Dmitry Mikushin
2013-Feb-07 22:08 UTC
[LLVMdev] [NVPTX] We need an LLVM CUDA math library, after all
Hi Justin, gentlemen, I'm afraid I have to escalate this issue at this point. Since it was discussed for the first time last summer, it was sufficient for us for a while to have lowering of math calls into intrinsics disabled at DragonEgg level, and link them against CUDA math functions at LLVM IR level. Now I can say: this is not sufficient any longer, and we need NVPTX backend to deal with GPU math.> There also is no standard libm for PTX.Yes, that's right, but there is an interesting idea to codegen CUDA math headers into LLVM IR and link it with user module at IR level. This method gives a perfect degree of flexibility with respect to high-level languages: the user no longer needs to deal with headers and can have math right in the IR, regardless the language it was lowered from. I can confirm this method works for us very well with C and Fortran, but in order to make accurate replacements of unsupported intrinsics calls, it needs to become aware of NVPTX backend capabilities in the form of: bool NVPTXTargetMachine:: isIntrinsicSupported(Function& intrinsic) and string NVPTXTargetMachine::whichMathCallReplacesIntrinsic(Function& intrinsic)> I would prefer not to lower such things in the back-end since differentcompilers may want to implement such functions differently based on speed vs. accuracy trade-offs. Who are those different compilers? We are LLVM, the complete compiler stack, which should handle these things on its specific preference. Derived compilers may certainly think different, and it's their own business to change anything they want and never contribute back. We should not forget there are a lot of derived projects that use LLVM directly, like KernelGen or many of those embedded DSLs recently started flourishing. Their completeness and future relies on LLVM. For these reasons, I would strongly prefer LLVM/NVPTX should supply a reference GPU math implementation and invite you and everyone else to form a joint roadmap to deliver it. Before we started, IANAL, but something tells me there could be a licensing issue about releasing the LLVM IR emitted from CUDA headers. Could you please check this with NVIDIA? Many thanks, - D. 2012/9/6 Justin Holewinski <justin.holewinski at gmail.com>:> On 09/06/2012 10:02 AM, Dmitry N. Mikushin wrote: >> >> Dear all, >> >> During app compilation we have a crash in NVPTX backend: >> >> LLVM ERROR: Cannot select: 0x732b270: i64 = ExternalSymbol'__powisf2' >> [ID=18] >> >> As I understand LLVM tries to lower the following call >> >> %28 = call ptx_device float @llvm.powi.f32(float 2.000000e+00, i32 %8) >> nounwind readonly >> >> to device intrinsic. The table llvm/IntrinsicsNVVM.td does not contain >> such intrinsic, however it should be builtin, according to >> cuda/include/math_functions.h > > > It actually gets lowered into an external function call. > > >> >> Is my understanding correct, and we need simply add the corresponding >> definition to llvm/IntrinsicsNVVM.td ? How to do that, what are the >> rules? > > > PTX does not have an instruction (or simple series of instructions) that > implements pow, so this will not be handled. I would prefer not to lower > such things in the back-end since different compilers may want toimplement> such functions differently based on speed vs. accuracy trade-offs. > > There also is no standard libm for PTX. It is up to the higher-level > compiler to link against a run-time library that provides functions likepow> (see include/math_functions.h in a CUDA distribution). > >> >> Thanks, >> - D. >> _______________________________________________ >> LLVM Developers mailing list >> LLVMdev at cs.uiuc.edu http://llvm.cs.uiuc.edu >> http://lists.cs.uiuc.edu/mailman/listinfo/llvmdev > > > -- > Thanks, > > Justin Holewinski >-------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.llvm.org/pipermail/llvm-dev/attachments/20130207/10a217d1/attachment.html>
Yuan Lin
2013-Feb-08 00:38 UTC
[LLVMdev] [NVPTX] We need an LLVM CUDA math library, after all
