast float* %26 to <4 x float>* %wide.load3 = load <4 x float>* %27, align 16 %28 = fadd <4 x float> %wide.load3, %wide.load %29 = extractelement <4 x i64> %21, i32 0 %30 = getelementptr float* %arg4, i64 %29 %31 = bitcast float* %30 to <4 x float>* store <4 x float> %28, <4 x float>* %31, align 16 %index.next = add i64 %index, 4 %32 = icmp eq i64 %index, 0 br i1 %32, label %middle.block, label %vector.body middle.block: ; preds = %vector.body, %L5 %resume.val = phi i1 [ false, %L5 ], [ true, %vector.body ] %trunc.resume.val = phi i64 [ 0, %L5 ], [ 4, %vector.body ] br i1 %resume.val, label %L4, label %scalar.ph scalar.ph: ; preds = %middle.block br label %L3 On 06/11/13 11:30, Arnold Schwaighofer wrote:> The loop vectorizer relies on cleanup passes to be run after it: > > from Transforms/IPO/PassManagerBuilder.cpp: > > // Add the various vectorization passes and relevant cleanup passes for > // them since we are no longer in the middle of the main scalar pipeline. > MPM.add(createLoopVectorizePass(DisableUnrollLoops)); > MPM.add(createInstructionCombiningPass()); > MPM.add(createCFGSimplificationPass()); > > > On Nov 6, 2013, at 8:15 AM, Frank Winter <fwinter at jlab.org> wrote: > >> The following IR implements the following nested loop: >> >> for (int i = start ; i < end ; ++i ) >> for (int p = 0 ; p < 4 ; ++p ) >> a[i*4+p] = b[i*4+p] + c[i*4+p]; >> >> >> >> >> define void @main(i64 %arg0, i64 %arg1, i1 %arg2, i64 %arg3, float* noalias %arg4, float* noalias %arg5, float* noalias %arg6) { >> entrypoint: >> br i1 %arg2, label %L0, label %L1 >> >> L0: ; preds = %entrypoint >> %0 = add nsw i64 %arg0, %arg3 >> %1 = add nsw i64 %arg1, %arg3 >> br label %L2 >> >> L1: ; preds = %entrypoint >> br label %L2 >> >> L2: ; preds = %L0, %L1 >> %2 = phi i64 [ %arg0, %L1 ], [ %0, %L0 ] >> %3 = phi i64 [ %arg1, %L1 ], [ %1, %L0 ] >> %4 = sdiv i64 %2, 4 >> %5 = sdiv i64 %3, 4 >> br label %L5 >> >> L3: ; preds = %L3, %L5 >> %6 = phi i64 [ %15, %L3 ], [ 0, %L5 ] >> %7 = mul i64 %19, 4 >> %8 = add nsw i64 %7, %6 >> %9 = getelementptr float* %arg5, i64 %8 >> %10 = load float* %9 >> %11 = getelementptr float* %arg6, i64 %8 >> %12 = load float* %11 >> %13 = fadd float %12, %10 >> %14 = getelementptr float* %arg4, i64 %8 >> store float %13, float* %14 >> %15 = add nsw i64 %6, 1 >> %16 = icmp sge i64 %15, 4 >> br i1 %16, label %L4, label %L3 >> >> L4: ; preds = %L3 >> %17 = add nsw i64 %19, 1 >> %18 = icmp sge i64 %17, %5 >> br i1 %18, label %L6, label %L5 >> >> L5: ; preds = %L4, %L2 >> %19 = phi i64 [ %17, %L4 ], [ %4, %L2 ] >> br label %L3 >> >> L6: ; preds = %L4 >> ret void >> } >> >> >> L3 is the inner loop with constant trip count 4. >> >> When calling the loop vectorizer, >> >> opt -loop-vectorize -debug-only=loop-vectorize -vectorizer-min-trip-count 4 loop4.ll -S >> >> LV: >> Checking a loop in "main" >> LV: Found a loop: L3 >> LV: Found an induction variable. >> LV: We need to do 0 pointer comparisons. >> LV: We don't need a runtime memory check. >> LV: We can