Yes, it helps a lot and we are working on it. A few questions, 1) What will be your use model of this library? Will you run optimization phases after linking with the library? If so, what are they? 2) Do you care if the names of functions differ from those in libm? For example, it would be gpusin() instead of sin(). 3) Do you need a different library for different host platforms? Why? 4) Any other functions (besides math) you want to see in this library? Thanks. Yuan From: Dmitry Mikushin [mailto:dmitry at kernelgen.org] Sent: Thursday, February 07, 2013 2:09 PM To: Justin Holewinski; LLVM Developers Mailing List Cc: Yuan Lin Subject: [NVPTX] We need an LLVM CUDA math library, after all Hi Justin, gentlemen, I'm afraid I have to escalate this issue at this point. Since it was discussed for the first time last summer, it was sufficient for us for a while to have lowering of math calls into intrinsics disabled at DragonEgg level, and link them against CUDA math functions at LLVM IR level. Now I can say: this is not sufficient any longer, and we need NVPTX backend to deal with GPU math.> There also is no standard libm for PTX.Yes, that's right, but there is an interesting idea to codegen CUDA math headers into LLVM IR and link it with user module at IR level. This method gives a perfect degree of flexibility with respect to high-level languages: the user no longer needs to deal with headers and can have math right in the IR, regardless the language it was lowered from. I can confirm this method works for us very well with C and Fortran, but in order to make accurate replacements of unsupported intrinsics calls, it needs to become aware of NVPTX backend capabilities in the form of: bool NVPTXTargetMachine:: isIntrinsicSupported(Function& intrinsic) and string NVPTXTargetMachine::whichMathCallReplacesIntrinsic(Function& intrinsic)> I would prefer not to lower such things in the back-end since different compilers may want to implement such functions differently based on speed vs. accuracy trade-offs.Who are those different compilers? We are LLVM, the complete compiler stack, which should handle these things on its specific preference. Derived compilers may certainly think different, and it's their own business to change anything they want and never contribute back. We should not forget there are a lot of derived projects that use LLVM directly, like KernelGen or many of those embedded DSLs recently started flourishing. Their completeness and future relies on LLVM. For these reasons, I would strongly prefer LLVM/NVPTX should supply a reference GPU math implementation and invite you and everyone else to form a joint roadmap to deliver it. Before we started, IANAL, but something tells me there could be a licensing issue about releasing the LLVM IR emitted from CUDA headers. Could you please check this with NVIDIA? Many thanks, - D. 2012/9/6 Justin Holewinski <justin.holewinski at gmail.com<mailto:justin.holewinski at gmail.com>>:> On 09/06/2012 10:02 AM, Dmitry N. Mikushin wrote: >> >> Dear all, >> >> During app compilation we have a crash in NVPTX backend: >> >> LLVM ERROR: Cannot select: 0x732b270: i64 = ExternalSymbol'__powisf2' >> [ID=18] >> >> As I understand LLVM tries to lower the following call >> >> %28 = call ptx_device float @llvm.powi.f32(float 2.000000e+00, i32 %8) >> nounwind readonly >> >> to device intrinsic. The table llvm/IntrinsicsNVVM.td does not contain >> such intrinsic, however it should be builtin, according to >> cuda/include/math_functions.h > > > It actually gets lowered into an external function call. > > >> >> Is my understanding correct, and we need simply add the corresponding >> definition to llvm/IntrinsicsNVVM.td ? How to do that, what are the >> rules? > > > PTX does not have an instruction (or simple series of instructions) that > implements pow, so this will not be handled. I would prefer not to lower > such things in the back-end since different compilers may want to implement > such functions differently based on speed vs. accuracy trade-offs. > > There also is no standard libm for PTX. It is up to the higher-level > compiler to link against a run-time library that provides functions like pow > (see include/math_functions.h in a CUDA distribution). > >> >> Thanks, >> - D. >> _______________________________________________ >> LLVM Developers mailing list >> LLVMdev at cs.uiuc.edu<mailto:LLVMdev at cs.uiuc.edu> http://llvm.cs.uiuc.edu >> http://lists.cs.uiuc.edu/mailman/listinfo/llvmdev >[https://mail.google.com/mail/u/1/images/cleardot.gif]> > -- > Thanks, > > Justin Holewinski >----------------------------------------------------------------------------------- This email message is for the sole use of the intended recipient(s) and may contain confidential information. Any unauthorized review, use, disclosure or distribution is prohibited. If you are not the intended recipient, please contact the sender by reply email and destroy all copies of the original message. ----------------------------------------------------------------------------------- -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.llvm.org/pipermail/llvm-dev/attachments/20130207/01419ac9/attachment.html>
Erik Schnetter
2013-Feb-09 21:20 UTC
[LLVMdev] [NVPTX] We need an LLVM CUDA math library, after all
The lack of an open-source vector math library (which is what you suggest here) prompted me to start a project "vecmathlib", available at < https://bitbucket.org/eschnett/vecmathlib>. This library provides almost all math functions available in libm, implemented in a vectorised manner, i.e. suitable for SSE2/AVX/MIC/PTX etc. In its current state the library has rough edges, e.g. the precision of many math functions is not yet ideal, and exceptional cases (nan, inf) are probably not yet all handled correctly. I would be happy if vecmathlib could be used in LLVM. For example, assuming that there is a data type "double4" containing a vector of 4 double precision values, vecmathlib provides a function double4 pow(double4, double4) that implements pow(). In the general case, i.e. if no system-specific machine instructions are available, this would use Taylor expansions to calculate pow(x,y)=exp(y*log(x)). I would be happy to receive feedback on and/or contributions to vecmathlib. -erik On Thu, Feb 7, 2013 at 5:08 PM, Dmitry Mikushin <dmitry at kernelgen.org>wrote:> Hi Justin, gentlemen, > > I'm afraid I have to escalate this issue at this point. Since it was > discussed for the first time last summer, it was sufficient for us for a > while to have lowering of math calls into intrinsics disabled at DragonEgg > level, and link them against CUDA math functions at LLVM IR level. Now I > can say: this is not sufficient any longer, and we need NVPTX backend to > deal with GPU math. > > > There also is no standard libm for PTX. > > Yes, that's right, but there is an interesting idea to codegen CUDA math > headers into LLVM IR and link it with user module at IR level. This method > gives a perfect degree of flexibility with respect to high-level languages: > the user no longer needs to deal with headers and can have math right in > the IR, regardless the language it was lowered from. I can confirm this > method works for us very well with C and Fortran, but in order to make > accurate replacements of unsupported intrinsics calls, it needs to become > aware of NVPTX backend capabilities in the form of: > > bool NVPTXTargetMachine:: > isIntrinsicSupported(Function& intrinsic) and > string NVPTXTargetMachine::whichMathCallReplacesIntrinsic(Function& > intrinsic) > > > I would prefer not to lower such things in the back-end since different > compilers may want to implement such functions differently based on speed > vs. accuracy trade-offs. > > Who are those different compilers? We are LLVM, the complete compiler > stack, which should handle these things on its specific preference. Derived > compilers may certainly think different, and it's their own business to > change anything they want and never contribute back. We should not forget > there are a lot of derived projects that use LLVM directly, like KernelGen > or many of those embedded DSLs recently started flourishing. Their > completeness and future relies on LLVM. For these reasons, I would strongly > prefer LLVM/NVPTX should supply a reference GPU math implementation and > invite you and everyone else to form a joint roadmap to deliver it. > > Before we started, IANAL, but something tells me there could be a > licensing issue about releasing the LLVM IR emitted from CUDA headers. > Could you please check this with NVIDIA? > > Many thanks, > - D. > > 2012/9/6 Justin Holewinski <justin.holewinski at gmail.com>: > > On 09/06/2012 10:02 AM, Dmitry N. Mikushin wrote: > >> > >> Dear all, > >> > >> During app compilation we have a crash in NVPTX backend: > >> > >> LLVM ERROR: Cannot select: 0x732b270: i64 = ExternalSymbol'__powisf2' > >> [ID=18] > >> > >> As I understand LLVM tries to lower the following call > >> > >> %28 = call ptx_device float @llvm.powi.f32(float 2.000000e+00, i32 %8) > >> nounwind readonly > >> > >> to device intrinsic. The table llvm/IntrinsicsNVVM.td does not contain > >> such intrinsic, however it should be builtin, according to > >> cuda/include/math_functions.h > > > > > > It actually gets lowered into an external function call. > > > > > >> > >> Is my understanding correct, and we need simply add the corresponding > >> definition to llvm/IntrinsicsNVVM.td ? How to do that, what are the > >> rules? > > > > > > PTX does not have an instruction (or simple series of instructions) that > > implements pow, so this will not be handled. I would prefer not to lower > > such things in the back-end since different compilers may want to > implement > > such functions differently based on speed vs. accuracy trade-offs. > > > > There also is no standard libm for PTX. It is up to the higher-level > > compiler to link against a run-time library that provides functions like > pow > > (see include/math_functions.h in a CUDA distribution). > > > >> > >> Thanks, > >> - D. > >> _______________________________________________ > >> LLVM Developers mailing list > >> LLVMdev at cs.uiuc.edu http://llvm.cs.uiuc.edu > >> http://lists.cs.uiuc.edu/mailman/listinfo/llvmdev > > > > > > -- > > Thanks, > > > > Justin Holewinski > > > > _______________________________________________ > LLVM Developers mailing list > LLVMdev at cs.uiuc.edu http://llvm.cs.uiuc.edu > http://lists.cs.uiuc.edu/mailman/listinfo/llvmdev > >-- Erik Schnetter <schnetter at cct.lsu.edu> http://www.perimeterinstitute.ca/personal/eschnetter/ -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.llvm.org/pipermail/llvm-dev/attachments/20130209/156ef16d/attachment.html>
Dmitry Mikushin
2013-Feb-17 01:46 UTC
[LLVMdev] [NVPTX] We need an LLVM CUDA math library, after all
Dear Yuan, Sorry for delay with reply, Answers on your questions could be different, depending on the math library placement in the code generation pipeline. At KernelGen, we currently have a user-level CUDA math module, adopted from cicc internals [1]. It is intended to be linked with the user LLVM IR module, right before proceeding with the final optimization and backend. Last few months we are using this method to temporary workaround the absence of many math functions, to keep up the speed of applications testing in our compiler test suite. Supplying math in such way is not portable and introduces many issues, for instance: 1) The frontend (DragonEgg - in our case) must be taught to emit real math functions calls instead those of LLVM intrinsics, NVPTX cannot handle 2) However, not all intrinsics should be replaced by math calls directly, for example, there is not cdexp call, but it could be modelled with sincos. 3) Our math module assumes sm_20, and could be inefficient or non-portable on other families of GPUs. Instead of this approach, I think math library should be implemented *as a lowering pass in backend*, working directly with intrinsics. In this case - naming is not important, as well as final optimization is the job of backend. But there is another important thing: backend should codegen math with respect to accuracy settings, specified either as backend options, or as functions attributes (quiet recent addition of LLVM). Accuracy settings should be: 1) fast-math (ftz, prec-div, prec-sqrt, fma, etc.) 2) Use or not GPU-specific low-precision functions (__sin, __cos, etc.) Following latter approach, math handling of NVPTX will conform the rest of LLVM, and no host-dependant tweaks will be needed. I'm also interested to contribute into this developments at reasonable depth. Moving this part only on our own would slow down the progess with main targets too much, that's why I'm asking for your help and cooperation. Best regards, - Dima. [1] https://hpcforge.org/scm/viewvc.php/*checkout*/trunk/src/cuda/include/math.bc?root=kernelgen 2013/2/8 Yuan Lin <yulin at nvidia.com>> Yes, it helps a lot and we are working on it.