vectorize this loop! >> LV: Found trip count: 4 >> LV: The Widest type: 32 bits. >> LV: The Widest register is: 128 bits. >> .... >> LV: Vector loop of width 4 costs: 7. >> LV: Selecting VF = : 4. >> LV: Found a vectorizable loop (4) in loop4.ll >> LV: Unroll Factor is 1 >> >> we can see that the loop was vectorized. However, the code that is produced doesn't look too good: >> >> >> define void @main(i64 %arg0, i64 %arg1, i1 %arg2, i64 %arg3, float* noalias %arg4, float* noalias %arg5, float* noalias %arg6) { >> entrypoint: >> br i1 %arg2, label %L0, label %L1 >> >> L0: ; preds = %entrypoint >> %0 = add nsw i64 %arg0, %arg3 >> %1 = add nsw i64 %arg1, %arg3 >> br label %L2 >> >> L1: ; preds = %entrypoint >> br label %L2 >> >> L2: ; preds = %L1, %L0 >> %2 = phi i64 [ %arg0, %L1 ], [ %0, %L0 ] >> %3 = phi i64 [ %arg1, %L1 ], [ %1, %L0 ] >> %4 = sdiv i64 %2, 4 >> %5 = sdiv i64 %3, 4 >> br label %L5 >> >> L3: ; preds = %scalar.ph, %L3 >> %6 = phi i64 [ %15, %L3 ], [ %trunc.resume.val, %scalar.ph ] >> %7 = mul i64 %19, 4 >> %8 = add nsw i64 %7, %6 >> %9 = getelementptr float* %arg5, i64 %8 >> %10 = load float* %9 >> %11 = getelementptr float* %arg6, i64 %8 >> %12 = load float* %11 >> %13 = fadd float %12, %10 >> %14 = getelementptr float* %arg4, i64 %8 >> store float %13, float* %14 >> %15 = add nsw i64 %6, 1 >> %16 = icmp sge i64 %15, 4 >> br i1 %16, label %L4, label %L3, !llvm.loop !0 >> >> L4: ; preds = %middle.block, %L3 >> %17 = add nsw i64 %19, 1 >> %18 = icmp sge i64 %17, %5 >> br i1 %18, label %L6, label %L5 >> >> L5: ; preds = %L4, %L2 >> %19 = phi i64 [ %17, %L4 ], [ %4, %L2 ] >> br i1 false, label %middle.block, label %vector.ph >> >> vector.ph: ; preds = %L5 >> %broadcast.splatinsert1 = insertelement <4 x i64> undef, i64 %19, i32 0 >> %broadcast.splat2 = shufflevector <4 x i64> %broadcast.splatinsert1, <4 x i64> undef, <4 x i32> zeroinitializer >> br label %vector.body >> >> vector.body: ; preds = %vector.body, %vector.ph >> %index = phi i64 [ 0, %vector.ph ], [ %index.next, %vector.body ] >> %broadcast.splatinsert = insertelement <4 x i64> undef, i64 %index, i32 0 >> %broadcast.splat = shufflevector <4 x i64> %broadcast.splatinsert, <4 x i64> undef, <4 x i32> zeroinitializer >> %induction = add <4 x i64> %broadcast.splat, <i64 0, i64 1, i64 2, i64 3> >> %20 = mul <4 x i64> %broadcast.splat2, <i64 4, i64 4, i64 4, i64 4> >> %21 = add nsw <4 x i64> %20, %induction >> %22 = extractelement <4 x i64> %21, i32 0 >> %23 = getelementptr float* %arg5, i64 %22 >> %24 = insertelement <4 x float*> undef, float* %23, i32 0 >> %25 = extractelement <4 x i64> %21, i32 1 >> %26 = getelementptr float* %arg5, i64 %25 >> %27 = insertelement <4 x float*> %24, float* %26, i32 1 >> %28 = extractelement <4 x i64> %21, i32 2 >> %29 = getelementptr float* %arg5, i64 %28 >> %30 = insertelement <4 x float*> %27, float* %29, i32 2 >> %31 = extractelement <4 x i64> %21, i32 3 >> %32 = getelementptr float* %arg5, i64 %31 >> %33 = insertelement <4 x float*> %30, float* %32, i32 