**** > > ** ** > > A few questions,**** > > **1) **What will be your use model of this library? Will you run > optimization phases after linking with the library? If so, what are they?* > *** > > **2) **Do you care if the names of functions differ from those in > libm? For example, it would be gpusin() instead of sin(). **** > > **3) **Do you need a different library for different host platforms? > Why?**** > > **4) **Any other functions (besides math) you want to see in this > library?**** > > ** ** > > Thanks.**** > > ** ** > > Yuan**** > > ** ** > > ** ** > > *From:* Dmitry Mikushin [mailto:dmitry at kernelgen.org] > *Sent:* Thursday, February 07, 2013 2:09 PM > *To:* Justin Holewinski; LLVM Developers Mailing List > *Cc:* Yuan Lin > *Subject:* [NVPTX] We need an LLVM CUDA math library, after all**** > > ** ** > > Hi Justin, gentlemen, > > I'm afraid I have to escalate this issue at this point. Since it was > discussed for the first time last summer, it was sufficient for us for a > while to have lowering of math calls into intrinsics disabled at DragonEgg > level, and link them against CUDA math functions at LLVM IR level. Now I > can say: this is not sufficient any longer, and we need NVPTX backend to > deal with GPU math. > > > There also is no standard libm for PTX. > > Yes, that's right, but there is an interesting idea to codegen CUDA math > headers into LLVM IR and link it with user module at IR level. This method > gives a perfect degree of flexibility with respect to high-level languages: > the user no longer needs to deal with headers and can have math right in > the IR, regardless the language it was lowered from. I can confirm this > method works for us very well with C and Fortran, but in order to make > accurate replacements of unsupported intrinsics calls, it needs to become > aware of NVPTX backend capabilities in the form of: > > bool NVPTXTargetMachine::**** > > isIntrinsicSupported(Function& intrinsic) and > string NVPTXTargetMachine::whichMathCallReplacesIntrinsic(Function& > intrinsic) > > > I would prefer not to lower such things in the back-end since different > compilers may want to implement such functions differently based on speed > vs. accuracy trade-offs. > > Who are those different compilers? We are LLVM, the complete compiler > stack, which should handle these things on its specific preference. Derived > compilers may certainly think different, and it's their own business to > change anything they want and never contribute back. We should not forget > there are a lot of derived projects that use LLVM directly, like KernelGen > or many of those embedded DSLs recently started flourishing. Their > completeness and future relies on LLVM. For these reasons, I would strongly > prefer LLVM/NVPTX should supply a reference GPU math implementation and > invite you and everyone else to form a joint roadmap to deliver it. > > Before we started, IANAL, but something tells me there could be a > licensing issue about releasing the LLVM IR emitted from CUDA headers. > Could you please check this with NVIDIA? > > Many thanks, > - D. > > 2012/9/6 Justin Holewinski <justin.holewinski at gmail.com>: > > On 09/06/2012 10:02 AM, Dmitry N. Mikushin wrote: > >> > >> Dear all, > >> > >> During app compilation we have a crash in NVPTX backend: > >> > >> LLVM ERROR: Cannot select: 0x732b270: i64 = ExternalSymbol'__powisf2' > >> [ID=18] > >> > >> As I understand LLVM tries to lower the following call > >> > >> %28 = call ptx_device float @llvm.powi.f32(float 2.000000e+00, i32 %8) > >> nounwind readonly > >> > >> to device intrinsic. The table llvm/IntrinsicsNVVM.td does not contain > >> such intrinsic, however it should be builtin, according to > >> cuda/include/math_functions.h > > > > > > It actually gets lowered into an external function call. > > > > > >> > >> Is my understanding correct, and we need simply add the corresponding > >> definition to llvm/IntrinsicsNVVM.td ? How to do that, what are the > >> rules? > > > > > > PTX does not have an instruction (or simple series of instructions) that > > implements pow, so this will not be handled. I would prefer not to lower > > such things in the back-end since different compilers may want to > implement > > such functions differently based on speed vs. accuracy trade-offs. > > > > There also is no standard libm for PTX. It is up to the higher-level > > compiler to link against a run-time library that provides functions like > pow > > (see include/math_functions.h in a CUDA distribution). > > > >> > >> Thanks, > >> - D. > >> _______________________________________________ > >> LLVM Developers mailing list > >> LLVMdev at cs.uiuc.edu http://llvm.cs.uiuc.edu > >> http://lists.cs.uiuc.edu/mailman/listinfo/llvmdev > >**** > > **** > > > > > -- > > Thanks, > > > > Justin Holewinski > >**** > ------------------------------ > This email message is for the sole use of the intended recipient(s) and > may contain confidential information. Any unauthorized review, use, > disclosure or distribution is prohibited. If you are not the intended > recipient, please contact the sender by reply email and destroy all copies > of the original message. > ------------------------------ > >-------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.llvm.org/pipermail/llvm-dev/attachments/20130217/2aa3802f/attachment.html>
Dmitry Mikushin
2013-Feb-17 01:52 UTC
[LLVMdev] [NVPTX] We need an LLVM CUDA math library, after all
2013/2/8 Yuan Lin <yulin at nvidia.com>> 4) Any other functions (besides math) you want to see in this > library? >- Atomics. -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.llvm.org/pipermail/llvm-dev/attachments/20130217/9d969cbf/attachment.html>
Dmitry Mikushin
2013-Feb-17 02:36 UTC
[LLVMdev] [NVPTX] We need an LLVM CUDA math library, after all
Hi Eric, 1) PTX: AFAIK, although there is support for vector math in Fermi GPU ISA (not to be confused with abstract PTX ISA), there seems to be no vector forms for math at PTX level. However, there are vector forms for data/register movement, and they are beneficial in some circumstances. But this is a different topic. So, speaking of NVIDIA GPU math, we currently presume scalar-only math. 2) MIC: AFAIK, LLVM does not have an established path for MIC, I've seen description of only one patch [1], but its status is unknown, and it seems it was never commited. Have you already performed any evaluation on MIC and PTX? Thanks, - D. [1] http://lists.cs.uiuc.edu/pipermail/llvm-commits/Week-of-Mon-20121029/154678.html 2013/2/9 Erik Schnetter <schnetter at cct.lsu.edu>> The lack of an open-source vector math library (which is what you suggest > here) prompted me to start a project "vecmathlib", available at < > https://bitbucket.org/eschnett/vecmathlib>. This library provides almost > all math functions available in libm, implemented in a vectorised manner, > i.e. suitable for SSE2/AVX/MIC/PTX etc. > > In its current state the library has rough edges, e.g. the precision of > many math functions is not yet ideal, and exceptional cases (nan, inf) are > probably not yet all handled correctly. I would be happy if vecmathlib > could be used in LLVM. > > For example, assuming that there is a data type "double4" containing a > vector of 4 double precision values, vecmathlib provides a function double4 > pow(double4, double4) that implements pow(). In the general case, i.e. if > no system-specific machine instructions are available, this would use > Taylor expansions to calculate pow(x,y)=exp(y*log(x)). > > I would be happy to receive feedback on and/or contributions to > vecmathlib. > > -erik > > > On Thu, Feb 7, 2013 at 5:08 PM, Dmitry Mikushin <dmitry at kernelgen.org>wrote: > >> Hi Justin, gentlemen, >> >> I'm afraid I have to escalate this issue at this point. Since it was >> discussed for the first time last summer, it was sufficient for us for a >> while to have lowering of math calls into intrinsics disabled at DragonEgg >> level, and link them against CUDA math functions at LLVM IR level. Now I >> can say: this is not sufficient any