3 >> %34 = extractelement <4 x i64> %21, i32 0 >> %35 = getelementptr float* %arg5, i64 %34 >> %36 = getelementptr float* %35, i32 0 >> %37 = bitcast float* %36 to <4 x float>* >> %wide.load = load <4 x float>* %37 >> %38 = extractelement <4 x i64> %21, i32 0 >> %39 = getelementptr float* %arg6, i64 %38 >> %40 = insertelement <4 x float*> undef, float* %39, i32 0 >> %41 = extractelement <4 x i64> %21, i32 1 >> %42 = getelementptr float* %arg6, i64 %41 >> %43 = insertelement <4 x float*> %40, float* %42, i32 1 >> %44 = extractelement <4 x i64> %21, i32 2 >> %45 = getelementptr float* %arg6, i64 %44 >> %46 = insertelement <4 x float*> %43, float* %45, i32 2 >> %47 = extractelement <4 x i64> %21, i32 3 >> %48 = getelementptr float* %arg6, i64 %47 >> %49 = insertelement <4 x float*> %46, float* %48, i32 3 >> %50 = extractelement <4 x i64> %21, i32 0 >> %51 = getelementptr float* %arg6, i64 %50 >> %52 = getelementptr float* %51, i32 0 >> %53 = bitcast float* %52 to <4 x float>* >> %wide.load3 = load <4 x float>* %53 >> %54 = fadd <4 x float> %wide.load3, %wide.load >> %55 = extractelement <4 x i64> %21, i32 0 >> %56 = getelementptr float* %arg4, i64 %55 >> %57 = insertelement <4 x float*> undef, float* %56, i32 0 >> %58 = extractelement <4 x i64> %21, i32 1 >> %59 = getelementptr float* %arg4, i64 %58 >> %60 = insertelement <4 x float*> %57, float* %59, i32 1 >> %61 = extractelement <4 x i64> %21, i32 2 >> %62 = getelementptr float* %arg4, i64 %61 >> %63 = insertelement <4 x float*> %60, float* %62, i32 2 >> %64 = extractelement <4 x i64> %21, i32 3 >> %65 = getelementptr float* %arg4, i64 %64 >> %66 = insertelement <4 x float*> %63, float* %65, i32 3 >> %67 = extractelement <4 x i64> %21, i32 0 >> %68 = getelementptr float* %arg4, i64 %67 >> %69 = getelementptr float* %68, i32 0 >> %70 = bitcast float* %69 to <4 x float>* >> store <4 x float> %54, <4 x float>* %70 >> %71 = add nsw <4 x i64> %induction, <i64 1, i64 1, i64 1, i64 1> >> %72 = icmp sge <4 x i64> %71, <i64 4, i64 4, i64 4, i64 4> >> %index.next = add i64 %index, 4 >> %73 = icmp eq i64 %index.next, 4 >> br i1 %73, label %middle.block, label %vector.body >> >> middle.block: ; preds = %vector.body, %L5 >> %resume.val = phi i64 [ 0, %L5 ], [ 4, %vector.body ] >> %trunc.resume.val = phi i64 [ 0, %L5 ], [ 4, %vector.body ] >> %cmp.n = icmp eq i64 4, %resume.val >> br i1 %cmp.n, label %L4, label %scalar.ph >> >> scalar.ph: ; preds = %middle.block >> br label %L3 >> >> L6: ; preds = %L4 >> ret void >> } >> >> >> >> Why did the loop vectorizer produced so many insertelement and extractelement instructions? >> >> I don't remember that those instructions entered when vectorizing other loops. Is this harmless? Which pass can clean up these instructions? >> >> Frank >> >> _______________________________________________ >> LLVM Developers mailing list >> LLVMdev at cs.uiuc.edu http://llvm.cs.uiuc.edu >> http://lists.cs.uiuc.edu/mailman/listinfo/llvmdev
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