longer, and we need NVPTX backend to >> deal with GPU math. >> >> > There also is no standard libm for PTX. >> >> Yes, that's right, but there is an interesting idea to codegen CUDA math >> headers into LLVM IR and link it with user module at IR level. This method >> gives a perfect degree of flexibility with respect to high-level languages: >> the user no longer needs to deal with headers and can have math right in >> the IR, regardless the language it was lowered from. I can confirm this >> method works for us very well with C and Fortran, but in order to make >> accurate replacements of unsupported intrinsics calls, it needs to become >> aware of NVPTX backend capabilities in the form of: >> >> bool NVPTXTargetMachine:: >> isIntrinsicSupported(Function& intrinsic) and >> string NVPTXTargetMachine::whichMathCallReplacesIntrinsic(Function& >> intrinsic) >> >> > I would prefer not to lower such things in the back-end since different >> compilers may want to implement such functions differently based on speed >> vs. accuracy trade-offs. >> >> Who are those different compilers? We are LLVM, the complete compiler >> stack, which should handle these things on its specific preference. Derived >> compilers may certainly think different, and it's their own business to >> change anything they want and never contribute back. We should not forget >> there are a lot of derived projects that use LLVM directly, like KernelGen >> or many of those embedded DSLs recently started flourishing. Their >> completeness and future relies on LLVM. For these reasons, I would strongly >> prefer LLVM/NVPTX should supply a reference GPU math implementation and >> invite you and everyone else to form a joint roadmap to deliver it. >> >> Before we started, IANAL, but something tells me there could be a >> licensing issue about releasing the LLVM IR emitted from CUDA headers. >> Could you please check this with NVIDIA? >> >> Many thanks, >> - D. >> >> 2012/9/6 Justin Holewinski <justin.holewinski at gmail.com>: >> > On 09/06/2012 10:02 AM, Dmitry N. Mikushin wrote: >> >> >> >> Dear all, >> >> >> >> During app compilation we have a crash in NVPTX backend: >> >> >> >> LLVM ERROR: Cannot select: 0x732b270: i64 = ExternalSymbol'__powisf2' >> >> [ID=18] >> >> >> >> As I understand LLVM tries to lower the following call >> >> >> >> %28 = call ptx_device float @llvm.powi.f32(float 2.000000e+00, i32 %8) >> >> nounwind readonly >> >> >> >> to device intrinsic. The table llvm/IntrinsicsNVVM.td does not contain >> >> such intrinsic, however it should be builtin, according to >> >> cuda/include/math_functions.h >> > >> > >> > It actually gets lowered into an external function call. >> > >> > >> >> >> >> Is my understanding correct, and we need simply add the corresponding >> >> definition to llvm/IntrinsicsNVVM.td ? How to do that, what are the >> >> rules? >> > >> > >> > PTX does not have an instruction (or simple series of instructions) that >> > implements pow, so this will not be handled. I would prefer not to >> lower >> > such things in the back-end since different compilers may want to >> implement >> > such functions differently based on speed vs. accuracy trade-offs. >> > >> > There also is no standard libm for PTX. It is up to the higher-level >> > compiler to link against a run-time library that provides functions >> like pow >> > (see include/math_functions.h in a CUDA distribution). >> > >> >> >> >> Thanks, >> >> - D. >> >> _______________________________________________ >> >> LLVM Developers mailing list >> >> LLVMdev at cs.uiuc.edu http://llvm.cs.uiuc.edu >> >> http://lists.cs.uiuc.edu/mailman/listinfo/llvmdev >> > >> > >> > -- >> > Thanks, >> > >> > Justin Holewinski >> > >> >> _______________________________________________ >> LLVM Developers mailing list >> LLVMdev at cs.uiuc.edu http://llvm.cs.uiuc.edu >> http://lists.cs.uiuc.edu/mailman/listinfo/llvmdev >> >> > > > -- > Erik Schnetter <schnetter at cct.lsu.edu> > http://www.perimeterinstitute.ca/personal/eschnetter/ >-------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.llvm.org/pipermail/llvm-dev/attachments/20130217/1a9c21f8/attachment.html>
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